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- Only against specific characters such as CLS who can have massive tenacity is that much potency worthwhile.
"Fahrius;c-1385855" wrote:
"Creepioo;c-1385848" wrote:
I believe Characters such as Sidious (Zeta Unique) or Tarkin (Aoe) would benefit from greater then 100%
And bounty hunters!
This... The more potency, the more health pool boba lead... Which helped to finish mod challenge... (hoth hans healing made much easier though)"Creepioo;c-1385856" wrote:
@Kyno could you explain this
"tenacity - potency = chance to resist"
Do you mean minus or vs
I thought it was
If potency is greater then tenacity
Debuff will always land except there is always 15% base chance to resist.
And then if tenacity is higher then potency
of attacker has 0% chance to land a debuff
Is this wrong?
Yes, it's incorrect.
Tenacity minus potency equals resist chance(can not be lower the 15%)
So Yoda has a 75% tenacity, while FOTP has 50% potency, Yoda has a 25% chance to resists debuffs from FOTP.- Absolutely not. Over 100% potency is preferable to debuff reliant characters. In the end your adjusted potency after calculations will always be lower than 100%
If you can be over 100% over their tenacity that would be even better, but that’s realistically impossible. 115% potency is 100% debuff land rate after the first roll if the enemy has 0 tenacity.
Go up as the enemies tenacity goes up. "Bennehftw;c-1386043" wrote:
Absolutely not. Over 100% potency is preferable to debuff reliant characters. In the end your adjusted potency after calculations will always be lower than 100%
If you can be over 100% over their tenacity that would be even better, but that’s realistically impossible. 115% potency is 100% debuff land rate after the first roll if the enemy has 0 tenacity.
Go up as the enemies tenacity goes up.
There is always a 15% chance to resist. so going up to 100% is a waste unless you are facing a toon with 85% tenacity, which is rare outside of raids. unless a skill says "cannot be resisted" there is no 100% land rate.- CreepiooNew SpectatorThere is always 15% chance to resist no matter what
- I had time when my Palp had more than 100% potency. When he was a leader he couldnt stun anyone. Even Rebels. I had to lower his potency and the same fights were with stuns. I have no idea what to think about this case. Potency was to high?
"Waqui;c-1385458" wrote:
Difference in level between the two opponents also has effect.
Can you provide a citation for this? This is very interesting news for me if true!"Gawejn;c-1386055" wrote:
I had time when my Palp had more than 100% potency. When he was a leader he couldnt stun anyone. Even Rebels. I had to lower his potency and the same fights were with stuns. I have no idea what to think about this case. Potency was to high?
No. No matter how high your potency is, enemies ALWAYS have 15% resist chance (unless an ability specifically says it's unresistable like Thrawn's fracture.) You just got really unlucky.- Unless you're Tarkin, yes
"Zombie961;c-1397594" wrote:
Unless you're Tarkin, yes
don't forget bounty hunters ;)
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