"Treeburner;c-1945149" wrote:
"Ruark_Icefire;c-1945142" wrote:
"Treeburner;c-1945140" wrote:
"Ruark_Icefire;c-1945128" wrote:
"nabokovfan;c-1945077" wrote:
"SemiGod;c-1945066" wrote:
"nabokovfan;c-1945054" wrote:
"CG_SBCrumb;d-212185" wrote:
Unique 2: Tactical Awareness
FINAL TEXT(OLD): (ZETA) Fives has 85% counter chance and +50% Counter Damage. Fives gains 15% Turn Meter whenever another Clone ally takes damage and 7.5% Turn Meter whenever a non-Clone ally takes damage.
FINAL TEXT(UPDATED): (ZETA) Fives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, their Health is set to 100% and Fives is defeated instead. If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle.
Please refund this zeta. This one is a really odd choice in my opinion. I definitely don't want to be forced to have this one if it was had previously.
Why? His new unique is so overpowered
Because I don't think fives killing himself so easily with such a weak squad is a good thing. If it is, then I'll add it back, but I don't want to be forced to have it. That one ability with the revive mechanic is the only issue.
Keep in mind, were looking at the final text. We don't know what part is the zeta.
If fives kills himself this way the rest of the clone troopers will be virtually impossible to kill. They will be hitting like trucks, have twice the speed of the enemy, and have a ridiculous health/protection pool that they regenerate 5% of every time they attack out of turn under a Shaak Ti lead.
I mean if you get Fives to say 50k Health under a Shaak Ti lead that would be a 80k health boost and a similar protection boost to every other clone trooper.
I think the bonus stats from him are base before any leads or unique.
But the real kicker is if he gives 200 speed to someone and then they get another+ 12% speed from rex's new unique could have a 500 speed clone lol .
Pretty sure it won't be the base stats and will be the stats at the time of his death which means it would factor in boosts from leads and unique.
Most abilities that have a similar mechanic work before leader abilities and uniques like r2 for example when stats are shared its normally base. I hope it's not because I love the clones but I got 115k h/p fives before the shaak ti bonuses not my arena mods neither so if he dies I'm guessing time out lol
Yeah but for those abilities the stats are shared at the start of the battle which before bonuses are applied. These stats are applied later in the battle so it should be similar to DN's annihilate which uses the current Max Health not the base Max health.