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CG_Doja_Fett's avatar
4 years ago

Kit Reveal: Dash Rendar





UNIT NAME: Dash Rendar
ALIGNMENT: Light Side
CATEGORIES: Light Side, Support, Leader, Scoundrel
Charismatic Scoundrel Leader who gives Scoundrel allies Prepared.

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ABILITIES:

Basic: FEARLESS ADVANCE



FINAL TEXT: Deal Physical damage 3 times to target enemy. For each critical hit, call another random Prepared ally to assist, dealing 75% less damage (limit once per ally).

Special 1: STOP RIGHT THERE! (Cooldown 2)



FINAL TEXT: Deal Physical damage to target enemy and dispel all buffs on them. Then, Stun them for 1 turn. This attack deals 20% more damage for each buff dispelled.

Special 2: SEEKER MISSILES (Cooldown 4) - Unlocks at Gear Tier 3



FINAL TEXT: Deal Physical damage 3 times to all enemies. The first instance of damage dispels Stealth and Dazes for 2 turns, the second instance of damage inflicts Defense Down for 2 turns, and the third instance of damage inflicts Critical Damage Down for 2 turns. This attack can't be evaded or resisted.

Leader: PREPARED FOR ANYTHING

FINAL TEXT (OMICRON): Scoundrel allies enter the battle Prepared, and Prepared allies gain an additional bonus based on their Role, doubled for Light Side Scoundrels. Whenever a Scoundrel ally gains Prepared, they gain Critical Damage Up and Offense Up for 1 turn.


  • Attacker: +15% Critical Damage
  • Tank: +15% Max Health
  • Support or Healer: +10 Speed and 10% Potency


While in Grand Arena: If an ally loses Prepared, they gain Prepared.

Unique: HOTSHOT
FINAL TEXT (ZETA): Scoundrel allies gain 20% Max Health, 20% Potency, and 20% Offense. Whenever a Prepared ally lands a critical hit, all Prepared allies gain 2% Turn Meter.

46 Replies

  • "MemeMaster;c-2315059" wrote:
    Dash lead, L3, Vandor Chewie, Young Han and Qi'Ra will be very interesting. Vandir chewie will be tough as a whole coffin with that extra max health from the unique and lead prepared bonus.

    Dash's basic and his AoE are absolute mobstrous TM trains with his unique. 3 hits on 5 enemies that cant be evaded, thats 15 hits aka 30% turnmeter which should not be neglected.

    Qi'ra getting extra speed will help her greatly. Combined with her unique, thanks to Dash, she will go haywire with all that TM from multi attacks.

    BUT this team is evidently zeta heavy. You will at the very least need young han and vandor zetas. And Vandor should be as high relic as possible for all the health.

    This team will definetly see improvement, even if it still wont even scratch top teams.


    Maybe remove young han for young lando, another cleanse is needed.

    In these days usually l337 got her taunt dispelled and no one dispell debuff, and everyone dazed to die.
  • Dash is very much like MM: one new toon comes, takes an obsolete faction and makes a useful squad. Really wish his lead was capped off with a zeta though. Limiting the ability that will make or break the squad to one game mode is really meh. Tossing a mode-limited upgrade on old toons like Phasma when the new ability seems to have the potential to supercharge Phasma into the stratosphere is fine, but that tier 8 upgrade on Dash feels like not enough to lock it into just GAC, and he's a new marquee. Phasma is years old.

    If omicrons are gonna appear on all new toons going forward, I will very quickly become sour on them. Super exclusive ability mats that give viability only in one gamemode is a meh design to begin with. Phasma's actually looks like an ability that could be on a Galactic Legend. Dash's very much does not, it just makes prepared smugglers actually useful.
  • Testing out this lead, it appears if a unit already has prepared, and gains it again, they do not get offense and crit damage up.

    Example, Qi-ra will gain prepared when dash attacks and gets 2 crits. She gets the animation of gaining prepared, but no buffs. Likewise if you use young Lando or Han to pass prepared they unit they pass it to don't get those buffs.

    So not quite as good as I first thought. The wording of the lead should be changed to show this. So it should be "If a unit is not prepared and they gain prepared then...". It may mean you can only ever gain those buffs once in GAC too, depending on how the lose it, gain it sequencing works.

    Also L3-37 never gets those buffs, because her unique gives her prepared before Dash's lead kicks in.
  • "Phoenixeon;c-2315419" wrote:
    "MemeMaster;c-2315059" wrote:
    Dash lead, L3, Vandor Chewie, Young Han and Qi'Ra will be very interesting. Vandir chewie will be tough as a whole coffin with that extra max health from the unique and lead prepared bonus.

    Dash's basic and his AoE are absolute mobstrous TM trains with his unique. 3 hits on 5 enemies that cant be evaded, thats 15 hits aka 30% turnmeter which should not be neglected.

    Qi'ra getting extra speed will help her greatly. Combined with her unique, thanks to Dash, she will go haywire with all that TM from multi attacks.

    BUT this team is evidently zeta heavy. You will at the very least need young han and vandor zetas. And Vandor should be as high relic as possible for all the health.

    This team will definetly see improvement, even if it still wont even scratch top teams.


    Maybe remove young han for young lando, another cleanse is needed.

    In these days usually l337 got her taunt dispelled and no one dispell debuff, and everyone dazed to die.


    Young Han is the dps on the prepared smuggler squad, his kit is far superior to YLando's.
  • "Zanir;c-2315599" wrote:
    "Phoenixeon;c-2315419" wrote:
    "MemeMaster;c-2315059" wrote:
    Dash lead, L3, Vandor Chewie, Young Han and Qi'Ra will be very interesting. Vandir chewie will be tough as a whole coffin with that extra max health from the unique and lead prepared bonus.

    Dash's basic and his AoE are absolute mobstrous TM trains with his unique. 3 hits on 5 enemies that cant be evaded, thats 15 hits aka 30% turnmeter which should not be neglected.

    Qi'ra getting extra speed will help her greatly. Combined with her unique, thanks to Dash, she will go haywire with all that TM from multi attacks.

    BUT this team is evidently zeta heavy. You will at the very least need young han and vandor zetas. And Vandor should be as high relic as possible for all the health.

    This team will definetly see improvement, even if it still wont even scratch top teams.


    Maybe remove young han for young lando, another cleanse is needed.

    In these days usually l337 got her taunt dispelled and no one dispell debuff, and everyone dazed to die.


    Young Han is the dps on the prepared smuggler squad, his kit is far superior to YLando's.


    It takes a while for young Han's damage to ramp up to the point where it is more than young Lando starts off. Young Lando is going to be doing double damage on his basic from turn 1 under Dash. For a short battle Lando will be better. If Han actually gets about 6 turns (and has protection up) he'll be better, plus his assists will put him ahead after more turns too.

    I'll probably actually sit Qi-ra out of the squad, use her very good lead for some other scoundrels. So I'll be able to take both damage dealers.
  • "TheEvilestOne;c-2315035" wrote:


    How can you dispell something for 2 turns?


    Dispells stealth and then dazes for 2 turn

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