Forum Discussion

Obi-six-Kenobi's avatar
3 years ago

Mace’s damage lower than expected? Am I crazy?

I’m fairly new and so I am
Hoping someone can help me understand why my expectations were wrong. I expected the new mace to have much higher damage than I am seeing. His damage boosts should come from:

1) unique #2: +30% offense
2) basic: add 5% of health to damage
3) basic doing special rather than physical damage, my special damage stat for mace is about twice my physical damage stat.
4) +10% offense per stack of resilient defense (doesn’t apply to me since I don’t have enough zetas for this).

With all this I expected a pretty big jump in damage from his basic. My mace is at relic 3 and has health mods and health primary’s wherever possible. His total health is 79154, 5% of that is 3958. So I expected to see at least that much increase.

To see how much of a difference it would make I took some screen shots of him doing his basic attack on the 2nd to last cantina node, before and after the rework, both are with his basic ability maxed out, I also have his other abilities maxed out (other than two zetas and his omicron).

This is before the update:


And after:


I’m attacking the same character, both aren’t critical hits, before the rework the damage was 11609 and after was 12005. That’s not much of a difference, that’s not even the +3958 from the 5% of health, not to mention the 30%offense or special vs physical damage.

Can you help me understand why the damage difference is so low?

27 Replies

  • The enemy you are hitting may have different armor and resistance values, which would mess with calculations a bit. Armor being the defence vs physical and resistance defence vs special.

    In general, special damage is higher, but with a lower base crit chance, and character resistance is lower than armor. So usually special damage will be better but it's balanced by easier crits for physical. Damage output is really dependent on the offence modifiers for each ability, which are not presented in game. You can look them up on swgoh.gg, but it won't show you both the old and new.
  • "Winterwolves;c-2346009" wrote:
    The enemy you are hitting may have different armor and resistance values, which would mess with calculations a bit. Armor being the defence vs physical and resistance defence vs special.

    In general, special damage is higher, but with a lower base crit chance, and character resistance is lower than armor. So usually special damage will be better but it's balanced by easier crits for physical. Damage output is really dependent on the offence modifiers for each ability, which are not presented in game. You can look them up on swgoh.gg, but it won't show you both the old and new.


    That would be my first thought, but my Zam has LESS resistance than armor, and his Mace has more resistance penetration than armor penetration. So unless the PvE Zam is reverse, he should see even more of a benefit of new Mace.

    OP, what is your crit damage? If it's 1.5, your second picture matches up, but your first is doing too much. If it's 1.86, the first works, but your second is too low. So maybe this Zam has a lot more resistance. Jawa Scavenger can give her defense up, but she doesn't seem to have it.
  • "crzydroid;c-2346012" wrote:
    "Winterwolves;c-2346009" wrote:
    The enemy you are hitting may have different armor and resistance values, which would mess with calculations a bit. Armor being the defence vs physical and resistance defence vs special.

    In general, special damage is higher, but with a lower base crit chance, and character resistance is lower than armor. So usually special damage will be better but it's balanced by easier crits for physical. Damage output is really dependent on the offence modifiers for each ability, which are not presented in game. You can look them up on swgoh.gg, but it won't show you both the old and new.


    That would be my first thought, but my Zam has LESS resistance than armor, and his Mace has more resistance penetration than armor penetration. So unless the PvE Zam is reverse, he should see even more of a benefit of new Mace.

    OP, what is your crit damage? If it's 1.5, your second picture matches up, but your first is doing too much. If it's 1.86, the first works, but your second is too low. So maybe this Zam has a lot more resistance. Jawa Scavenger can give her defense up, but she doesn't seem to have it.


    It’s 1.5

  • "Obi_six_Kenobi;c-2346016" wrote:
    "crzydroid;c-2346012" wrote:
    "Winterwolves;c-2346009" wrote:
    The enemy you are hitting may have different armor and resistance values, which would mess with calculations a bit. Armor being the defence vs physical and resistance defence vs special.

    In general, special damage is higher, but with a lower base crit chance, and character resistance is lower than armor. So usually special damage will be better but it's balanced by easier crits for physical. Damage output is really dependent on the offence modifiers for each ability, which are not presented in game. You can look them up on swgoh.gg, but it won't show you both the old and new.


    That would be my first thought, but my Zam has LESS resistance than armor, and his Mace has more resistance penetration than armor penetration. So unless the PvE Zam is reverse, he should see even more of a benefit of new Mace.

    OP, what is your crit damage? If it's 1.5, your second picture matches up, but your first is doing too much. If it's 1.86, the first works, but your second is too low. So maybe this Zam has a lot more resistance. Jawa Scavenger can give her defense up, but she doesn't seem to have it.


    It’s 1.5



    Alright. Trying to find out where all the extra damage in the top photo comes from. The extra 50% on basic shouldn't account for it all unless I'm doing something very wrong. You're sure that is the right screen shot and it's the same mods?
  • "inyaksolomonben;c-2346122" wrote:
    mace damage multiplier is lowered post rework


    That doesn't explain the higher than expected damage in first pic
  • "crzydroid;c-2346017" wrote:
    "Obi_six_Kenobi;c-2346016" wrote:
    "crzydroid;c-2346012" wrote:
    "Winterwolves;c-2346009" wrote:
    The enemy you are hitting may have different armor and resistance values, which would mess with calculations a bit. Armor being the defence vs physical and resistance defence vs special.

    In general, special damage is higher, but with a lower base crit chance, and character resistance is lower than armor. So usually special damage will be better but it's balanced by easier crits for physical. Damage output is really dependent on the offence modifiers for each ability, which are not presented in game. You can look them up on swgoh.gg, but it won't show you both the old and new.


    That would be my first thought, but my Zam has LESS resistance than armor, and his Mace has more resistance penetration than armor penetration. So unless the PvE Zam is reverse, he should see even more of a benefit of new Mace.

    OP, what is your crit damage? If it's 1.5, your second picture matches up, but your first is doing too much. If it's 1.86, the first works, but your second is too low. So maybe this Zam has a lot more resistance. Jawa Scavenger can give her defense up, but she doesn't seem to have it.


    It’s 1.5



    Alright. Trying to find out where all the extra damage in the top photo comes from. The extra 50% on basic shouldn't account for it all unless I'm doing something very wrong. You're sure that is the right screen shot and it's the same mods?


    I think your right, I did change the mods and then I backed out of TW and rejoined, but I might not have redone my before screenshots, that is probably it. Sorry for all the confusion