9 years ago
Mods - Stat Calculations
Let's try and keep this conversation productive please. Lol
I thought Mods were changed to only be a percent change in stats, yet I see many mods that are giving straight boosts to a stat. The % makes sense because it scales with gear but have an integer value increase the stat makes the scaling exponentially more.
For instance, for me to increase speed on Rex seems better to use level 5 Health Mods with big speed numbers on it, rather than Speed Mods with the % Speed set bonuses. I figured the set bonus would be pretty solid from Speed Mods but it's not. My Rex with HP mods with speed secondary stats is at 198 versus speed mods with the 2 and 4 piece set bonus to 162. How does that make sense?
I thought Mods were changed to only be a percent change in stats, yet I see many mods that are giving straight boosts to a stat. The % makes sense because it scales with gear but have an integer value increase the stat makes the scaling exponentially more.
For instance, for me to increase speed on Rex seems better to use level 5 Health Mods with big speed numbers on it, rather than Speed Mods with the % Speed set bonuses. I figured the set bonus would be pretty solid from Speed Mods but it's not. My Rex with HP mods with speed secondary stats is at 198 versus speed mods with the 2 and 4 piece set bonus to 162. How does that make sense?