Forum Discussion
8 years ago
"Joel_cord;c-1120682" wrote:
R2s burn effect helps prevent retribution which is important
In a triple cleanse team Rex or Chirrut will move before GK so that's a guaranteed retribution from GK when his turn comes up.
"Poxx;c-1120277" wrote:"kodias;c-1117237" wrote:"godgiven45;c-1117170" wrote:"ARO;c-1116878" wrote:
I started running zQGJ maybe 1.5 week ago. I found that if you don't have a zeta on Yoda he doesn't add much to the Jedi squad especially on defense. I also don't think zYoda is a vital part of a zQGJ team.
What I currently run is: zQGJ, GK, JKA, zR2, Rex. Basically Rex adds an extra cleanser to the team until I can get a second zeta on R2, after which I am going to experiment with the 5th spot. I am considering DN or Aayla at the moment.
Only people who haven't zeta'd Yoda say that. It makes a huge difference. Foresight who doesn't want that. If you spam his basic attack you get that 40%tm which means you will be giving yourself foresight all the time.
Not to mention my Yoda usually hits for around 15k consistently
I ran Zoda for a while but I've recently subbed him out for Aalya and have no regrets. Even without R2's cleanse I have no problem and have been holding better on defense. Once Ezra is f2p I will likely take out aalya for him and run zqgj, gk, jka, r2z2, and Ezra. It sucks benching a Zoda but I think its the best move for Jedi teams now.
The way I look at it, Zoda served its purpose during the Zaul meta and allowed me to stay competitive but now that the meta has shifted (away from debuffs) its time to change as well. Yoda is squishy and the primary reason I ran him was for the tenacity up. Now that tenacity up isn't as necessary (especially with r2z2), its time to take him out and put more damage in.
zQGJ (L), Aayla, Ezra, GK, R2.
4 assist-callers, 2 stunners, 2 dispellers, 2 ways to cleanse. Best jedi comp available atm.
Not that I have much choice at the moment but I can't imagine not running JKA in a Jedi team. He's hard to mod though as I believe he needs a crit dmg and crit chance set with crit dmg triangle, protection on circle and cross with as much crit chance and speed secondaries as possible. Having some potency also would be the cherry on top.
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