7 years ago
Home One 6* Challenge
First of all this game is great. I have been playing since before Christmas and the progression system is very good. Lots of harder events as one progresses which keeps things interesting.
There is one challenge however that seems grossly over-tuned. The Home One challenge to get the 6* shards is completely out of the normal progression system. Mace and Tarkin 6*'s, while difficult, are beatable with close to the recommended levels. However the Ackbar one not only seems to require republic ships to pass (which is counter to Ackbar's design), but also requires multiple 7*, g10+ maxed pilots. I have done a great deal of research through reddit threads, videos etc and the old method was "auto 100x until Mace bugs out and doesn't reinforce at all".
I have tried this battle 10+ times every time it comes up over the past two months and have not even come close to winning. The Mace bug appears to be fixed as well as he has always reinforced.
I believe this should be looked at and tuned down to be in line with the other 6* challenges. I would also appreciate any assistance in strategy or tactics. I have tried Rex first and JC first strategies multiple times. My account on swgoh gg is: https://swgoh.gg/u/glauron/
Thanks!
UPDATE: So I upgraded the ships a bit and had a great RNG run. Took out Rex - still have 5 ships (ghost phantom JC wiggs). Took out Ahsoka, still 5 ships w good prot. Took out JC, still 5 ships with good health!
Next turn - reinforcement - 4 clones now. Exchange fire a bit. Next turn - reinforcement JC. Took out the JC. Next turn - reinforcement, clone. We're back to 5 on 5, with my ships all damaged. This has been the most deflating event in this entire game. If Mace held to a 2 turn cooldown like every other ship I am confident I could have beaten it, even with the HP wall and taunting. Brutal.
There is one challenge however that seems grossly over-tuned. The Home One challenge to get the 6* shards is completely out of the normal progression system. Mace and Tarkin 6*'s, while difficult, are beatable with close to the recommended levels. However the Ackbar one not only seems to require republic ships to pass (which is counter to Ackbar's design), but also requires multiple 7*, g10+ maxed pilots. I have done a great deal of research through reddit threads, videos etc and the old method was "auto 100x until Mace bugs out and doesn't reinforce at all".
I have tried this battle 10+ times every time it comes up over the past two months and have not even come close to winning. The Mace bug appears to be fixed as well as he has always reinforced.
I believe this should be looked at and tuned down to be in line with the other 6* challenges. I would also appreciate any assistance in strategy or tactics. I have tried Rex first and JC first strategies multiple times. My account on swgoh gg is: https://swgoh.gg/u/glauron/
Thanks!
UPDATE: So I upgraded the ships a bit and had a great RNG run. Took out Rex - still have 5 ships (ghost phantom JC wiggs). Took out Ahsoka, still 5 ships w good prot. Took out JC, still 5 ships with good health!
Next turn - reinforcement - 4 clones now. Exchange fire a bit. Next turn - reinforcement JC. Took out the JC. Next turn - reinforcement, clone. We're back to 5 on 5, with my ships all damaged. This has been the most deflating event in this entire game. If Mace held to a 2 turn cooldown like every other ship I am confident I could have beaten it, even with the HP wall and taunting. Brutal.