"Treeburner;c-1945997" wrote:
"CommanderMime;c-1945984" wrote:
I only have one question concerning Fives' new kit, and that it how will Tactical Awareness interact with mechanics that explicitly state that the defeated target cannot be revived, such as Annihilate, Devour, Execute, and Deathmark. When this ability triggers, does it override any "cannot be revived" clauses on the move used, saving the target and killing Fives instead, does it not and you wind up losing two clones for the price of one, or does the ability simply not trigger?
Also I'm curious how it will interact with Isolate. I'm assuming that Isolate will not prevent this ability from triggering because NS Zombie has a very similar mechanic that also bypasses Isolate.
Ok so annihilate is just annihilate I think it will just kill Target. I think devour works the same basically if it deals dmg then like saviour it works .
No dmg no dodging death.
Actually based on the wording I think this avoids all instant kills including annihilate. It says "when they would be defeated" not "when they are defeated". Which means this should take effect before any death and it doesn't reference health like savior does just the defeated status. So if you go to annihilate say Rex the code sees that he would be defeated and instead kills Fives but Rex is never actually defeated.