"Winterwolves;c-2289913" wrote:
“But, wait! Didn’t ignoring defense lead to some character changes?” Yes, but True Damage is different, as it does not allow for Critical Hits, which is where things really started getting out of hand. - from developer insights.
So the increase damage from that special is not going to get out of hand then?
The way I read it it increases by 60% each use throughout battle. And when chained together an extra 60% on top of that per use.
So vs kenobi, 5 uses immediately gives 120% second hit, 240% third hit, 360% 4th hit and 480% 5th hit. But crits for 220% damage ignoring defence is just getting out of hand?
Then when you reach 5 stacks again, if you haven't used it between, starts at 300% for the sixth use of it in the battle, 420% 7th, 540% 8th, 660% 9th, 780% 10th.
Then on the next use you start at 600%? Seems like a raid wrecker to me.
Can this possibly be right??
According to Miller, the damage is within their calculation (with a 5% damage variance)
But Ignore defense can critically hit and Characters could deal as high as 2x+ damage vs the damage with true damage
So yeah, if they gave Maul ignore defense instead of true damage it would be crazy
And compared to CAT while being her equal - I think instant kill triumphs hitting so hard over and over that your target is defeated because it relies on Maul needing high relics as progression goes up and there are damage mitigation abilities that will reduce his effectiveness