Forum Discussion
7 years ago
I posted 1. Vet chewie and Nest both hit very hard. Vendor's special packs a wack too.
Zeta needed?
Only for back up imo. I zeta'd vandor for the revive ability. Going to zeta vetchew next for the offense stack, then nest for the taunt ignore.... then the Clonechew zeta if no better options come along.
Team makes me fall less in arena than any I have tried to date. Offense I can usually win but it takes 3 or 4 minutes.
Super AOE teams are rough.. like veers trooper teams for instance.
CLS teams are hilariously easy, as are Palp lead teams.
Thrawn lead, and pheonix teams take time.
Night sisters are very controllable.
Zeta needed?
Only for back up imo. I zeta'd vandor for the revive ability. Going to zeta vetchew next for the offense stack, then nest for the taunt ignore.... then the Clonechew zeta if no better options come along.
Team makes me fall less in arena than any I have tried to date. Offense I can usually win but it takes 3 or 4 minutes.
Super AOE teams are rough.. like veers trooper teams for instance.
CLS teams are hilariously easy, as are Palp lead teams.
Thrawn lead, and pheonix teams take time.
Night sisters are very controllable.
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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