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7 years ago
"DedrickRogue;c-1430652" wrote:
Base character has 150% CD, add a triangle it's 36% more meaning 186% CD, full set adds 30% bring CD to 216%
You're saying with a higher CD %, you also need a higher CC % to even out to offense, correct? Because that isn't how common sense says it works. You wouldn't need to Crit hit as often because your Crits that do land are doing +66% damage over a "normal" critical, which means you can land less crits to get the same total damage output.
Either way, I'm out. Too late for this much math.
I was struggling with understanding Anakin's posts as well, as you're right, it does defy common sense (and honestly, Anakin didn't explain it very well). I set up a spreadsheet showing average damage under each of the five situations (No mods, Offense Mods no CD triangle, Offense Mods with CD triangle, CD mods no CD triangle, CD mods with CD triangle), assuming 1000 damage on a non crit, unmodified hit.
The graph makes it clear what's happening - your average damage from an increased crit doesn't catch up to the damage increase from offense mods (which increases both critical damage and base damage, unlike an increased crit, which only increases critical damage) until you hit a certain critical chance threshold. The key is remembering that offense mods increase your crit damage as well as your base damage.
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