Forum Discussion
6 years ago
"Juzz;c-1973997" wrote:
@Woodroward
Nice output.
The only things you are missing is that you are assuming same final speed of character after equipping both sets.
As we want total damage and not only highest critical damage, the calculation is a mathematical expectation. CC*CritDmg + (1-CC)*StdDmg
As speed can vary, it will be multiplied by final speed with mods / original speed. This is because the same character being faster char will do more accumulated damage and that's what we are seeking.
In order to know the CC in with both sets do same damage we equalize the offense set with the Crit damage set.
As original speed is the same in both sides of the equation, we get:
SpeedSetOff*+ = SpeedSetCD*+
You can use this to check any different combinations of mod sets in your character, not only Offense and CD sets. Only thing you have to make sure that the first set of the equation HAS to have lower or equal final CD% than the second or you can get weird results.
The results can be:
CC<0 or CC=0
This implies second set always do more Dmg
CC>100 or CC=100
This implies the first set is always do more Dmg
0<100
This is the usual range we seek and tells us what's the CC in which both sets do same damage.(the point crossing lines in the graph)
If base+mods+lead+uniques CC of the character is higher than this number, then second set does more damage. If not, fist set is better.
(Second mod set of the equation has to have a higher or equal Crit damage for this to be true)
It is a bit more complicated than the useful simplified calcs you provided and those will do if speed do not differ much between each set of mods.
True. The formula is somewhat simplified, as I did leave out the offense on equipped gear. Mainly because people shouldn't be wasting their time trying to maximize damage on a character who isn't fully geared.
Speed isn't really part of the equation when it comes to determining if offense or crit damage is better though since it has the same impact on both crit damage and offense and can therefore be simplified out.
Unless you are saying one set has more speed than the other, in which case you are no longer comparing on the basis of set type. Most characters you are maximizing damage on don't care about speed at all (Chewie, Resistance Trooper, Raid Han, JKA) so including it is actually misleading for most situations we want to bother to do this. We want the largest damage numbers we can get here, not the most "damage over time".
If we were talking about a character where the speed actually mattered, then the one with significantly greater speed will be better. You shouldn't ever need to include speed to determine which set is better.
So my formula is pretty much all you should ever need if you actually have a crit damage set and offense set close enough to compare. If one has way more offense secondaries than the other, it will be better. The only thing that always should be checked on the character to determine which is better is the crit damage before set. If it gets too high then offense will always be better.
Also my calculations are based on % damage difference, not total damage. Very useful because it allows me to not have to do complicated irritating things like adding up non-crit damage and crit damage for each set (huge waste of time). The non crit damage portion of crit damage's damage is included by dividing one by the other as a % which is the necessary cc to have that level of crit damage. As far as offense set goes it increase the damage the same % whether or not it is a crit.
So thanks for your input, but my formulas is as complete as need be for any scenario where a formula is actually warranted. Including the things you brought up would greatly increase how messy and complicated the formula is while having an almost infinitesimal impact on the accuracy or usefulness of the equation and, as far as including speed goes, could actually make the formula less useful for most scenarios where pulling out a formula is worthwhile.
Realistically, unless your crit damage and offense sets are pretty similar, whichever set you have that has better offense and/or cc secondaries will hit harder. The only time to ever pull out this formula is if the 2 sets are pretty even in general. (comparable offense, cc, speed, etc)
In other words, it's worth it to pull out the formula to answer the question: Is crit damage or offense better here? or: Which mod set has the most potential for my character? but not to answer the question: Which of my mod sets are better?
The one with more offense, cc (and speed if it matters) will be the better one.
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