Forum Discussion
"Chrislee004;d-229785" wrote:
seriously why is level 1 GAC so stupid? Me=5.1 million GP. My opponent=6.2 million GP. CG=seams fair
Can you post both of your ally codes?"Mephisto_style;c-2111891" wrote:
"ZAP;c-2111868" wrote:
"Waqui;c-2111770" wrote:
"Akenno;c-2111759" wrote:
As mentioned in other posts... Top GP matchmaking will run in issues once you have maxed out the top toons. Because of this reason, the matchmaking will always be unfair.
As mentioned in other posts in 5v5 round winners use only a couple more than those X characters (number of defensive slots x 10 if 5v5) on average. They don't use many more teams than (number of defensive slots x 2) teams to win. Those are myths.
Yes, they may use characters outside that top-X, but that's only to leave some of that top-X unused. Top-X GP matching is as close to matching the GP of the X (+ only a couple more ) characters actually used as you can realistically get.
The real myth is you thinking you know what all round winners use to win. I’ve had lots of battles that weren’t won on either side by one shot full clearing and did require more than a couple chars outside top X.
At the top of divisions, maybe it’s more often about one shot full clearing on efficiency, but don’t claim to know how all rounds are won.
Waqui is a pretty smart player that analyzes situations pretty accurately.
I know Waqui is a smart player, but I stand by my point that there’s a lot more matches won without one shot full clearing, especially in div 3 and below.- aviv_hassNew Spectator
"ZAP;c-2111901" wrote:
"Mephisto_style;c-2111891" wrote:
"ZAP;c-2111868" wrote:
"Waqui;c-2111770" wrote:
"Akenno;c-2111759" wrote:
As mentioned in other posts... Top GP matchmaking will run in issues once you have maxed out the top toons. Because of this reason, the matchmaking will always be unfair.
As mentioned in other posts in 5v5 round winners use only a couple more than those X characters (number of defensive slots x 10 if 5v5) on average. They don't use many more teams than (number of defensive slots x 2) teams to win. Those are myths.
Yes, they may use characters outside that top-X, but that's only to leave some of that top-X unused. Top-X GP matching is as close to matching the GP of the X (+ only a couple more ) characters actually used as you can realistically get.
The real myth is you thinking you know what all round winners use to win. I’ve had lots of battles that weren’t won on either side by one shot full clearing and did require more than a couple chars outside top X.
At the top of divisions, maybe it’s more often about one shot full clearing on efficiency, but don’t claim to know how all rounds are won.
Waqui is a pretty smart player that analyzes situations pretty accurately.
I know Waqui is a smart player, but I stand by my point that there’s a lot more matches won without one shot full clearing, especially in div 3 and below.
I can't generelize anything, but I'm on devision 3 and just won the current match with only clearing 2 territories including 2 squad that took me 2 tries to take down...
Befor that I had a small strike of a "one shot full clearing" "Waqui;c-2111770" wrote:
"Akenno;c-2111759" wrote:
As mentioned in other posts... Top GP matchmaking will run in issues once you have maxed out the top toons. Because of this reason, the matchmaking will always be unfair.
As mentioned in other posts in 5v5 round winners use only a couple more than those X characters (number of defensive slots x 10 if 5v5) on average. They don't use many more teams than (number of defensive slots x 2) teams to win. Those are myths.
Yes, they may use characters outside that top-X, but that's only to leave some of that top-X unused. Top-X GP matching is as close to matching the GP of the X (+ only a couple more ) characters actually used as you can realistically get.
Correct, but I would say that catering matchmaking towards the round winners is probably not ideal. I’d wager that your average player needs more characters to get a complete clear
And I’d also argue that the reason they use characters outside the top X is because they are playing matchmaking. The game has actually developed a pretty deep arsenal of GAC useable characters. Having more depth gives the advantage of being able to have more options for developing counter teams to whatever defense you come across."ZAP;c-2111868" wrote:
"Waqui;c-2111770" wrote:
"Akenno;c-2111759" wrote:
As mentioned in other posts... Top GP matchmaking will run in issues once you have maxed out the top toons. Because of this reason, the matchmaking will always be unfair.
As mentioned in other posts in 5v5 round winners use only a couple more than those X characters (number of defensive slots x 10 if 5v5) on average. They don't use many more teams than (number of defensive slots x 2) teams to win. Those are myths.
Yes, they may use characters outside that top-X, but that's only to leave some of that top-X unused. Top-X GP matching is as close to matching the GP of the X (+ only a couple more ) characters actually used as you can realistically get.
