6 years ago
Proper modding strategy. Maximize your gains from mods!
This is not a thread to explain what the best mods are for certain characters, this will explain the best mods in general by comparing the sources we have.
First let's get to the theory. For each stat there are up to 4 different ways to increase it through mods: Set, Primary Stat, % Secondary, Flat Secondary.
For our purposes, we need to set a value to each of these that correlates with the others. The most common theme is the set=primary=secondary. So this is the baseline. Now this obviously isn't always the case, and that's exactly the point of what we're examining here.
When something has a higher value than the others, that is the source we wish to pursue it from. When something has a lesser value than the others, that is the source we wish to avoid it from if possible.
So to begin with I'm going to put up a chart showing the maximum values for stats in each of the critical areas.
Now as for whether or not flat or %secondaries are better, it has to be taken on a case by case basis, but I will say that with G13, %secondaries tend to rule the day. That being said we will mainly be comparing % since that's what most primaries and sets are anyway.
So, some analysis. We can see that Defense has a higher % for the set, but Primary and secondary are about equal. If I was trying to reach a certain amount of defense I would attempt to increase it first with the set, then with the secondary, and the primary would be my last resort.
The reasoning is taking the boosted stat source first at all costs, and if a primary and secondary are equal, I want to save that primary slot for a boosted primary if possible.
Speed can only get up to 19 from the set bonus so obviously we would prefer primaries and secondaries over speed sets if possible.
Offense is a 4 piece set so we halve it's value. It has a value of 7.5 compared to 8.5 primary, and 8.46 secondary. We can see that the secondary takes priority here followed by the primary, and then the set itself would be a last resort since it has a decreased relative value.
Protection gets better gains from primaries than Secondaries (going by % still of course)
Tenacity and Potency both have the same priority order: Primary>Set>Secondary.
Crit Chance is interesting. Primary is best, then secondary and then set. The Crit Chance set bonus is actually pretty much garbage compared to the other sources of it.
Crit Damage has only 2 sources and the triangle is better than the set.
Health. The primary is the best, which is surprising since it is available in so many slots. It's also interesting that the secondary actually gets higher than the set bonus.
So We have 4 poor sets (speed, offense, Health, Crit Chance), 3 mediocre sets (Tenacity, Potency, Crit Damage) and 1 good set (defense) when we compare them with other modding sources.
Then we have amazing primaries (health, Tenacity, Potency, Protection, Crit Chance, Crit Damage) and mediocre primaries (Offense, Speed, Defense)
Finally we have good secondaries (Defense, Speed, Offense, Potency, Crit Chance, Health) and mediocre secondaries (Prot, Tenacity)
So in comparing all these we can see which areas we should prioritize getting which stats to maximize our potential.
First let's get to the theory. For each stat there are up to 4 different ways to increase it through mods: Set, Primary Stat, % Secondary, Flat Secondary.
For our purposes, we need to set a value to each of these that correlates with the others. The most common theme is the set=primary=secondary. So this is the baseline. Now this obviously isn't always the case, and that's exactly the point of what we're examining here.
When something has a higher value than the others, that is the source we wish to pursue it from. When something has a lesser value than the others, that is the source we wish to avoid it from if possible.
So to begin with I'm going to put up a chart showing the maximum values for stats in each of the critical areas.
Now as for whether or not flat or %secondaries are better, it has to be taken on a case by case basis, but I will say that with G13, %secondaries tend to rule the day. That being said we will mainly be comparing % since that's what most primaries and sets are anyway.
So, some analysis. We can see that Defense has a higher % for the set, but Primary and secondary are about equal. If I was trying to reach a certain amount of defense I would attempt to increase it first with the set, then with the secondary, and the primary would be my last resort.
The reasoning is taking the boosted stat source first at all costs, and if a primary and secondary are equal, I want to save that primary slot for a boosted primary if possible.
Speed can only get up to 19 from the set bonus so obviously we would prefer primaries and secondaries over speed sets if possible.
Offense is a 4 piece set so we halve it's value. It has a value of 7.5 compared to 8.5 primary, and 8.46 secondary. We can see that the secondary takes priority here followed by the primary, and then the set itself would be a last resort since it has a decreased relative value.
Protection gets better gains from primaries than Secondaries (going by % still of course)
Tenacity and Potency both have the same priority order: Primary>Set>Secondary.
Crit Chance is interesting. Primary is best, then secondary and then set. The Crit Chance set bonus is actually pretty much garbage compared to the other sources of it.
Crit Damage has only 2 sources and the triangle is better than the set.
Health. The primary is the best, which is surprising since it is available in so many slots. It's also interesting that the secondary actually gets higher than the set bonus.
So We have 4 poor sets (speed, offense, Health, Crit Chance), 3 mediocre sets (Tenacity, Potency, Crit Damage) and 1 good set (defense) when we compare them with other modding sources.
Then we have amazing primaries (health, Tenacity, Potency, Protection, Crit Chance, Crit Damage) and mediocre primaries (Offense, Speed, Defense)
Finally we have good secondaries (Defense, Speed, Offense, Potency, Crit Chance, Health) and mediocre secondaries (Prot, Tenacity)
So in comparing all these we can see which areas we should prioritize getting which stats to maximize our potential.