Forum Discussion
5 years ago
"CamaroAMF;c-2065767" wrote:"LynnYoda;c-2065758" wrote:
tech cannot be removed so if KRU has the baktoid then he will have 100% taunt as long as he has protection plus gains 30% protection on each of his turns
Not completely accurate.
"CamaroAMF;c-2065898" wrote:"chionophile;c-2065890" wrote:"CamaroAMF;c-2065767" wrote:"LynnYoda;c-2065758" wrote:
tech cannot be removed so if KRU has the baktoid then he will have 100% taunt as long as he has protection plus gains 30% protection on each of his turns
Not completely accurate. Tech is a locked buff so can’t be removed but Isolate will remove the taunt and will prevent KRU from regaining taunt since the taunt is not a locked buff. KRU would continue to gain protection but you would be able to kill his teammates while you wait to Annihilate him, assuming you’re using Nihilus with Traya.
Have you tried this? I'd imagine it would work like Old Ben and Bossk's zetas, the fracture/isolate would dispel the taunt, the taunt would re-apply, and then fracture/isolate would apply, so you'd have to dispel the taunt again.
Haven’t tested it against KRU specifically but have tested against other teams with Wat. It might not be working as intended but it appears the check to see if the toon still has taunt is happening either at the end or beginning of each turn so it’s not reapplying immediately like Bossk and Old Ben.
Well thank goodness you saying it’s happening either at the beginning or the end of each turn is completely accurate ?
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,728 PostsLatest Activity: 2 months agoRelated Posts
Recent Discussions
- 4 days ago
- 8 days ago
- 11 days ago