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olddumper's avatar
9 years ago

Jedi Consular Rework

Jedi consular really needs a rework. I mean Christ almighty I don't think a team of 5 of them could even bring 5's down. They might as well just quit giving him to new players if he is just a waste of resources. Here is my Idea for his rework.
Leave everything the same except make 3 changes.
1st 40% TMR on his basic. Not only could he be useful in raids but it would teach new players how TM works better.
2nd Give him a unique. For every Jedi present, including JC increase the power of his heal by 20%.
3rd Give him a Leader ability with Jedi synergy. Under JC Jedi are 20% likely to assits other Jedi with a 20% damage reduction.

Now he can be like a Phasma for Jedi. He'd be a good leader with a decent heal and TMR.

Any thoughts.
  • Lmfao Linky you maxed JC, what a huge waste of time and resources, wish I could play your team in game but you probably can't break rank1000 while I sit pretty in top 10...
    Jedi consular level 80 gear 10 and growing, lmao. Wow dude
  • Jedi's have way to many leaders already. JC works well in Jedi squads, learn how to and when to use him. He is fine how he is, if anything he should be nerfed
  • "EscapeArtist51;664064" wrote:
    "MadMalgus;664054" wrote:
    Why give a generic character a leader ability? What level are you? JC is a weak character. He doesn't need a rework. Boba Fett needs a rework. Some of the named Jedi need reworks, most noticeably Eeth Koth and Plo Kloon. JC is just there to get players from the beginning of the game, to the mid to end game content. He is a bridging character to be discarded after you build a good team

    Someone I know suggested eeth Koth just be removed from the game and we be given crystals as an apology, I am completely down with this idea.


    Add Mob Enforcer, CUP, basically all of the NS excluding Daka, and JKG to this list while they are at it. NS might be salvageable but the rest are beyond saving. Throw them in the trash compactor
  • He's basically a pure healer, so give him a protection replenishment skill that opens when he gets to purple gear. It would be a separate skill from his healing skill

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