Forum Discussion
- Vice_TornSeasoned NewcomerGiven how magma works, perhaps a high Tendacity/low potency Sion would work.
- My mag has 82% tenacity before any unique or leader buffs 142% with his unique , pretty hard for most to land a daze stun or shock.
- My mag tenacity set puts him way over 110 tenacity.
You got 15 percent chance to land - Vice_TornSeasoned Newcomer
"Treeburner;c-1646544" wrote:
My mag has 82% tenacity before any unique or leader buffs 142% with his unique , pretty hard for most to land a daze stun or shock.
I think you misunderstand my post I meant put high tenacity on SION. I.E. prevent the tm removal. "Vice_torn;c-1646949" wrote:
"Treeburner;c-1646544" wrote:
My mag has 82% tenacity before any unique or leader buffs 142% with his unique , pretty hard for most to land a daze stun or shock.
I think you misunderstand my post I meant put high tenacity on SION. I.E. prevent the tm removal.
And where was I talking about Sion ...... I think you must have thought I was talking to you lol
Clearly made a statement about mags tenacity and the fact that landing debuffs like shock , daze or stun to stop him gaining tm is difficult.
Not to mention having high tenacity on Sion is not going to stop mag gaining tm but might mitigate tm removal on Sion ONLY still have 4 toons getting tm removed- Put in nest and dooku as the plus 2. High tenacity on dooku and high speed/potency on nest. Force the other team to use raid han to stun nest so she can't get her aoe off. Then every time magma attacks sion for tm gain he has a chance of his second random attack hitting dooku or nest, causing them to counter, gaining the whole team health and slowly killing magma. Everytime magma uses his aoe, dooku and nest counter healing the team. Plus, dooku has a stun chance on basic so his counter attack could stun magma trooper stopping the whole tm train. Still possible to beat this team, but so much more rng dependent to the point that the opposing team will be hesitant to even try beating it with magma trooper cheese.
"Kyle_Rain_23;c-1647321" wrote:
Put in nest and dooku as the plus 2. High tenacity on dooku and high speed/potency on nest. Force the other team to use raid han to stun nest so she can't get her aoe off. Then every time magma attacks sion for tm gain he has a chance of his second random attack hitting dooku or nest, causing them to counter, gaining the whole team health and slowly killing magma. Everytime magma uses his aoe, dooku and nest counter healing the team. Plus, dooku has a stun chance on basic so his counter attack could stun magma trooper stopping the whole tm train. Still possible to beat this team, but so much more rng dependent to the point that the opposing team will be hesitant to even try beating it with magma trooper cheese.
This is the best looking variant I think but the issue I take with it is that you are still probably going to lose. Now you are just out your sith trio but you have also burned your nest. There probably isn't a great answer for this, so just looking to see if people have gotten really creative and seen success. Like does a squishy General Grievous mess everything up."evoluza;c-1647333" wrote:
Nest can clearly stop magma, also dooku can. All a matter of rng and who got the better rng odds in fight.
Nest and Dooku can’t stop Magma, lol.
I can beat high speed Traya Nest team by Thrawn Magma.
Need practice but no need rng and Solo even if the opponent Nest’s speed is above 310.- How does that work @princecasals
- @ShannonP35 , do you use that only to beat traya teams ? what about jedi ?
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