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"MaathFaselli_1;c-1116512" wrote:
I run that team but with ST han instead, somtimes I can steal 1st :D mostly come in 2-15th though
Good to know. Thanks!- I started running zQGJ maybe 1.5 week ago. I found that if you don't have a zeta on Yoda he doesn't add much to the Jedi squad especially on defense. I also don't think zYoda is a vital part of a zQGJ team.
What I currently run is: zQGJ, GK, JKA, zR2, Rex. Basically Rex adds an extra cleanser to the team until I can get a second zeta on R2, after which I am going to experiment with the 5th spot. I am considering DN or Aayla at the moment. - So you need GK & R2 to make a jedi team viable - one's only available through the hardest raid and the other through the rarest event. Ace!
"nevertellmetheodds;c-1116908" wrote:
So you need GK & R2 to make a jedi team viable - one's only available through the hardest raid and the other through the rarest event. Ace!
I would say you only need GK. Jedi are viable without R2 just have a harder time facing Zaul with Sith Assassin or GK lead with Zarris, baze and DN"ARO;c-1116878" wrote:
I started running zQGJ maybe 1.5 week ago. I found that if you don't have a zeta on Yoda he doesn't add much to the Jedi squad especially on defense. I also don't think zYoda is a vital part of a zQGJ team.
What I currently run is: zQGJ, GK, JKA, zR2, Rex. Basically Rex adds an extra cleanser to the team until I can get a second zeta on R2, after which I am going to experiment with the 5th spot. I am considering DN or Aayla at the moment.
Only people who haven't zeta'd Yoda say that. It makes a huge difference. Foresight who doesn't want that. If you spam his basic attack you get that 40%tm which means you will be giving yourself foresight all the time.
Not to mention my Yoda usually hits for around 15k consistently"kodias;c-1117237" wrote:
"godgiven45;c-1117170" wrote:
"ARO;c-1116878" wrote:
I started running zQGJ maybe 1.5 week ago. I found that if you don't have a zeta on Yoda he doesn't add much to the Jedi squad especially on defense. I also don't think zYoda is a vital part of a zQGJ team.
What I currently run is: zQGJ, GK, JKA, zR2, Rex. Basically Rex adds an extra cleanser to the team until I can get a second zeta on R2, after which I am going to experiment with the 5th spot. I am considering DN or Aayla at the moment.
Only people who haven't zeta'd Yoda say that. It makes a huge difference. Foresight who doesn't want that. If you spam his basic attack you get that 40%tm which means you will be giving yourself foresight all the time.
Not to mention my Yoda usually hits for around 15k consistently
I ran Zoda for a while but I've recently subbed him out for Aalya and have no regrets. Even without R2's cleanse I have no problem and have been holding better on defense. Once Ezra is f2p I will likely take out aalya for him and run zqgj, gk, jka, r2z2, and Ezra. It sucks benching a Zoda but I think its the best move for Jedi teams now.
The way I look at it, Zoda served its purpose during the Zaul meta and allowed me to stay competitive but now that the meta has shifted (away from debuffs) its time to change as well. Yoda is squishy and the primary reason I ran him was for the tenacity up. Now that tenacity up isn't as necessary (especially with r2z2), its time to take him out and put more damage in.
zQGJ (L), Aayla, Ezra, GK, R2.
4 assist-callers, 2 stunners, 2 dispellers, 2 ways to cleanse. Best jedi comp available atm."kodias;c-1120301" wrote:
"Poxx;c-1120277" wrote:
"kodias;c-1117237" wrote:
"godgiven45;c-1117170" wrote:
"ARO;c-1116878" wrote:
I started running zQGJ maybe 1.5 week ago. I found that if you don't have a zeta on Yoda he doesn't add much to the Jedi squad especially on defense. I also don't think zYoda is a vital part of a zQGJ team.
What I currently run is: zQGJ, GK, JKA, zR2, Rex. Basically Rex adds an extra cleanser to the team until I can get a second zeta on R2, after which I am going to experiment with the 5th spot. I am considering DN or Aayla at the moment.