The real myth is you thinking you know what all round winners use to win. I’ve had lots of battles that weren’t won on either side by one shot full clearing and did require more than a couple chars outside top X.
Did you check the average as well? I'm talking averages - not outliers on either end.
At the top of divisions, maybe it’s more often about one shot full clearing on efficiency, but don’t claim to know how all rounds are won.
Check the title of this discussion. It's about division 1."Waqui;c-2111979" wrote:
"ZAP;c-2111868" wrote:
"Waqui;c-2111770" wrote:
"Akenno;c-2111759" wrote:
As mentioned in other posts... Top GP matchmaking will run in issues once you have maxed out the top toons. Because of this reason, the matchmaking will always be unfair.
As mentioned in other posts in 5v5 round winners use only a couple more than those X characters (number of defensive slots x 10 if 5v5) on average. They don't use many more teams than (number of defensive slots x 2) teams to win. Those are myths.
Yes, they may use characters outside that top-X, but that's only to leave some of that top-X unused. Top-X GP matching is as close to matching the GP of the X (+ only a couple more ) characters actually used as you can realistically get.
The real myth is you thinking you know what all round winners use to win. I’ve had lots of battles that weren’t won on either side by one shot full clearing and did require more than a couple chars outside top X.
Did you check the average as well? I'm talking averages - not outliers on either end.
At the top of divisions, maybe it’s more often about one shot full clearing on efficiency, but don’t claim to know how all rounds are won.
Check the title of this discussion. It's about division 1.
Oops ?♂️- @ZAP
https://swgoh.gg/p/314895914/
I'm not sure, this is your profile, but out of curiosity I checked the GAC history of this profile for GAs 14 through 17 (7 defensive slots - division 2 - 12 rounds total). No data available for GA 18.
The round winners actually used less than 70 characters on average to win (I only checked squad battles). They all used 35 characters on defense and 33 on average on offense. That at least fits well with one of my claims. I didn't check how many different teams were used. "Waqui;c-2112011" wrote:
@ZAP
https://swgoh.gg/p/314895914/
I'm not sure, this is your profile, but out of curiosity I checked the GAC history of this profile for GAs 14 through 17 (7 defensive slots - division 2 - 12 rounds total). No data available for GA 18.
The round winners actually used less than 70 characters on average to win (I only checked squad battles). They all used 35 characters on defense and 33 on average on offense. That at least fits well with one of my claims. I didn't check how many different teams were used.
Well I did say especially div 3 and below, but then you pointed out this thread and what you were speaking about was div 1 and then I said, “oops”
I guess you’re right in relation to div 2 as well.
I’m definitely finding 3v3 matches are requiring even more teams/characters than top 66, but you were specific about 5v5, so I didn’t mention it.
At div 1&2 we’re used to the matches a lot more than lower divs and there are only so many viable teams/chars at those levels.
Anyway, I bet the further you go down in divs, you’d see a lot more matches going outside the top x.- Wrong... The lower the division the more important your top x becomes. My alt account is at div 9 and if my top x cannot do the job then the outside of top x cannot even try!!
"ZAP;c-2112023" wrote:
"Waqui;c-2112011" wrote:
@ZAP
https://swgoh.gg/p/314895914/
I'm not sure, this is your profile, but out of curiosity I checked the GAC history of this profile for GAs 14 through 17 (7 defensive slots - division 2 - 12 rounds total). No data available for GA 18.
The round winners actually used less than 70 characters on average to win (I only checked squad battles). They all used 35 characters on defense and 33 on average on offense. That at least fits well with one of my claims. I didn't check how many different teams were used.
Well I did say especially div 3 and below, but then you pointed out this thread and what you were speaking about was div 1 and then I said, “oops”
I guess you’re right in relation to div 2 as well.
I’m definitely finding 3v3 matches are requiring even more teams/characters than top 66, but you were specific about 5v5, so I didn’t mention it.
At div 1&2 we’re used to the matches a lot more than lower divs and there are only so many viable teams/chars at those levels.
Anyway, I bet the further you go down in divs, you’d see a lot more matches going outside the top x.
Regarding 3v3:
I believe, you're right. I also believe, that in general a few more extra characters are used to win a round, but I didn't check.
And yes, things may be different in lower divisions. I guess that your ability to clear depends on which farming route you and your opponent chose (the order in which you chose to farm various teams and unlock legendaries). At higher divisions most players have most viable teams and legendaries available, so rosters are more alike.
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