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8 years ago
@Iceih_SWG That's a pretty good rule of thumb, I like it.
@Coolnessda If you want to be sure that you're getting the best results, you should check the base value (before mods) of the stat that you're trying to improve relative to the percentage increase that your mod is offering. For example, if one of my characters has a pre-mod 'Physical Damage' value of 2500. Then generally I can expect a mod that provides a 1% increase in Offense to bring my power rating to around 2525 (*2500 + 25). Currently I have a mod that provides me with a flat 150 increase to offense. That would bring that characters power rating to 2650. To get comparable results on that character from a percentage value, it would have to be an increase of 6% or higher. Percentage values are calculated off of the base value of a stat (*the value before mods).
@Coolnessda If you want to be sure that you're getting the best results, you should check the base value (before mods) of the stat that you're trying to improve relative to the percentage increase that your mod is offering. For example, if one of my characters has a pre-mod 'Physical Damage' value of 2500. Then generally I can expect a mod that provides a 1% increase in Offense to bring my power rating to around 2525 (*2500 + 25). Currently I have a mod that provides me with a flat 150 increase to offense. That would bring that characters power rating to 2650. To get comparable results on that character from a percentage value, it would have to be an increase of 6% or higher. Percentage values are calculated off of the base value of a stat (*the value before mods).
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