Forum Discussion
"Bulldog1205;c-1332359" wrote:
"Mullato;c-1332293" wrote:
"Bulldog1205;c-1332279" wrote:
"JohnnySteelAlpha;c-1332101" wrote:
"cannon_fodder;c-1330753" wrote:
Hopefully this was unintended and unforeseen and gets resolved quickly. I can't imagine the developers would want squad arena to end up as an endless copy of Talzin / Acolyte / Zombie teams that nobody can get through.
@Kyno Anyway you can change this to the Bugs sub-forum? :-)
This is sarcasm I hope? This team will be terrible on D since any dispeller / AOE character inserted in the lineup will rip it to shreds. The tactic is a nice trick and makes for some sweet videos, but this won't be some broken mechanic people can't get around. I think it was intended and a clever little creation by the devs. There are multiple ways to counter it with ease though.
For once it’s acrually great design. Current meta teams are going to have trouble with this, because they have no way to get Acolyte out of stealth. It’s not as simple as “any dispeller/AOE character inserted into the lineup”. You need either and AOE dispel, which there aren’t many of, or HEAVY AOE damage. Acolyte heals herself on a critical hit, so you can’t just slowly chip away with AOE damage.
This means people have to use different teams to beat NS, which will shake up arena variety. This is absolutely what we need more of. Now let’s hope this new flood of characters with the new movie adds to this concept and doesn’t ruin it all with a new meta group that can beat everyone
The simple Luke L, zolo, thrawn, ben, gk squad can beat this. No need to switch anything up for it.
How are you killing Acolyte with that group? Hoping she has a gap in her stealth?
R2 burn and his aoe will eventually kill her if you just run it on auto. However she is likely to have gaps in her stealth."Mullato;c-1332362" wrote:
"Bulldog1205;c-1332359" wrote:
"Mullato;c-1332293" wrote:
"Bulldog1205;c-1332279" wrote:
"JohnnySteelAlpha;c-1332101" wrote:
"cannon_fodder;c-1330753" wrote:
Hopefully this was unintended and unforeseen and gets resolved quickly. I can't imagine the developers would want squad arena to end up as an endless copy of Talzin / Acolyte / Zombie teams that nobody can get through.
@Kyno Anyway you can change this to the Bugs sub-forum? :-)
This is sarcasm I hope? This team will be terrible on D since any dispeller / AOE character inserted in the lineup will rip it to shreds. The tactic is a nice trick and makes for some sweet videos, but this won't be some broken mechanic people can't get around. I think it was intended and a clever little creation by the devs. There are multiple ways to counter it with ease though.
For once it’s acrually great design. Current meta teams are going to have trouble with this, because they have no way to get Acolyte out of stealth. It’s not as simple as “any dispeller/AOE character inserted into the lineup”. You need either and AOE dispel, which there aren’t many of, or HEAVY AOE damage. Acolyte heals herself on a critical hit, so you can’t just slowly chip away with AOE damage.
This means people have to use different teams to beat NS, which will shake up arena variety. This is absolutely what we need more of. Now let’s hope this new flood of characters with the new movie adds to this concept and doesn’t ruin it all with a new meta group that can beat everyone
The simple Luke L, zolo, thrawn, ben, gk squad can beat this. No need to switch anything up for it.
How are you killing Acolyte with that group? Hoping she has a gap in her stealth?
R2 burn and his aoe will eventually kill her if you just run it on auto. However she is likely to have gaps in her stealth.
Well, First off R2 wasn’t included on that team. Second, she heals 20% every time she gets a critical hit, so R2s burn won’t be near enough. And then once she is stealthed, there is only a 9% chance she won’t restealth herself for 2 turns on each basic attack. That’s less than a 1% chance to come out of stealth every 2 turns when stringing basics together. You are basically counting on that 9% chance of falling out of stealth every 3rd turn after she uses a special. Oh, and that zombies taunt isn’t up at that point and her TM gain on her special doesn’t swing her turn back around before you kill her. All this time plague is spreading like crazy, because only Luke can heal himself on that squad.
