"nabokovfan;c-1945077" wrote:
"SemiGod;c-1945066" wrote:
"nabokovfan;c-1945054" wrote:
"CG_SBCrumb;d-212185" wrote:
Unique 2: Tactical Awareness
FINAL TEXT(OLD): (ZETA) Fives has 85% counter chance and +50% Counter Damage. Fives gains 15% Turn Meter whenever another Clone ally takes damage and 7.5% Turn Meter whenever a non-Clone ally takes damage.
FINAL TEXT(UPDATED): (ZETA) Fives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, their Health is set to 100% and Fives is defeated instead. If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle.
Please refund this zeta. This one is a really odd choice in my opinion. I definitely don't want to be forced to have this one if it was had previously.
Why? His new unique is so overpowered
Because I don't think fives killing himself so easily with such a weak squad is a good thing. If it is, then I'll add it back, but I don't want to be forced to have it. That one ability with the revive mechanic is the only issue.
Keep in mind, were looking at the final text. We don't know what part is the zeta.
If fives kills himself this way the rest of the clone troopers will be virtually impossible to kill. They will be hitting like trucks, have twice the speed of the enemy, and have a ridiculous health/protection pool that they regenerate 5% of every time they attack out of turn under a Shaak Ti lead.
I mean if you get Fives to say 50k Health under a Shaak Ti lead that would be a 80k health boost and a similar protection boost to every other clone trooper.