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olddumper's avatar
9 years ago

People judged the empire pass too quickly.

Thrawn is doing serious work in arena. The 3 teams on my shard that added him are holding much better. 2 are empire heavy squads. His AI is actually not bad at all especially if you have him modded correctly. I've made it to payout each of the last 4 days without using a battle to stay top 5 at the start of my payout hour. This is with a g9 Thrawn. I think we are in for a round 2 of bring back Palp threads except this time it's Thrawn.

66 Replies

  • "GoodyearStrikesBack;c-1148824" wrote:
    I don't think anyone judged the pass too soon. I see thrawn in my arena, and he's not on empire teams. Hes on chaze/GK teams. Thrawn should lose 20% of his stats for every rebel ally. He isn't here to destroy chaze, he's here to join them. All thrawn does is provide them yet another way to keep their DN alive to destroy you.

    Most of the thrawns I am seeing are behind another lead that isn't empire. So someone has a young easy shard. But throwing thrawn on an empire team isn't fixing anything. Not to mention the mass rise in Zqgj teams I am seeing now. So much for empire pass.

    Agreed!!

    Besides, Thrawn leadership is to counter empire it self, since it gains TM when suffer a debuff, this is so wrong!! It should gain whenever an enemy clean or trigger tenacity up, it's backwards. It's simple bad design or they made him weak against rebels on purpose, wich is the most probable idea.

    Not to mention Thrawn is broke, at the start still use his basic instead of special attack, it's an insult!

    Empire pass was average. U can beat the current meta with empire squad, maybe yes, but you need them fully maxed+zeta, count on good rng so with luck will be manageable. On the other hand, rebel squad players continues to just click auto play and wait for the slaughter.
  • "SpeedRacer;c-1149021" wrote:
    "GoodyearStrikesBack;c-1148824" wrote:
    I don't think anyone judged the pass too soon. I see thrawn in my arena, and he's not on empire teams. Hes on chaze/GK teams. Thrawn should lose 20% of his stats for every rebel ally. He isn't here to destroy chaze, he's here to join them. All thrawn does is provide them yet another way to keep their DN alive to destroy you.

    Most of the thrawns I am seeing are behind another lead that isn't empire. So someone has a young easy shard. But throwing thrawn on an empire team isn't fixing anything. Not to mention the mass rise in Zqgj teams I am seeing now. So much for empire pass.

    Agreed!!

    Besides, Thrawn leadership is to counter empire it self, since it gains TM when suffer a debuff, this is so wrong!! It should gain whenever an enemy clean or trigger tenacity up, it's backwards. It's simple bad design or they made him weak against rebels on purpose, wich is the most probable idea.

    Empire pass was average. U can beat the current meta with empire squad, maybe yes, but you need them fully maxed+zeta, count on good rng so with luck will be manageable. On the other hand, rebel squad players continues to just click auto play and wait for the slaughter.


    This is so incorrect it's sad. I can auto any triple cleanse squad with my empire team and only lose a toon if it doesn't kill Dn soon enough. With manual play I can finish full protection. This is with a Tarkin lead too so it's not like I'm just protection healing in garbage time.
  • "Syrath;c-1148835" wrote:
    "JohnnySteelAlpha;c-1148740" wrote:
    "Bulldog1205;c-1148699" wrote:
    But the question then is why is nobody using it? I think the answer is accessibility, not quality. I would rather be using an empire team right now. The reason I'm not is because I don't have one yet. The meta will slowly shift as people get these new characters (many of which are very difficult to acquire). Newer players will chase empire first now as much as they will chase rebels. It just needs time to balance out a little bit.


    That's a huge part of it. Massive transitions in teams takes time. Except for maybe GK - and he's not optimal even - the move to a DS / Thrawn team from a LS GK / Chaze / R2 / Rex, etc squad takes time and resources due to being totally different heroes. Veteran shards where players have resources and can move fairly quick will see it and have been seeing the shift. Right now my top 20 consists of the following leads:

    1. Jinn
    2. Tarkin (prior: Rex)
    3. DV (prior: Rex)
    4. DV (prior: GK / DN in a Chaze / R2 comp)
    5. DV (prior: GK / DN in a Chaze / R2 comp)
    6. Rex
    7. Tarkin (prior: GK / DN in a Chaze / R2 comp)
    8. Rex
    9. Thrawn
    10. Rex (classic 3x cleanse no R2)
    11. DV
    12. Jinn
    13. GK (Chaze / R2/ DN)
    14. Rex (classic 3x cleanse no R2)
    15. Rex (classic 3x cleanse no R2)
    16. DN
    17. Rex
    18. GK
    19. Rex (Chaze / R2 / DN)
    20. Rex (classic 3x cleanse no R2)

    Now, there's still a good number of Chaze and Rex leads there, but notice how they are pushed more to the 11-20 rather than in the top 10 and especially 5. There's actually only ONE Chaze combo currently being used in the top 10 at all and it's at 10. In the parenthesis above for the top 10 I put what some of players in the top 10 ran prior to the DS shift that started happening a bit before Thrawn was released. 3 Gk / Chaze / R2 teams switched and 2 other Rex led teams switched as well. In the 11-20 section the parenthesis note what the squad is currently for context.

