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"Ragnarok_COTF;c-2351888" wrote:
"thewhitegift;c-2351635" wrote:
I mean the abilities or skills or whatever you want to call them, the 3 of them that are written under "Mastery" when you look at a characters stats. Should one put emphasis, when modding, on those 3 things?
Mods don't affect those stats (STR, TAC, AGI). You're getting awkward responses because your question is oddly phrased.
You should focus your mods on the stats that are needed for that character for you. For example, those of us with omi Wampas are modding for bulk and Tenacity because those are the critical stats to solo teams with him. It doesn't really matter what his relic role boosts are.
I don't know. I think my response was kind-of correcting that. Holdo and Jolee gain mastery in Critical Avoidance and that is part of the reason their arrows are CA and not protection or health on my loadouts.
OP seemed to be asking if you try to stack stats with mastery of the toons in mind. The answer is sometimes it makes incredible sense. Sometimes newer mechanics and team comps override that completely.
If you are not paying attention to Jolee's CA and tenacity relationship then you are an idiot. If you are not aware Jolee gets 7.5ish % CA from his mastery at R5 and including that in your calculation you just dropped from an A player to a B player
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