7 years ago
Fleet Arena
I waited some time to give my opinion on how the fleet arena is in this new update of the ships, I did not want to commit any injustice by doing an early analysis, and my opinion is that even with the...
"ImperialStation;c-1564370" wrote:"DuneFlint;c-1564335" wrote:"Trystan_Spyder;c-1564332" wrote:
The thing people keep omitting with the Tie dodge rate change is the big TM% gain buff - which in my opinion actually makes it much more dangerous. 25% TM gain per dodge? And still retaining almost 25% dodge rate? I hate seeing a Tie as the only target - it can turn a 4 on 1 into a loss with a dodge or two.
The Reaper change sucks for those who had farmed it - it's gone from a starter to not even on the bench. Doesn't help that the little TMR it has left doesn't even work (although EA will tell you it's WAI).
As for allowing more people to win - that's really only seen as a bad thing by the few people at the top.
I call 1 of 3 ships as my first reinforcement depending on the board. Tie reaper is one of those...it hits surprisingly hard for a support and that cleanse is a godsend for those slave 1s. It definitly got pulled from starting lineup, but is far from useless.
I do not think Tie Reaper is as efficient as its cost, no more, any lineup can now easily topple a fleet with Tie Reaper, formerly Biggs's X-Wing that provided support for the Tie Reaper, but now it's almost impossible to put both ships in battle, no experienced player will allow such a maneuver, and if you choose to put it at the end, you may not have time to use all your ability in battle because of the powerful offensives of Executrix and Chimera.
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