So yes, going up against an Acolyte NS squad with that group (with or without R2 subbed in) wouldn’t be the wisest choice if you have other options."Mullato;c-1332362" wrote:
"Bulldog1205;c-1332359" wrote:
"Mullato;c-1332293" wrote:
"Bulldog1205;c-1332279" wrote:
"JohnnySteelAlpha;c-1332101" wrote:
"cannon_fodder;c-1330753" wrote:
Hopefully this was unintended and unforeseen and gets resolved quickly. I can't imagine the developers would want squad arena to end up as an endless copy of Talzin / Acolyte / Zombie teams that nobody can get through.
@Kyno Anyway you can change this to the Bugs sub-forum? :-)
This is sarcasm I hope? This team will be terrible on D since any dispeller / AOE character inserted in the lineup will rip it to shreds. The tactic is a nice trick and makes for some sweet videos, but this won't be some broken mechanic people can't get around. I think it was intended and a clever little creation by the devs. There are multiple ways to counter it with ease though.
For once it’s acrually great design. Current meta teams are going to have trouble with this, because they have no way to get Acolyte out of stealth. It’s not as simple as “any dispeller/AOE character inserted into the lineup”. You need either and AOE dispel, which there aren’t many of, or HEAVY AOE damage. Acolyte heals herself on a critical hit, so you can’t just slowly chip away with AOE damage.
This means people have to use different teams to beat NS, which will shake up arena variety. This is absolutely what we need more of. Now let’s hope this new flood of characters with the new movie adds to this concept and doesn’t ruin it all with a new meta group that can beat everyone
The simple Luke L, zolo, thrawn, ben, gk squad can beat this. No need to switch anything up for it.
How are you killing Acolyte with that group? Hoping she has a gap in her stealth?
R2 burn and his aoe will eventually kill her if you just run it on auto. However she is likely to have gaps in her stealth.
R2 can not defeat her while stealthed. She heals 20% health every time she crits. If R2 was all you needed, you either got lucky and she dropped out of stealth, or you ran into an extremely weak Acolyte. Mine has 25k health, R2 can't touch her, as long as she'll stay in stealth."Mullato;c-1332362" wrote:
"Bulldog1205;c-1332359" wrote:
"Mullato;c-1332293" wrote:
"Bulldog1205;c-1332279" wrote:
"JohnnySteelAlpha;c-1332101" wrote:
"cannon_fodder;c-1330753" wrote:
Hopefully this was unintended and unforeseen and gets resolved quickly. I can't imagine the developers would want squad arena to end up as an endless copy of Talzin / Acolyte / Zombie teams that nobody can get through.
@Kyno Anyway you can change this to the Bugs sub-forum? :-)
This is sarcasm I hope? This team will be terrible on D since any dispeller / AOE character inserted in the lineup will rip it to shreds. The tactic is a nice trick and makes for some sweet videos, but this won't be some broken mechanic people can't get around. I think it was intended and a clever little creation by the devs. There are multiple ways to counter it with ease though.
For once it’s acrually great design. Current meta teams are going to have trouble with this, because they have no way to get Acolyte out of stealth. It’s not as simple as “any dispeller/AOE character inserted into the lineup”. You need either and AOE dispel, which there aren’t many of, or HEAVY AOE damage. Acolyte heals herself on a critical hit, so you can’t just slowly chip away with AOE damage.
This means people have to use different teams to beat NS, which will shake up arena variety. This is absolutely what we need more of. Now let’s hope this new flood of characters with the new movie adds to this concept and doesn’t ruin it all with a new meta group that can beat everyone
The simple Luke L, zolo, thrawn, ben, gk squad can beat this. No need to switch anything up for it.
How are you killing Acolyte with that group? Hoping she has a gap in her stealth?
