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5 years ago
lol, people thinking his kit is underwhelming are about to get a jaw drop when the mando TM train kicks in gear.
Then on top of all that, mando has the ability to "protect" a scoundrel when they fall below 75% health and equalize all their protection and remove TM ALL from a bonus turn.
Sure sounds "underwhelming" to me guys.
- Mando lead: scoundrels gain 2% tm when an enemy takes damage (from any source, be it attacks, dots, thermal detonators... whatever source of damage)
- AOE attacks: Easy way to give ~10% tm to the entire team.
- BAM (Beskar Armor Mando): Whistling birds dealing damage up to 20 times, with a minimum of 5 times.
- Canderous: Gains 8% tm when an attack damages an enemy with a dot+triple tap basic+AOE
- Missbar: Mission assists when Zaalbar attacks, plus Zaalbar has a reliable taunt+retribution and an AOE.
- Chewbacca: Deals damage twice, once physical and once based on max health for every ability he uses, plus he has an AOE and assists on guarded allies.
- Cara Dune: AOE that removes 50% TM that can be used every other turn.
- etc. etc. (Scoundrels is a huge faction after all, plenty more interactions I'm not mentioning here)
Then on top of all that, mando has the ability to "protect" a scoundrel when they fall below 75% health and equalize all their protection and remove TM ALL from a bonus turn.
Sure sounds "underwhelming" to me guys.
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