Only people who haven't zeta'd Yoda say that. It makes a huge difference. Foresight who doesn't want that. If you spam his basic attack you get that 40%tm which means you will be giving yourself foresight all the time.
Not to mention my Yoda usually hits for around 15k consistently
I ran Zoda for a while but I've recently subbed him out for Aalya and have no regrets. Even without R2's cleanse I have no problem and have been holding better on defense. Once Ezra is f2p I will likely take out aalya for him and run zqgj, gk, jka, r2z2, and Ezra. It sucks benching a Zoda but I think its the best move for Jedi teams now.
The way I look at it, Zoda served its purpose during the Zaul meta and allowed me to stay competitive but now that the meta has shifted (away from debuffs) its time to change as well. Yoda is squishy and the primary reason I ran him was for the tenacity up. Now that tenacity up isn't as necessary (especially with r2z2), its time to take him out and put more damage in.
zQGJ (L), Aayla, Ezra, GK, R2.
4 assist-callers, 2 stunners, 2 dispellers, 2 ways to cleanse. Best jedi comp available atm.
I'll have to try that out once I have my Ezra geared, but I feel like JKA is to good to sub out. His righteous fury forces enemies to focus him down, freeing up Ezra to do serious damage. If they ignore him then he will wreck the other team. Also JKA's buff and heal immunity is great and is a good way of dealing with chaze. JKA's aoe hits really hard and is a good way to finish off enemies that are stealthed.
I am a fan of JKA's kit and think that he is in the top 3 best jedi so I am reluctant to take him out but I will for sure give it a shot. Both teams will have no issues on offense either way so it'll be hard to determine which comp is better.
I tried removing jka and it doesn't work against triple cleanse team, especially once in the top 10. The buff immunity helps a lot- I have recently been playing around with 5s for Yoda
The thinking was stealth everyone but 5s (who has a critical avoidance arrow with CC/CD mods) with the crit avoidance arrow it helps keep gk from taunting.
I think this has potential - R2s burn effect helps prevent retribution which is important
"Joel_cord;c-1120682" wrote:
R2s burn effect helps prevent retribution which is important
In a triple cleanse team Rex or Chirrut will move before GK so that's a guaranteed retribution from GK when his turn comes up."Poxx;c-1120277" wrote:
"kodias;c-1117237" wrote:
"godgiven45;c-1117170" wrote:
"ARO;c-1116878" wrote:
I started running zQGJ maybe 1.5 week ago. I found that if you don't have a zeta on Yoda he doesn't add much to the Jedi squad especially on defense. I also don't think zYoda is a vital part of a zQGJ team.
What I currently run is: zQGJ, GK, JKA, zR2, Rex. Basically Rex adds an extra cleanser to the team until I can get a second zeta on R2, after which I am going to experiment with the 5th spot. I am considering DN or Aayla at the moment.
Only people who haven't zeta'd Yoda say that. It makes a huge difference. Foresight who doesn't want that. If you spam his basic attack you get that 40%tm which means you will be giving yourself foresight all the time.
Not to mention my Yoda usually hits for around 15k consistently
I ran Zoda for a while but I've recently subbed him out for Aalya and have no regrets. Even without R2's cleanse I have no problem and have been holding better on defense. Once Ezra is f2p I will likely take out aalya for him and run zqgj, gk, jka, r2z2, and Ezra. It sucks benching a Zoda but I think its the best move for Jedi teams now.
The way I look at it, Zoda served its purpose during the Zaul meta and allowed me to stay competitive but now that the meta has shifted (away from debuffs) its time to change as well. Yoda is squishy and the primary reason I ran him was for the tenacity up. Now that tenacity up isn't as necessary (especially with r2z2), its time to take him out and put more damage in.
zQGJ (L), Aayla, Ezra, GK, R2.
4 assist-callers, 2 stunners, 2 dispellers, 2 ways to cleanse. Best jedi comp available atm.
Not that I have much choice at the moment but I can't imagine not running JKA in a Jedi team. He's hard to mod though as I believe he needs a crit dmg and crit chance set with crit dmg triangle, protection on circle and cross with as much crit chance and speed secondaries as possible. Having some potency also would be the cherry on top.
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