Forum Discussion
7 years ago
"Dwinkelm;c-1480732" wrote:
However, I have a guildmate who believes speed (as always) is king. More attacks = more stacks, and eventually the stacks will overcome any initial gains. I'm not sure about this, I think doing heavier hits earlier in a match is more beneficial, and there are lots of ways to get extra attacks early instead of utilizing speed (FOO Marching Orders, sfFOTP assist, phazma leadership price, Kylo/FOST TM gain).
Speed is always nice, but unlikely to increase his health more than more speed since the stacks aren't added to the base. If they were, then your guildmate would be correct.
Let's say your FOE is a 220 speed (+109) at 40k health or you could get him to a 240 sped at 38k health. the 240 speed is going to take 240/220 = 1.09 turns for every turn the 220 speed guy goes, but will only get 3.8k health instead of 4k. 200/4000 = 5%
So after 109 turns, the 9% faster guy will have 414,200 max health gained. the other guy will have gained 400k max health.
Basically, as long as the %speed increase is more than the %health decrease, speed will produce larger health stacks in the long run, but only after a period of time where it actually gets one full turn ahead of the slower version of itself (which would happen after 12 turns in the scenario I described, that's a lot of turns). Until then the more health will have bigger health.
About SWGOH Strategy & Tips
Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
22,730 PostsLatest Activity: 2 days agoRelated Posts
Recent Discussions
- 2 days ago
- 2 days ago
- 9 days ago