8 years ago
General Grievous/IG100 combined rework.
One last try to post this as my account has been severely limited as they don't like my honest approach to posting and adulterated content.
Grievous/ig100 combined rework:
This is jam packed, so be ready for a long read. The overhaul is in support of the current gear and stat values grievous has, aimed to adjust him around them.
General grievous:
"Brutal Attacker that cuts down defensive enemies while protecting himself with forced ally taunts; although he hates being called a droid, he counts as one in combat."
Furious assault: deal physical damage to the target plus bonus damage equal to 10% of the targets max health and protection. This attack cannot be evaded or countered. The bonus damage is counted separately and cannot critically strike or be affected by any buffs and negative effects.
Omega: bonus damage penetrates all armour. In addition, if the target has a positive defensive effect or tries to evade or counter, the bonus damage is increased by 50%.
for reference a positive defensive effect is one of the following: Taunt, defence up, protection up, foresight, health up, retribution and heal over time.
Grievous wounds:deals physical damage to all enemies, applying health down for two turns (cannot be resisted)
Zeta: Cool down reduced to 3 turns.
Grievous gains 25% turn meter for each critical hit with this ability. (this effect overrides any other turn meter gain.)
This ability now also reduces the duration of each enemies active defensive buffs by 1 and Has its cooldown reduced by 1 for each enemy affected by this effect. In addition, if health down was already applied inflict defence down for two turns.
Sinister laugh: Applies healing immunity and **sabotage to the enemy team for two turns. If ig100 magnaguard is present; cleanse all negative and positive effects on him, then sabotage him and grant him taunt, offence up and speed up for two turns. The effects granted to Magnaguard cannot be cleansed or dispelled.
**(Sabotage: the next case of damage against this target deals bonus damage equal to 15% of the targets protection)
(Leader) Daunting presence: All droid and separatist allies gain 50% extra protection. Each time an ally dies they cannot be revived and cause each remaining member to suffer sabotage for 2 turns.
(Unique) Supreme commander: general grievous gains 10% maximum health for each living droid and separatist ally.
Omega: Grievous also gains 10% turn meter at the start of each encounter for each droid and separatist ally.
(Unique) tactical retreat: Whenever grievous falls below 50% maximum health he will dispel all negative status effects on himself and force a random ally to taunt for 1 turn, if he does that ally gains 100% turn meter. Automatically targets magnaguard if he is present, if so the taunt will last an additional turn and magnaguard will gain protection up along with negative effect immunity for the duration of the taunt.
Omega: if magnaguard was targeted, grievous gains protection equal to 30% of magnaguards maximum protection.
Magnaguard:
Electrostaff assault: deal physical damage to the target enemy with a 60% chance to inflict offence down and a 100% chance to inflict the opposite of any buff magnaguard holds.
This effect is doubled against Jedi or if it was used outside of his turn.
Disruption: magnaguard deals physical damage to all enemies. This attack has a 50/50 chance to either remove 50% turn meter or deal 100% extra damage. Magnaguard gains 30% turn meter and has a 30% chance to refresh the cool down of this ability for each enemy that evades. The turn meter removal cannot be resisted.
(Unique)Relentless assault: Magnaguard has 70% Counter Chance. In addition, MagnaGuard gains Speed Up at the start of each of its turns if it hasn't been damage since the end of its past turn. If it already has speed up, it also gains offense up.
Omega: if general grievous is present, Magnaguard gains a 55% chance to counter when grievous is attacked. Each time this happens grievous recovers 10% protection.
I would add reasoning for each change and an overall example of how my ideas work together. But that would make this more of an indecipherable block of text, hah. If you question it I will surely answer though. Enjoy.
Grievous/ig100 combined rework:
This is jam packed, so be ready for a long read. The overhaul is in support of the current gear and stat values grievous has, aimed to adjust him around them.
General grievous:
"Brutal Attacker that cuts down defensive enemies while protecting himself with forced ally taunts; although he hates being called a droid, he counts as one in combat."
Furious assault: deal physical damage to the target plus bonus damage equal to 10% of the targets max health and protection. This attack cannot be evaded or countered. The bonus damage is counted separately and cannot critically strike or be affected by any buffs and negative effects.
Omega: bonus damage penetrates all armour. In addition, if the target has a positive defensive effect or tries to evade or counter, the bonus damage is increased by 50%.
for reference a positive defensive effect is one of the following: Taunt, defence up, protection up, foresight, health up, retribution and heal over time.
Grievous wounds:deals physical damage to all enemies, applying health down for two turns (cannot be resisted)
Zeta: Cool down reduced to 3 turns.
Grievous gains 25% turn meter for each critical hit with this ability. (this effect overrides any other turn meter gain.)
This ability now also reduces the duration of each enemies active defensive buffs by 1 and Has its cooldown reduced by 1 for each enemy affected by this effect. In addition, if health down was already applied inflict defence down for two turns.
Sinister laugh: Applies healing immunity and **sabotage to the enemy team for two turns. If ig100 magnaguard is present; cleanse all negative and positive effects on him, then sabotage him and grant him taunt, offence up and speed up for two turns. The effects granted to Magnaguard cannot be cleansed or dispelled.
**(Sabotage: the next case of damage against this target deals bonus damage equal to 15% of the targets protection)
(Leader) Daunting presence: All droid and separatist allies gain 50% extra protection. Each time an ally dies they cannot be revived and cause each remaining member to suffer sabotage for 2 turns.
(Unique) Supreme commander: general grievous gains 10% maximum health for each living droid and separatist ally.
Omega: Grievous also gains 10% turn meter at the start of each encounter for each droid and separatist ally.
(Unique) tactical retreat: Whenever grievous falls below 50% maximum health he will dispel all negative status effects on himself and force a random ally to taunt for 1 turn, if he does that ally gains 100% turn meter. Automatically targets magnaguard if he is present, if so the taunt will last an additional turn and magnaguard will gain protection up along with negative effect immunity for the duration of the taunt.
Omega: if magnaguard was targeted, grievous gains protection equal to 30% of magnaguards maximum protection.
Magnaguard:
Electrostaff assault: deal physical damage to the target enemy with a 60% chance to inflict offence down and a 100% chance to inflict the opposite of any buff magnaguard holds.
This effect is doubled against Jedi or if it was used outside of his turn.
Disruption: magnaguard deals physical damage to all enemies. This attack has a 50/50 chance to either remove 50% turn meter or deal 100% extra damage. Magnaguard gains 30% turn meter and has a 30% chance to refresh the cool down of this ability for each enemy that evades. The turn meter removal cannot be resisted.
(Unique)Relentless assault: Magnaguard has 70% Counter Chance. In addition, MagnaGuard gains Speed Up at the start of each of its turns if it hasn't been damage since the end of its past turn. If it already has speed up, it also gains offense up.
Omega: if general grievous is present, Magnaguard gains a 55% chance to counter when grievous is attacked. Each time this happens grievous recovers 10% protection.
I would add reasoning for each change and an overall example of how my ideas work together. But that would make this more of an indecipherable block of text, hah. If you question it I will surely answer though. Enjoy.