Forum Discussion
7 years ago
I think they're overcomplicating what needs to be done. Mod management, in my mind, is two things:
1) Having filters like those that exist on swgoh.gg. While swgoh.gg is great, it doesn't show mods that are unassigned, so I don't know if I've got a speed secondary going unused.
2) Being able to save mod sets the same way we can save squads for easy assignment. Also, a "remove all" button for the toon.
I know this is a fair bit of work to implement, but it's not a dramatic overhaul either. Would be nice if they could do this as a stopgap solution until they figure out what they really want mods to be.
1) Having filters like those that exist on swgoh.gg. While swgoh.gg is great, it doesn't show mods that are unassigned, so I don't know if I've got a speed secondary going unused.
2) Being able to save mod sets the same way we can save squads for easy assignment. Also, a "remove all" button for the toon.
I know this is a fair bit of work to implement, but it's not a dramatic overhaul either. Would be nice if they could do this as a stopgap solution until they figure out what they really want mods to be.
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