"int3ns1fy;330169" wrote:
"Sikho;330085" wrote:
You have no idea what a tank is. There are tauntless tanks.
A tank general idea is to disrupt the enemy team, and there are a lot of ways to do it.
Fives apply debuffs to control faster toons with his basic. His leader ability gives his team tankyness. His assist allows your other toons to do damage during his turn.
Fives doesn't have a taunt, but he poses a threat. He forces you to prioritize him, unless you want to leave him for the end, which is a bad choice because he will be tough to bring down.
He forces you to adapt your strategy, to try to stun him, and generally speaking, he wreaks chaos on your team. He forces you to mak strategic choices.
He's a tank. Please don't criticize other people's point of view when your statement is limited to "he doesn't have a taunt, he's not a tank"
No, a tank's general idea is not to "disrupt the enemy team". You're the one who doesn't understand how tanks work.
A tank is first and foremost a damage soaker - the entire point of a tank is that the enemy beats on them instead of your fragile DPS or healers. Generally this is accomplished in RPGs through taunting or a system of threat generation, as the defining characteristics of a tank are high survivability but low damage output. Without a taunt or some other mechanism to make you attack them, tanks would simply be ignored.
And that's what most people do with Fives - they ignore him until the end of a battle. By ignoring him he is doing nothing to soak damage for your squad, and is therefore not fulfilling the primary purpose of a tank. Yet when you do decide to attack him, his counterattacks put out a level of damage that is very un-tank-like.
As for the rest...none of your points hold any water. "Disrupting", buffing, debuffing, "posing a threat", "forces you to adapt your strategy", etc., are all things that non-tank characters can do. I'm pretty sure that Daka can hugely disrupt my plans when fighting a squad that has her, and that I have to adapt my strategy to deal with her. None of that is particular to tanks.
Your argument might have some point if CG really had eschewed the traditional tank model entirely and went with something different. Unfortunately for you, the presence of actual traditional tanks like RG, ST Han, Chewie, etc. shows that wasn't what they were doing. What should be abundantly clear to anyone who has looked at how characters are classified in this game is that CG really doesn't know what they're doing when it comes to class differentiation.
Lumi not a healer? QGJ not an attacker? Teebo a tank (who relies on an ability which specifically makes him not attackable)? NS Acolyte a healer? And why is Oppress not a tank? He has the same basic model as Fives - high health debuffer who punishes you for attacking him. So yeah, you can keep your CG definitions, and I'll stick to what the rest of the RPG world calls a tank.
There are different ways to soak damage. You can indirectly force the enemy team to attack you by being a threat.
Fives is a threat because he allow his team to deal more damage, through assists and by slowing enemies.
If you choose to ignore him, he will be a pain because of his crowd control and his ability to summon dps for more attacks.
Moreover, he also counters AoE teams, by dealing damage and applying slows whenever someone tries to AoE, which is also a form of protection.
What you are referring to here is what should be called a meat shield. A sponge, only here to absorb damage. It's a subcategory of tanks, and frankly, they are pretty boring.
A tank needs to be a threat to the enemy team, in order to force them to attack him instead. He's the guy you don't want to attack, but have to because if you don't, he'll annoy you.
He indirectly soaks damage because you need to attack him instead of the glass canons. Or you can leave him for the end of the fight, but that leaves you exposed since you can't choose who is going to fight him, and your healer might be dead, turning Fives into a machine-gun of death for the remains of your team.
The fact that people leave him for the end only proves that they don't know to play against him.
Your Daka example doesn't make sense. I didn't mention it, because I thought this was obvious, but to be a tank, you have to be able to take a pounding. To be
tanky. That's a condition to be a tank.
Daka is a support character.
What's funny is that people consider tanks shouldn't do damage. It's not like they could fire huge explosive, right?