Forum Discussion
9 years ago
I like your lineup but it needs to have its endgame. As you progress towards #1 it's fine. Once you hit the top ten everything changes. Nebit is great earlier but lacks the damage, can get dispelled easy, and can't dispel people's 230+ speed St Han which will wreck your team. B2 is far more useful and if you mod it correctly will deal 6-7k damage a crit.
Your team might want to be:
Hk-47 lead
Jawa Engineer
B2
Ig:88
Now for that fifth 'cog' to make the gears spin. If you need to kill an character immediately like Rex or Wedge, drop B2 and use Hk, 88, 86, GG, JE. This guarantees a high-damage assault on a single character and an AoE set to kill them off. It may even ability block tanks and Lando.
If you're faced with a tank team with RG, Sun Fa, St Han, etc, you'll want Hk, 88, B2, JE, and Ig100. No, seriously. A maxed ig100 is stronger than 88. He will lay down 10k crits damage and go up to 3 times in a row with his counters feeding his TM. And he can solo Fives, Sun fac, and other tanky toons that you end up dealing with in the last moments.
That leaves GG. He has great damage but you'll never use his leader PvP. His AoE isnt as effective as IG100's either, TM reduction is waaaay more important than healing immunity and can actually keep Biggs and Rex from firing off even AFTER they've reached full TM and are awaiting their turn to blast you. All GG has going for him is his damage and....the taunt ability. If GG and 100 are left for last, which is a possibility, you are going to slaughter your opponent. The 100 counters feed tm, lay down offense down for two turns, power his AoE every other turn which makes him take yet an extra turn. It's game over then. But that's highly situational.
Chief nibbles can be used when you don't have a tank to deal with and you don't need to gun down a key AoE member of the opponent's team. Which unfortunately is the meta...so...yeah. Your droids will be dead and Nibbles will be alive and left for last.
Something else to take note, people using Wiggas use Raid Han to blast your JE and destroy you with Aoe and Palpy stuns. There's only one good way around this and that's dumping a tenacity cross, tenacity mods with tenacity up secondaries on them. The highest I've had JE's tenacity up is 70% and he resists every other match. Granted his potency is only at 60% and get resisted all the time. How? Dunno, something is broken tho because the raid Hans I fight usually aren't modded for potency at all with just 20% yet never get resisted. Also Raid Han has been patched to shoot whoever has the highest speed apparently because he shoots JE every single battle when I'm on offense.
Your team might want to be:
Hk-47 lead
Jawa Engineer
B2
Ig:88
Now for that fifth 'cog' to make the gears spin. If you need to kill an character immediately like Rex or Wedge, drop B2 and use Hk, 88, 86, GG, JE. This guarantees a high-damage assault on a single character and an AoE set to kill them off. It may even ability block tanks and Lando.
If you're faced with a tank team with RG, Sun Fa, St Han, etc, you'll want Hk, 88, B2, JE, and Ig100. No, seriously. A maxed ig100 is stronger than 88. He will lay down 10k crits damage and go up to 3 times in a row with his counters feeding his TM. And he can solo Fives, Sun fac, and other tanky toons that you end up dealing with in the last moments.
That leaves GG. He has great damage but you'll never use his leader PvP. His AoE isnt as effective as IG100's either, TM reduction is waaaay more important than healing immunity and can actually keep Biggs and Rex from firing off even AFTER they've reached full TM and are awaiting their turn to blast you. All GG has going for him is his damage and....the taunt ability. If GG and 100 are left for last, which is a possibility, you are going to slaughter your opponent. The 100 counters feed tm, lay down offense down for two turns, power his AoE every other turn which makes him take yet an extra turn. It's game over then. But that's highly situational.
Chief nibbles can be used when you don't have a tank to deal with and you don't need to gun down a key AoE member of the opponent's team. Which unfortunately is the meta...so...yeah. Your droids will be dead and Nibbles will be alive and left for last.
Something else to take note, people using Wiggas use Raid Han to blast your JE and destroy you with Aoe and Palpy stuns. There's only one good way around this and that's dumping a tenacity cross, tenacity mods with tenacity up secondaries on them. The highest I've had JE's tenacity up is 70% and he resists every other match. Granted his potency is only at 60% and get resisted all the time. How? Dunno, something is broken tho because the raid Hans I fight usually aren't modded for potency at all with just 20% yet never get resisted. Also Raid Han has been patched to shoot whoever has the highest speed apparently because he shoots JE every single battle when I'm on offense.
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Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.
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