Forum Discussion
6 years ago
Start with: Remove "can't be resisted" from the game. Remove "can't be evaded" from the game.
Now we have some options when being slower.
Follow up with: Change tenacity up to be just that (instead of immunity). Implement diminish returns on debuffs. Possibly even on buffs.
Now we have removed a lot of loops and permanent stun locks. All that's left to look at is loops due to resists which might be a mechanic that also needs to go for a healthy game.
Now we have some options when being slower.
Follow up with: Change tenacity up to be just that (instead of immunity). Implement diminish returns on debuffs. Possibly even on buffs.
Now we have removed a lot of loops and permanent stun locks. All that's left to look at is loops due to resists which might be a mechanic that also needs to go for a healthy game.
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