"LeoRavus;461227" wrote:
How do they not buff each other? JE gives Poggle critical chance up. Poggle gives JE offense up (not that it matters with JE's crap basic) then speed up on the droids after JE's turn meter boost.
A taunter is a better choice but I'm still not seeing why Poggle is so horrible.
Poggle + JE is bad because in this team Poggle is the slowest toon. Without JE, Poggle goes first and buffs your droids then they attack. With JE, JE buffs and gives tm to droids, then the droids go (those with AOE-attack actually go twice) and only then (after you dealt a huge part of your damage) Poggle can give offence up. And then your opponent takes his turn. Once your initial burst is over you either need to have killed opponent's biggest threats or you need someone to taunt and draw damage (or stuns) away from your droids. That is much more important than a buff that is only good for your next turn.
Interestingly, I found that this to be different in raids. Depending on RNG and cooldowns, Poggle and JE can be useful together. This is mainly because the Rancor is slower than most arena teams and you don't need to use JE's special first. Also the fight takes much longer.
Edit: Oh, and concerning the overnight drop. I usually drop to ranks 10-15 overnight. It improved a lot when I swapped out G8 Han for G8 RG (about 10 places less). My team is G8 HK, G8 RG, G9 JE (6*), G9 IG86 (d*mn those Nubian disks) and G10 88. I actually have a furnace laid back for 86 but can't seem to get the right loot. Most of my guild currency goes towards JE shards.