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NicWester's avatar
6 years ago

New Finn teams.

Just curious how folks think about deploying the new version of Finn.

With him as leader, I think all that really changes is you have to pay more attention to your other two characters. You're still going Finn, Poe, Trooper, but then I think you're going to want another reliable Expose, so you take Pilot, and Rose's stun will keep any opponent whose TM is creeping up from taking a turn. I sure wish Shock Prod had a lower cooldown, though... But the incredibly short cooldown on Takedown combined with the damage boost to subsequent (not sequential, thankfully, since keeping TM down is going to be like whack-a-mole) hits is interesting.

Although I'm really thinking I want to try him under Jedi Rey and just machine gun Takedown so long as he's not debuffed.
  • "NicWester;c-1777841" wrote:
    "Firebrigade;c-1777819" wrote:
    I think he’s going to be more viable as an add now than a leader, unless you’re set on running two squads. I don’t right now, mostly just use him in raids, but I’m interested to see if he might be a swap for maybe Scav Rey in places.


    I always get confused on what a 1-turn cooldown really means. Under Jedi Rey, so long as he's unbuffed, Takedown will effectively have a 1-turn cooldown, so I forget if that means he'll be able to use it every turn or every other turn. In either case, that ramping damage will be NUTS in the sith raid.


    Yeah, I’m pretty sure that would be up every turn, and should lead to some monster damage. I’m thinking about Sith p1, since it’s a special, the risk of being debuffed is limited to assist calls.
  • Finn needs to survive as long as possible, so he can end up doing great dmg.

    C-3PO will help greatly, since translation gives +30% max health, and enemies will constantly be inflicted with offense down, and additionally whenever he calls Finn to assist, Finn gains +20% stacking dmg, and with 3 stacks of translation he'll have +40% crit dmg. C-3PO exposes on basic as well, and can trigger exposes with his mass assist.

    R2, with his number crunch will help by increasing max health and max protection, and will also increase Finn's offense. The stealth is also great for protecting weaker characters of course. And with C-3PO present, he'll also expose with his basic.

    Holdo is very durable and provides taunt, healing and crit avoidance.

    The best fifth character is probably resistance trooper, but some people might want to save him for their JTR team. Resistance pilot won't be quite as good, but is still very decent. Poe will be good with his taunt and aoe expose.

    I guess my two resistance teams will be:

    Finn, C-3PO, R2, Holdo, Resistance Trooper

    JTR, BB8, Scavenger, Resistance Pilot, Rose Tico (or possibly Chopper or T3)
  • Was thinking about mods.
    If finn's changed we probably need something new.

    When the TM train starts you dont have to worried about being hit by the enemies for now, but if things changed like this means you have to fight like the other teams most of the time.
    Any suggestion?
  • "Phoenixeon;c-1778397" wrote:
    Was thinking about mods.
    If finn's changed we probably need something new.

    When the TM train starts you dont have to worried about being hit by the enemies for now, but if things changed like this means you have to fight like the other teams most of the time.
    Any suggestion?


    Speed matters for more than just Poe now, so there's that. You could probably drop potency a bit, too, considering the 60% he gives now.
  • Always thinking about what should I do if TM train not working like current version.
    I mean, like palp or JTR team, they do have their TM train, but still being hits by the enemies.
    Hmm maybe I am worrying too much, just save some mods and wait until the rework dropped and try few times in GW.
  • With the changes, I believe having resistance with expose is even more important.

    So in my opinion, he's only viable with rt, rp, poe, bb8, 3p0, and r2 (with 3p0).

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