Forum Discussion

dwinkelm's avatar
7 years ago

Health mods or Crit Damage mods for FOE??


Generally speaking, most FO toons are modded for crit Damage, and rightly so. At first glance, it would appear to do the same with FOE, but I'm going to make a case to go all-in on health mods.

At max gear, FOE has a health pool of just over 29,000. If choosing mods with health sets, health primaries, and health secondaries, it is entirely possible to get his health up over 40,000. On his unique he gains offense equal to 5% of his max health, which would add 2000 offense if his health is at 40,000. This would bring his physical offense from 2900 to over 4900!!! And we haven't even begun to account for his 10% stacking max health.

Physical offense of 4900 would be a critical damage offense of 7350, before any added bonus from KRU leadership. By contrast, if going for crit Damage mods and getting around 220% and doing the math with his maximum base physical offense of 2904, that comes to under 6300.

So not only does maxing health mods add to survivability of FOE, it appears to massively out-gun crit Damage mods for offense as well.

I know he was advertised as best under KRU, but I really see this guy as better under phazma. Gauranteed crit with Advantage, crit immunity while having Advantage (tons of extra survivability), plus adds 10% TM on crit hit to all FO, all make this character a total stud.

What's everybody out there think? Did I make any mistakes or incorrect assumptions with my math on the mods? Cuz I'm seriously looking forward to leveling this beefcake!

(Late thought... a crit Damage triangle over Health does make sense, but I think otherwise going for straight health is wise)

About SWGOH Strategy & Tips

Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.

22,724 PostsLatest Activity: 27 minutes ago