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https://swgoh.gg/p/541448587/
while i'd appreciate the community's help and am grateful in advance, i'd like an answer from someone official as well as to whose brilliant idea it was to scale the bosses and not just stick with something fixed.
I'm a little confused here about the scaling comment? Malak doesn't exactly scale...What Malak does is very heavy health percent based damage...thus it can make it seem like when you go in with far more powerful character than people did it originally can still seem a bit taxing. In boredom I went back and 3 starred a bunch of journeys and let me be the first to tell you Malak was one that I believe was all 1 star completes. It's a pretty hard journey. I actually had to restart it a few times with an almost full R9 squad that should decimate him. It's because the fight is less about brute force, and more about strategy.
Not all fights will be this hard. JKR, DR, Malak were some of the harder ones I can think of alongside of some of the first GL releases before changes made to everything. Just stay focused, and you'll get it. And when you do, you'll be glad you didn't give up.
**Edit: You really need to look into mods. It's a fundamental of the game as much as your characters. It will literally block any real progress the further you go in game.**
https://www.youtube.com/watch?v=qZATu7SpYzc
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