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CG_SBCrumb's avatar
CG_SBCrumb
New Spectator
4 years ago

Kit Reveal: Moff Gideon






UNIT NAME: Moff Gideon
ALIGNMENT: Dark
CATEGORIES: Dark Side, Support, Empire, Imperial Trooper, Leader
Empire Leader that can lead a fireteam into battle and punish enemies with the Leader tag

ABILITIES:

Basic: DISRUPTIVE SHOT




FINAL TEXT: Deal Physical damage to target enemy and gain 1 stack of Insight, which can't be copied, dispelled, or prevented. If Moff Gideon has at least 4 stacks of Insight, he gains the Special ability Subversive Volley. Insight stacks last until the end of the encounter.

Insight: At 4 or more stacks, gain the Special ability Subversive Volley

Granted Ability: SUBVERSIVE VOLLEY (No cooldown, Requires 4 stacks of Insight)



FINAL TEXT: Deal Physical damage to all enemies and Daze them for 2 turns. This Daze can't be resisted by enemies with the Leader tag. Moff Gideon loses all stacks of Insight and this ability is removed.

Special 1: DARKSABER LUNGE (Cooldown 4)



FINAL TEXT: Deal Physical damage to target enemy and inflict Armor Shred for the rest of the battle.

Special 2: (ZETA) CONTROL THE SITUATION (Cooldown 6)



FINAL TEXT: Call all Imperial Trooper allies to assist, dealing 30% less damage. All units lose 100% Turn Meter, which can't be resisted. Then, allies gain 25% Turn Meter. Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up.

Leader: (ZETA)TACTICAL DEPLOYMENT

FINAL TEXT: At the start of battle, if Moff Gideon has exactly one Dark Side Tank ally, two Dark Side Attacker allies, and one additional Dark Side Support ally, all Dark Side allies gain 30% Max Health and Max Protection. If all allies are also Imperial Troopers:


  • Whenever an enemy with the Leader tag uses an ability, Imperial Trooper allies gain 10% Offense (stacking) until the end of the encounter
  • Whenever an enemy with the Leader tag takes a turn, Moff Gideon gains 1 stack of Insight
  • Imperial Trooper allies gain 40% Offense and revive with 50% Health and Protection the first time they are defeated each encounter


Unique 1: KNOW YOUR ADVERSARIES

FINAL TEXT: At the start of Moff Gideon's first turn of each encounter, he inflicts Demoralized on all enemies (excludes raid bosses) until they are defeated, Moff Gideon is defeated, or the end of the encounter. Demoralized can't be copied, dispelled, or resisted.

Demoralized: -50% Offense, -25% Critical Chance, -25% Critical Damage; does not stack with other debuffs
  • So we got all these great Imp trooper leaders are we going to get some better Imp troopers? Scout trooper is in the game already or how about those riot troopers from the JTR event? I’m really impressed with Piett I can’t wait to have him at a useful level. The jury is still out on Gideon. Will see what happens.
  • Love this character, but his AOE attack should have been the E-Web volley not his pistol.....just saying
  • I agree that his utility as a lead in 3v3 is ruined, but as far as 5v5 he wasn’t going to be used as a lead for anything but troopers, anyway. So the only part of his lead that changed is that you have to use the correct troopers instead of random ones. That’s similar to the Padme team where you get bonuses for using specific toons. If you’re using him with anything other than troopers, the lead was never a good option.
  • Grogu_4470's avatar
    Grogu_4470
    Seasoned Novice
    "EventineElessedil;c-2200007" wrote:
    Frankly I find the gripe here about "also" to be overly pedantic. It was clear to me how the leader ability worked from the outset.


    Well that was because that’s how you read it.
  • @CG_Doja_Fett.
    MOFF GIDEON bugged interaction with Palpatine lead??

    Can you clarify what is supposed to happen with Palpatine lead and Gideon on Gideon’s 1st turn as regards TM gain from the Palpatine lead?

    Specifically, I’m referring to Palpatine’s leadership ability that grants 20% TM to empire allies when they inflict a debuff during their turn. Gideon inflicts “demoralize” debuff at the beginning of his first turn. This debuff can’t be resisted. As such, Gideon should gain 100% TM when facing 5 enemies, which is the equivalent of granting him an immediate 2nd turn.

    However after extensive use of Palpatine lead and Gideon in the Galetic war, it appears that Gideon is NOT gaining any TM from inflicting the debuff demoralize. You should be able to replicate this easily.

    So, is this a bugged interaction with Palpatine lead + Gideon, or is there something I’m missing in the kits?

    Thank you for the response.
    Dathomir



    In the screen shot above, Gideon has just completed his 1st turn. He inflicted Demoralize on 5 enemy toons. As you can see from the pic his TM shows that he has received ZERO benefit from the Palpatine lead.
  • "DD_Dathomir;c-2241177" wrote:
    @CG_Doja_Fett.
    MOFF GIDEON bugged interaction with Palpatine lead??

    Can you clarify what is supposed to happen with Palpatine lead and Gideon on Gideon’s 1st turn as regards TM gain from the Palpatine lead?

    Specifically, I’m referring to Palpatine’s leadership ability that grants 20% TM to empire allies when they inflict a debuff during their turn. Gideon inflicts “demoralize” debuff at the beginning of his first turn. This debuff can’t be resisted. As such, Gideon should gain 100% TM when facing 5 enemies, which is the equivalent of granting him an immediate 2nd turn.

    However after extensive use of Palpatine lead and Gideon in the Galetic war, it appears that Gideon is NOT gaining any TM from inflicting the debuff demoralize. You should be able to replicate this easily.

    So, is this a bugged interaction with Palpatine lead + Gideon, or is there something I’m missing in the kits?

    Thank you for the response.
    Dathomir



    In the screen shot above, Gideon has just completed his 1st turn. He inflicted Demoralize on 5 enemy toons. As you can see from the pic his TM shows that he has received ZERO benefit from the Palpatine lead.


    I don't think there is any bug. Yes, Moff Gideon is gaining 100% turn meter, but demoralized is applied at the start of his turns. At the start of any unit's turns, they already have 100% turn meter. So all Palpatine lead is doing is giving him 100% overflow, which does not equate to another turn. He would only take another turn if demoralized was applied at the end of his turn (like how he would gain 100% turn meter by applying 5 dazes using submissive volley).