Forum Discussion
ChristophIV
4 years agoHero+
16. Mods
16.1. “One of my mods doesn’t appear on the ‘Sell’ screen”
This can happen with locked mods, but they will also fail to appear on the “Sell” screen if they are in a load out, which is the main source of confusion for players. Remove the mod from the load out, or delete the load out, and the mod will appear for sale.
16.2 “My mods say 23.5% Protection, but it isn’t being applied to my characters”
The percentage primary stats on mods are increasing the base stats of a character. Pre-Gear 7 characters have no base protection, and 0 x 23.5 = 0. Secondary stats on mods can provided a flat protection value, but you won’t see percentage increase until a character is at least Gear 7.
16.3. “I'm not getting a set bonus for my mods, despite having two of the same set applied”
Mods require either two or four of the same set to grant the bonus.
Health, Defence, Crit Chance, Tenacity and Potency sets require two mods for the bonus.
Crit Damage, Offence and Speed sets require four.
16.4 “My mod percentage stats aren't giving the correct value”
Percentage stats only increase the base value for completed gear tiers. For example, if you have a character that is Gear XII with four pieces towards Gear XIII equipped, a 16% Health Primary mod will only add 16% of that character's health up to Gear XII. Any health on those extra four pieces will not be counted in the mod bonus until you close off the tier by equipping the last two pieces.
16.1. “One of my mods doesn’t appear on the ‘Sell’ screen”
This can happen with locked mods, but they will also fail to appear on the “Sell” screen if they are in a load out, which is the main source of confusion for players. Remove the mod from the load out, or delete the load out, and the mod will appear for sale.
16.2 “My mods say 23.5% Protection, but it isn’t being applied to my characters”
The percentage primary stats on mods are increasing the base stats of a character. Pre-Gear 7 characters have no base protection, and 0 x 23.5 = 0. Secondary stats on mods can provided a flat protection value, but you won’t see percentage increase until a character is at least Gear 7.
16.3. “I'm not getting a set bonus for my mods, despite having two of the same set applied”
Mods require either two or four of the same set to grant the bonus.
Health, Defence, Crit Chance, Tenacity and Potency sets require two mods for the bonus.
Crit Damage, Offence and Speed sets require four.
16.4 “My mod percentage stats aren't giving the correct value”
Percentage stats only increase the base value for completed gear tiers. For example, if you have a character that is Gear XII with four pieces towards Gear XIII equipped, a 16% Health Primary mod will only add 16% of that character's health up to Gear XII. Any health on those extra four pieces will not be counted in the mod bonus until you close off the tier by equipping the last two pieces.
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