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"t0neg0d;c-1440490" wrote:
Are you relying completely on counters to win it now? If so, the answer is no. If not, the the answer is yes... but it'll be a little harder now
Thanks. How would you win it whether or not relying on counter? Is it Titan team or other team composition?
plus I'm assuming similarly good mods on both cls and opposing jedi rey team (no +175 speed)"t0neg0d;c-1440490" wrote:
Are you relying completely on counters to win it now? If so, the answer is no. If not, the the answer is yes... but it'll be a little harder now
Daze also affects bonus turnmeter . And assists
Not just prevents counters"Mobewan;c-1440492" wrote:
We have a g12 holdo on a jtr team on our shard.
That guy is using chopper.
It's an easy win for everyone so far
I assume that's because one can fracture Holdo and focus on one by one?"Jovana_Milo;c-1440495" wrote:
"t0neg0d;c-1440490" wrote:
Are you relying completely on counters to win it now? If so, the answer is no. If not, the the answer is yes... but it'll be a little harder now
Daze also affects bonus turnmeter . And assists
Not just prevents counters
Yep... and how much good was that 5% TM gain on resisting a detrimental effect doing against that Rey team to begin w/?
Assist is a dif story... but I don't think the OP stated his cls squad setup... so who knows."t0neg0d;c-1440506" wrote:
"Jovana_Milo;c-1440495" wrote:
"t0neg0d;c-1440490" wrote:
Are you relying completely on counters to win it now? If so, the answer is no. If not, the the answer is yes... but it'll be a little harder now
Daze also affects bonus turnmeter . And assists
Not just prevents counters
Yep... and how much good was that 5% TM gain on resisting a detrimental effect doing against that Rey team to begin w/?
Assist is a dif story... but I don't think the OP stated his cls squad setup... so who knows.
I didn't write my specific team because my question's not about my cls team going against jedi rey team. it's about any possible cls lead team against the specific jedi rey team.
What would be the way to beat the specific jedi rey team (jrey,bb,r2,holdo, gk) with a cls team (cls, ?,?,?,?) is my question."t0neg0d;c-1440506" wrote:
"Jovana_Milo;c-1440495" wrote:
"t0neg0d;c-1440490" wrote:
Are you relying completely on counters to win it now? If so, the answer is no. If not, the the answer is yes... but it'll be a little harder now
Daze also affects bonus turnmeter . And assists
Not just prevents counters
Yep... and how much good was that 5% TM gain on resisting a detrimental effect doing against that Rey team to begin w/?
Assist is a dif story... but I don't think the OP stated his cls squad setup... so who knows.
I have been using Ezra to help against foresight, with the double attacks and assist and bonus turnmeter. Daze destroys Ezra's usefulness.
AOE daze also diminishes hermit yoda teams' value"Jovana_Milo;c-1440534" wrote:
"t0neg0d;c-1440506" wrote:
"Jovana_Milo;c-1440495" wrote:
"t0neg0d;c-1440490" wrote:
Are you relying completely on counters to win it now? If so, the answer is no. If not, the the answer is yes... but it'll be a little harder now
Daze also affects bonus turnmeter . And assists
Not just prevents counters
Yep... and how much good was that 5% TM gain on resisting a detrimental effect doing against that Rey team to begin w/?
Assist is a dif story... but I don't think the OP stated his cls squad setup... so who knows.
I have been using Ezra to help against foresight, with the double attacks and assist and bonus turnmeter. Daze destroys Ezra's usefulness.
AOE daze also diminishes hermit yoda teams' value
Fair point. Daze shuts down han solo's double shot basic too. It also reduces the utility of combat analysis zeta."Anakin_Skywalker;c-1440501" wrote:
"Mobewan;c-1440492" wrote:
We have a g12 holdo on a jtr team on our shard.
That guy is using chopper.
It's an easy win for everyone so far
I assume that's because one can fracture Holdo and focus on one by one?
@Anakin_Skywalker there are several ways to deal with holdo, depending on who the 5th slot is.
When she taunts, she can either be 1) stunned 2) fractured 3) buff immunity 4) killed"Mobewan;c-1440540" wrote:
"Anakin_Skywalker;c-1440501" wrote:
"Mobewan;c-1440492" wrote:
We have a g12 holdo on a jtr team on our shard.
That guy is using chopper.
It's an easy win for everyone so far
I assume that's because one can fracture Holdo and focus on one by one?
@Anakin_Skywalker there are several ways to deal with holdo, depending on who the 5th slot is.
When she taunts, she can either be 1) stunned 2) fractured 3) buff immunity 4) killed
Thanks. One thing seems certain for me. Thrawn is needed in the CLS lead team to beat the Jedi Rey GK Holdo team. With Thrawn I can fracture GK or Holde. I speculate it should be better used on Holdo, to shut down the foresight synergy.
Problem is GK. W/o fracture, buff immunity can be easily cleansed by GK. So problem is I am forced to struggle to take down GK, while enemy R2/Jrey/BB8 do their things.
I wonder if CLS GK Thrawn Han R2 team can deal with GK quick enough. and after that we still got the all 4 resistance left.- He's still an epic toon for TB/Haat/Rancor and TW. It's good to change up arena. I just checked my top 50 and it had a good mix of CLS leads vs JTRey, some Talzin and an Asajj, one Rex still holding, and an Ackbar. I hope next month will bring a darkside counter so we get some more diversity and also the new farm locations for talzin/wicket/kru/sffotp will also shake up arena...which in my shard the 80s-130s seems to be the most monotonous section-all CLS/ Han/r2 and some other 2
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