R2 burn and his aoe will eventually kill her if you just run it on auto. However she is likely to have gaps in her stealth.
R2's burn is a joke for damage, it doesnt even kill my 3* zombie, how the heck do you think you are killing NSA?? Even with a debuff character you not going to kill her easily as mine has an untouched 221 speed, she will be back in stealth before you get to her. Yes they are beatable however, all of these this is all you need to kill NS is this is kittens, unless you have gone against me or the other handful of people who have always run NS you are fighting cheap imitations. Go against my GL 12 NS and tell me they are easy to beat. Lol. People seriously think because they are beating gl 9 NS that they know what it takes to beat them. Too funny."Nuriela;c-1332477" wrote:
"Mullato;c-1332362" wrote:
"Bulldog1205;c-1332359" wrote:
"Mullato;c-1332293" wrote:
"Bulldog1205;c-1332279" wrote:
"JohnnySteelAlpha;c-1332101" wrote:
"cannon_fodder;c-1330753" wrote:
Hopefully this was unintended and unforeseen and gets resolved quickly. I can't imagine the developers would want squad arena to end up as an endless copy of Talzin / Acolyte / Zombie teams that nobody can get through.
@Kyno Anyway you can change this to the Bugs sub-forum? :-)
This is sarcasm I hope? This team will be terrible on D since any dispeller / AOE character inserted in the lineup will rip it to shreds. The tactic is a nice trick and makes for some sweet videos, but this won't be some broken mechanic people can't get around. I think it was intended and a clever little creation by the devs. There are multiple ways to counter it with ease though.
For once it’s acrually great design. Current meta teams are going to have trouble with this, because they have no way to get Acolyte out of stealth. It’s not as simple as “any dispeller/AOE character inserted into the lineup”. You need either and AOE dispel, which there aren’t many of, or HEAVY AOE damage. Acolyte heals herself on a critical hit, so you can’t just slowly chip away with AOE damage.
This means people have to use different teams to beat NS, which will shake up arena variety. This is absolutely what we need more of. Now let’s hope this new flood of characters with the new movie adds to this concept and doesn’t ruin it all with a new meta group that can beat everyone
The simple Luke L, zolo, thrawn, ben, gk squad can beat this. No need to switch anything up for it.
How are you killing Acolyte with that group? Hoping she has a gap in her stealth?
R2 burn and his aoe will eventually kill her if you just run it on auto. However she is likely to have gaps in her stealth.
R2's burn is a joke for damage, it doesnt even kill my 3* zombie, how the heck do you think you are killing NSA?? Even with a debuff character you not going to kill her easily as mine has an untouched 221 speed, she will be back in stealth before you get to her. Yes they are beatable however, all of these this is all you need to kill NS is this is kittens, unless you have gone against me or the other handful of people who have always run NS you are fighting cheap imitations. Go against my GL 12 NS and tell me they are easy to beat. Lol. People seriously think because they are beating gl 9 NS that they know what it takes to beat them. Too funny.
There are definitely ways to beat them with the popular (Luke, Han, R2, Thrawn, Kenobi) team. It takes some real thought and maybe even some luck tho.
I completely agree that R2 is no threat whatsoever to NS tho.- ZaraosNew SpectatorAll you need is chaze and there both toast
- it was a g12.
https://youtu.be/wlpgDca4oig
Is that R2 instead of Ventress? O.o
Why tho..........
Idk, nightsisters are a new thing. I think people are testing comps.- I guess in theory, a fast R2 makes Acolyte stealth a more sure thing. I did once loose a fight because Acolyte just wouldn't stealth 3 turns in a row. That can be frustrating.
But Ventress gains stacking offense every time someone dies, counting resurrection assists. By the end of the battle, she's usually hitting for 40+ thousand per hit. There's really no reason to not use her.
Thanks for the video however. It's nice to see something similar to my team on defense.
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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