    The last shift this stark in contrast was when Rex / Cleanse pushed out Maul. I doubt most shards will get to this point ever though. You need multiple veteran players that have roster flexibility to move a shard like that. If only 1 or 2 guys switch and the rest camp on the same team, it's status quo - but when you get 4/5+ people radically changing team comp and it gives others problems, then they too have to look at switching in order to get results.

    I'll also add, Thrawn is being used in the rank 2, 3, 4, 7, 8, and 9 squads above (so he's in one Rex team even).

    Really this is what good balance looks like. Light side v Dark side is darn near parity and you can use multiple versions of toons in those factions to get there.

    Thrawn is a stud. Tarkin is a stud. DV / SA / DN are awesome. Jedi are great. Rex is still good. Chaze is still great. Shore is solid now. TFP and RG can even get some run. Have at it in arena folks.


    I just want to point out you crafted an argument when you took a ranking that fits your argument. Really how many of those Rex teams move from 15 to 1 at their payout pushing the other teams down? Unless your are saying those teams cannot move up to rank at payout? Otherwise what's the point of taking this snap shot then crafting a large statement around the rank at that time? It's always changing hour to hour I am sure there's an hour where more Rex leads are in the top 10 pushing other down. IDK I don't understand the point of it this is why the meta report is useful it isn't a snap shot in 1 payout time. It would be nice to have our shards 24 hour pay out ranking the top 5 every hour that would provide some actual value.


    The gg meta report is a nice view of the broader playing base, but it's really bad for assessing trends at the extreme of the 1% meta. The Rex shift and annihilation of Maul happened on my shard about 6-8 weeks before it really started moving on gg. Reason is I'm on an active Nov '15 shard where vets have deep rosters, zetas stocked up, omegas, etc. and crystals and can adjust pretty quick.

    Also, I didn't construct that argument based on a cherry-picked snapshot - it's been consistently that way for days now. Note that my main argument was a SHIFT...top players that used to use Rex / Chaze teams switched because the DV / Tarkin / Thrawn included versions were better on O and on D. I included data of the top players and what they used to run. So it wasn't just random that it ended up this way, it's this way because the players that compete and stay in the top 10/15 got rid of Chaze / Rex teams in favor of better performing teams.

    However many hours later, my top 10 is now:

    1. DV
    2. Rex
    3. Tarkin
    4. Jinn
    5. Thrawn
    6. Tarkin
    7. DV
    8. DV
    9. Rex
    10. Rex

    The 10 and the 2 squad are Chaze / Rex / GK / DN classic cleanse squads.

    DS / Empire teams are modestly better than Rex / Chaze squads at this time.
  • "Olddumper;d-118176" wrote:
    Thrawn is doing serious work in arena. The 3 teams on my shard that added him are holding much better. 2 are empire heavy squads. His AI is actually not bad at all especially if you have him modded correctly. I've made it to payout each of the last 4 days without using a battle to stay top 5 at the start of my payout hour. This is with a g9 Thrawn. I think we are in for a round 2 of bring back Palp threads except this time it's Thrawn.


    Are imperial troopers and Tarkin being used? @Olddumper
  • "NukinFTW;c-1150082" wrote:
    "Olddumper;d-118176" wrote:
    Thrawn is doing serious work in arena. The 3 teams on my shard that added him are holding much better. 2 are empire heavy squads. His AI is actually not bad at all especially if you have him modded correctly. I've made it to payout each of the last 4 days without using a battle to stay top 5 at the start of my payout hour. This is with a g9 Thrawn. I think we are in for a round 2 of bring back Palp threads except this time it's Thrawn.


    Are imperial troopers and Tarkin being used? @Olddumper


    Not yet seeing as troopers have been a black sheep for quite awhile it may take some time. Our resident whale which has all the troopers by default of having every toon is running Thrawn though with 2 troopers and he may add a third.
  • I still feel strongly that Tarkin is not all that great but I misjudged Thrawn for sure, he's turning out to be stronger than originally thought. I keep seeing remarks about Vader squads but I have yet to see any to be honest. What are people seeing in-terms of Vader squads. I imagine it's something like Vader, SA, DN, Thrawn, GK?

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