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NotRealUltra
5 years agoSeasoned Newcomer
"StarDog89;c-2175816" wrote:Efflux: 25% (min) ~45% (max) AOE TM reduction, -25% speed AOE, +15% TM Gain for team
@Ultra care to provide the reasons why you think JML will be the best GL? I'm going for him so looking for some positive thoughts... because after reading through both kits a couple times, SEE seems like he was built specifically to counter JML.
I do understand that kits on paper vs how they interact in the wild can be different then initially perceived. Which is what I hope is the case here.
JML can spam this attack on every second turn after his ultimate which is like an infinite loop at that point if you don't have a Galactic Legend of your own and given how fast GLs are
JML is also a taunting GL, just like GAS, its extremely difficult to bypass a tank with a taunt that cannot be dispelled, so in GAC or TW, it will be difficult to kill the sides, so supports are going to last a lot longer compared to GL Rey, SLKR, SEE
The other issue is the healing in the team, especially with JKR, you can't zerg this team. With Rey, you can at least 2 shot the team, same with SLKR, with JML, the team is almost always going to be decked out at max health and protection after every battle
Given how frequently JML taunts, and you can't easily bypass his taunt outside of AOE spamming, its also likely, JKR's savior will proc on JML so you essentially have to kill him twice
So you have a Jedi team that is constantly getting lots of Turn Meter (Hoda, Efflux, Bariss, Bastila's Battle Meditation, JKR's TM Swap, etc). They also get inherited ability that can make someone like Bariss hit like a freaking monster truck
The biggest flaw with SEE is that Crumb emphasizes on having at least 3 to 4 tanks, that is more tanks recommended than SLKR. There is no power in a team full of tanks other than SEE himself, so you can 2-3 shot him by taking out the tanks and then bursting SEE
SLKR has a jedi counter, and Rey has lots of counters of her own. Rey's biggest issue as a defensive team is that you can keep Rey ability blocked while you take out the rest of the team. Vader's MM, and JKR's savior aside, there is no real way to avoid JML's taunt and those two are very expensive toons to burn to take out one toon
In arena, Rey, SLKR, SEE are pretty good, but in GAC, where you want as much holds as possible, its very difficult vs JML, who full heals and recovers protection of the entire team, and can also include Jolee Bindo, which forces a GL counter on offense, while a person with JML can set all his GLs on defense without any problems or worst case scenario, save Rey or SLKR to take out opposing SEE
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