Forum Discussion

samurhaj's avatar
5 years ago

Please teach me to understand swgoh math

Im running:
Cls lead
Chewbacca
Han Solo
Cpo & chewie
R2d2

Can someone competent please show me how would the offense health and protection stats look like at the start of battle when:
All skills are zetaed
All characters have 100 offense hp and protection (for simplier math)
With explanation if possible.
  • scuba75's avatar
    scuba75
    Rising Traveler
    "Rokaryn_Mazel;c-2192720" wrote:
    "Mephisto_style;c-2189430" wrote:
    "scuba;c-2189398" wrote:
    "Mephisto_style;c-2189396" wrote:
    Han's damage output might be a good benchmark to test this


    Damage is always hard to test because of variance.


    Just take the average of 20 crits, which from my Han is every 1. The variance will be smoothed in a higher n average.


    Best way to test stat sharing, if it includes health, is EP in GW. I you put EP on a team and make him fastest, you can use his 5% health to everyone ability to measure toons exact health under different effects and orders of operation.



    Yep, I normally use hoda, but either work very well
  • "scuba;c-2189324" wrote:
    "Kyno;c-2189320" wrote:
    "Samurhaj;c-2189263" wrote:
    "Kyno;c-2189257" wrote:
    I'm not sure if the above is true, but the order doesnt matter. As far as I know, no skills are calculated off anything but the base stats

    Base stats are your characters stats with mods included.

    Total stat at the beginning of a battle = base stat + (base stat × unique) + (base stat × leader ability) + ...... ext.


    "Mephisto_style;c-2189260" wrote:
    "Kyno;c-2189257" wrote:
    I'm not sure if the above is true, but the order doesnt matter. As far as I know, no skills are calculated off anything but the base stats

    Base stats are your characters stats with mods included.

    Total stat at the beginning of a battle = base stat + (base stat × unique) + (base stat × leader ability) + ...... ext.


    I believe in another thread someone tried to show some evidence of this over the past 6 weeks. I didn't walk away convinced.


    Well if the screenshoty are not edited then turn order must matter. Why there is no official statement for such important things?


    I just meant the order towards stat calculations shouldn't matter.

    Yes position in team position matters in things like mass attack/assists.



    Animation speed matters more than position in mass attacks.
    Example:
    It doesn't matter where you place R2, he will most likely be the last to land his attack in a mass attack call.


    I know this is an old thread, but this is the only example of the comment I could find. Has CG ever said anything about animation speed vs slot order? I know they have made comments about the effects of slot placement. I have also had people swear up and down that animation speed makes a difference and showed screen shots to prove it. The problem is the visuals don't necessarily have to line up with the calculations. The evidence presented always relies on screenshots. Has CG ever made a comment on it? I don't trust the visuals since the animation is an output of the calculations already run and shouldn't be an additional input. What you see on the screen should be the result of the AI numbers crunching after you press a button. This is one of those things I would really like CG to weigh in on one day in the same way they weighed in or slot placement.