4 years ago
Kit Touch Up: Captain Phasma
CHANGES MARKED IN RED
UNIT NAME: Captain Phasma
ALIGNMENT: Dark Side
CATEGORIES: Dark Side, First Order, Leader, Support
High-damage First Order support that can grant allies many extra attacks.
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ABILITIES:
Basic: ONSLAUGHT
FINAL TEXT: Deal Physical Damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 50% chance to gain Advantage for 2 turns instead.
Special: VICTORY MARCH (Cooldown 4)
FINAL TEXT: All allies gain 50% Turn Meter and Advantage for 2 turns.
Special: FUSILLADE (Cooldown 4)
FINAL TEXT: Deal Physical Damage to all enemies with a 90% chance to inflict Speed Down for 2 turns.
Leader: FIRE AT WILL
FINAL TEXT: (ZETA/OMICRON) First Order allies have +20% Potency, gain Advantage for 2 turns at the start of each encounter, and can't be critically hit while they have Advantage. Whenever an ally attacks, they have a 20% chance to call a random ally to Assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns.
While in Territory Wars: Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter.
UNIT NAME: Captain Phasma
ALIGNMENT: Dark Side
CATEGORIES: Dark Side, First Order, Leader, Support
High-damage First Order support that can grant allies many extra attacks.
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ABILITIES:
Basic: ONSLAUGHT
FINAL TEXT: Deal Physical Damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 50% chance to gain Advantage for 2 turns instead.
Special: VICTORY MARCH (Cooldown 4)
FINAL TEXT: All allies gain 50% Turn Meter and Advantage for 2 turns.
Special: FUSILLADE (Cooldown 4)
FINAL TEXT: Deal Physical Damage to all enemies with a 90% chance to inflict Speed Down for 2 turns.
Leader: FIRE AT WILL
FINAL TEXT: (ZETA/OMICRON) First Order allies have +20% Potency, gain Advantage for 2 turns at the start of each encounter, and can't be critically hit while they have Advantage. Whenever an ally attacks, they have a 20% chance to call a random ally to Assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns.
While in Territory Wars: Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter.