Forum Discussion
"TaTaKaS;c-2112095" wrote:
Wrong... The lower the division the more important your top x becomes. My alt account is at div 9 and if my top x cannot do the job then the outside of top x cannot even try!!
Is it any different in 3v3? I’ve had a few matches that required a few extra teams to win on either side.- Even worse in 3v3...3 characters at g7 cannot do anything to a g10 or more character left behind... Unless the mechanics favor them a lot but in that case you would have probably used them earlier.
"Bulldog1205;c-2111946" wrote:
"Waqui;c-2111770" wrote:
"Akenno;c-2111759" wrote:
As mentioned in other posts... Top GP matchmaking will run in issues once you have maxed out the top toons. Because of this reason, the matchmaking will always be unfair.
As mentioned in other posts in 5v5 round winners use only a couple more than those X characters (number of defensive slots x 10 if 5v5) on average. They don't use many more teams than (number of defensive slots x 2) teams to win. Those are myths.
Yes, they may use characters outside that top-X, but that's only to leave some of that top-X unused. Top-X GP matching is as close to matching the GP of the X (+ only a couple more ) characters actually used as you can realistically get.
Correct, but I would say that catering matchmaking towards the round winners is probably not ideal. I’d wager that your average player needs more characters to get a complete clear
And I’d also argue that the reason they use characters outside the top X is because they are playing matchmaking. The game has actually developed a pretty deep arsenal of GAC useable characters. Having more depth gives the advantage of being able to have more options for developing counter teams to whatever defense you come across.
But do round winners really use all those more options their deeper rosters give them? In my experience they don't:"Waqui;c-2111770" wrote:
"Akenno;c-2111759" wrote:
As mentioned in other posts in 5v5 round winners use only a couple more than those X characters (number of defensive slots x 10 if 5v5) on average. They don't use many more teams than (number of defensive slots x 2) teams to win. Those are myths.
Earlier this week I've had another poster argue strongly that those extra options are an advantage but when checking that poster's GAC history I saw that he always used more or less the same teams to win. It may feel like it's an advantage. It may give you some self confidence, but what I see is, that those extra options are not what wins the rounds.
Regarding your first point:
I don't believe matchmaking caters towards round winners. It matches the GP of the number of characters needed to win. That's not the same thing.
When I lose a round I can always point to where I made a mistake (either when setting defense or playing offense) or to where my weakness was in my roster. I can't really blame matchmaking. It didn't cater to the winner. I can only blame myself for my losses.- VaderizerSeasoned NewcomerIf you get a match with this huge of a discrepancy, the other guy has a super fluffy roster and is probably not very good. Immediately balking at matchmaking due purely to GP is the call of the scrub.
- So many tough guys on the internet I see
"Chrislee004;c-2113550" wrote:
So many tough guys on the internet I see
You think this thread is tough? :D"Jarvind;c-2112297" wrote:
If you get a match with this huge of a discrepancy, the other guy has a super fluffy roster and is probably not very good. Immediately balking at matchmaking due purely to GP is the call of the scrub.
More than half the time I have faced an opponent with 200,000 GP when I inspect their mods, I crush them there. I think the matching is based on more than just top 50 or 80 GP. It would be nice to see the method."Mephisto_style;c-2113576" wrote:
"Jarvind;c-2112297" wrote:
If you get a match with this huge of a discrepancy, the other guy has a super fluffy roster and is probably not very good. Immediately balking at matchmaking due purely to GP is the call of the scrub.
More than half the time I have faced an opponent with 200,000 GP when I inspect their mods, I crush them there. I think the matching is based on more than just top 50 or 80 GP. It would be nice to see the method.
You can think whatever you want but they already gave us the method."TVF;c-2113591" wrote:
"Mephisto_style;c-2113576" wrote:
"Jarvind;c-2112297" wrote:
If you get a match with this huge of a discrepancy, the other guy has a super fluffy roster and is probably not very good. Immediately balking at matchmaking due purely to GP is the call of the scrub.
More than half the time I have faced an opponent with 200,000 GP when I inspect their mods, I crush them there. I think the matching is based on more than just top 50 or 80 GP. It would be nice to see the method.
You can think whatever you want but they already gave us the method.
Seeing the method is not the same as experiencing the end-result of the method acting on you. I was t to see the code's parameters"MaruMaru;c-2113922" wrote:
"Rath_Tarr;c-2113669" wrote:
"Mephisto_style;c-2113657" wrote:
"TVF;c-2113591" wrote:
"Mephisto_style;c-2113576" wrote:
"Jarvind;c-2112297" wrote:
If you get a match with this huge of a discrepancy, the other guy has a super fluffy roster and is probably not very good. Immediately balking at matchmaking due purely to GP is the call of the scrub.
More than half the time I have faced an opponent with 200,000 GP when I inspect their mods, I crush them there. I think the matching is based on more than just top 50 or 80 GP. It would be nice to see the method.
You can think whatever you want but they already gave us the method.
Seeing the method is not the same as experiencing the end-result of the method acting on you. I was t to see the code's parameters
And what exactly would you do if you saw "the code's parameters", hmmm? Would you even know what you were looking at?
He/she obviously means how it works, not the spagetti itself.
I can interpret various languages of spaghetti. I will say though, biblical Hebrew was above my capability at the time. I wouldn't mind giving it another shot
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,748 PostsLatest Activity: 3 hours agoRelated Posts
Recent Discussions
- 3 days ago
- 3 days ago
- 3 days ago