Forum Discussion

AndyCovell's avatar
9 years ago

Mace Windu Buff

I noticed a lot of complaints on Mace. He did get better, but one of the top 3 greatest Jedi ever needs some more love. Here is what I got.

Shatterpoint:
At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. In addition Mace gains 22% turn meter whenever he attacks an exposed enemy and ignores Healing Immunity for two turns. He has +35% Evasion against Sith attacks.

What do you guys think?

  • I'm not sure I completely like your change. I do think we definitely need some anti-sith love though!
  • His expose should be 100% if it lasts only for his turn. I'd also like for it to target your current target instead of being random.

    If it's wished to stay at 45% and random. Then allow it 2 turns, instead of just his.
  • I would change his skills in that way :)


    Invincible Assault:

    With the 50% dmg buff on his first skill he only hits with 2.6-3k, barely crits with 4k

    I think this skill needs an overall 50% dmg buff and then 50% again if he has more than 50% life.
    So he would hit with 3.6-4k non crit.
    This 60% lifesteal is completely useless. None is focusing Mace, why should they, he makes no dmg. So why does he need this? Once he dropped below 50% health his dmg buff is gone and he hits with 2k...his heal is about 1-1.2k, it makes no difference if you ask me.
    I would remove the heal and replace it with even more dmg, or a buff for his speed.

    Smite:
    The dmg is ok, however they should give him a buff if he removes something with this. Like QGJ. not an offensive buff, but maybe a defensive buff for the hole team.
    Imaging if you can remove something with QGJ and then buff your whole team with Mace.... Would be great.

    Leaderskill:
    Vaapad - quite nice, but why should I use this if I have leaderskills like QGJ/Sid/Yoda and so on. There are so many better options.
    I would change this to:
    Jedi allies gain 40% chance to expose in their turns and they gain 25% crit chance if they attack an exposed character.

    This would increase his own chance to expose someone, because the chance of his Shatterpoint skill is way too low.

    Shatterpoint:
    As said the chance to expose someone is so low. Even with this leaderskill it would be 85%..he needs 100%. Increase this to 60% or even more in case of not using his leaderskill.
    At the moment you can be happy if he exposes 1 enemy per fight. The turn meter gain is quite nice, but this is Mace Windu, I don't understand why he's just a low speed character and even needs this. But ok....I would increase this to 50%. Even with the 100% expose chance there would be a chance to not expose because your opponent resists it, or he lands his expose behind a taunt.

    what do you think :)?
  • "Scinful;134599" wrote:
    I'm not sure I completely like your change. I do think we definitely need some anti-sith love though!


    Yeah I think we def need more of the anti Sith. Only him or Jedi Luke Skywalker should have some Anti Sith to them.



    "Sagefire;134668" wrote:
    I would change his skills in that way :)


    Invincible Assault:

    With the 50% dmg buff on his first skill he only hits with 2.6-3k, barely crits with 4k

    I think this skill needs an overall 50% dmg buff and then 50% again if he has more than 50% life.
    So he would hit with 3.6-4k non crit.
    This 60% lifesteal is completely useless. None is focusing Mace, why should they, he makes no dmg. So why does he need this? Once he dropped below 50% health his dmg buff is gone and he hits with 2k...his heal is about 1-1.2k, it makes no difference if you ask me.
    I would remove the heal and replace it with even more dmg, or a buff for his speed.

    Smite:
    The dmg is ok, however they should give him a buff if he removes something with this. Like QGJ. not an offensive buff, but maybe a defensive buff for the hole team.
    Imaging if you can remove something with QGJ and then buff your whole team with Mace.... Would be great.

    Leaderskill:
    Vaapad - quite nice, but why should I use this if I have leaderskills like QGJ/Sid/Yoda and so on. There are so many better options.
    I would change this to:
    Jedi allies gain 40% chance to expose in their turns and they gain 25% crit chance if they attack an exposed character.

    This would increase his own chance to expose someone, because the chance of his Shatterpoint skill is way too low.

    Shatterpoint:
    As said the chance to expose someone is so low. Even with this leaderskill it would be 85%..he needs 100%. Increase this to 60% or even more in case of not using his leaderskill.
    At the moment you can be happy if he exposes 1 enemy per fight. The turn meter gain is quite nice, but this is Mace Windu, I don't understand why he's just a low speed character and even needs this. But ok....I would increase this to 50%. Even with the 100% expose chance there would be a chance to not expose because your opponent resists it, or he lands his expose behind a taunt.

    what do you think :)?


    I like the 100% expose actually. The only reason I left everything else the way it is is someone will say it's overpowered. I like your leadership ability as well, because it gives reason to use Mace as an actual leader.

    I think ignoring Healing Immunity for 2 turns would be huge as well. Anakin and Sid have a tougher time taking his health away that is his ability.

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