Forum Discussion
- Fun fact:
Frenzy text: "unit gains 100% turn meter"
Frenzy mechanic: add 100% turn meter to unit, subtract 1% from all other units
Frenzy behavior: unit gets bonus turn
Masterstroke text: "gains an immediate bonus turn"
Masterstroke mechanic: add 100% turn meter to unit
Masterstroke behavior: unit may get a bonus turn if no other units are at 100% TM or if the unit winds a coin toss against other units at 100% TM - I run sep droids in arena and I can confirm that as many times as masterstroke has given my B2 100% TM, it’s never gone before Yoda’s bonus turn. WAI.
"Waqui;c-1928948" wrote:
"jhbuchholz;c-1928802" wrote:
"DuneFlint;c-1928797" wrote:
It's not gmy's master strike, but thrawns mechanics on gg don't specify the target is guranteed the next turn.
But according to the dev post it is.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/179554/content-update-8-22-2018
I'm aware of that (wasn't aware there was a dev post on GMY) and now I think we're having a circular conversation. Have to read ability... mechanics... dev posts... blah blah blah.
... or you could read my replies to you, do a couple of tests in-game and see if I'm right or not.
?♂️
I don't think you could have missed the point more. I'm not arguing with how it works. I don't care if you're right or wrong. My point is, as a new person picking up the game today, there is no way in game to know that "bonus turn", "immediate bonus turn", and "100% TM" aren't all the same.
I guess the best solution is to change all of the ability description to, "good ask Waquai, he participated in the discussions."
Also, this is a crap answer that further proves my point:"Waqui;c-1928946" wrote:
Feel free to test it yourself.
You shouldn't have to test a stand alone ability. This says enough about the poor description writing in game.- It is pure RNG if both are 100% TM. It works just like Home One’s ultimate buff. If an enemy ship hits 100% TM during your fleet’s bonus turns from the buff, the opposing ship can go first. If it’s a mirror match and the enemy Ackbar gets to pop off their ultimate right after you apply it to your fleet, the enemy team can destroy your fleet or rob your TM due to RNG. GMY is same concept.
"jhbuchholz;c-1928300" wrote:
Fun fact:
Frenzy text: "unit gains 100% turn meter"
Frenzy mechanic: add 100% turn meter to unit, subtract 1% from all other units
Frenzy behavior: unit gets bonus turn
Masterstroke text: "gains an immediate bonus turn"
Masterstroke mechanic: add 100% turn meter to unit
Masterstroke behavior: unit may get a bonus turn if no other units are at 100% TM or if the unit winds a coin toss against other units at 100% TM
So GMY "gains an immediate bonus turn" but it's not always immediate in gameplay. They should make it work like the frenzy mechanic or use accurate wording.- It is still the most hilariously named ability in the game.
- @Finch1221 and @USAFmedic129 :
I'm afraid, you are both wrong. Other characters are not supposed to be able to perform any actions in between GMY's Master Stroke and his immediate bonus turn. GMY is guaranteed to perform the next action even if other characters are also at 100% after he received his immediate bonus turn. "Waqui;c-1928698" wrote:
Finch1221 and USAFmedic129 :
I'm afraid, you are both wrong. Other characters are not supposed to be able to perform any actions in between GMY's Master Stroke and his immediate bonus turn. GMY is guaranteed to perform his immediate bonus turn first even if other characters are also at 100%.
I'll admit, reading the mechanics isn't always easy but I didn't see any such guarantee in there. Can you point out out for me?"jhbuchholz;c-1928300" wrote:
Masterstroke text: "gains an immediate bonus turn"
Masterstroke mechanic: add 100% turn meter to unit
Masterstroke behavior: unit may get a bonus turn if no other units are at 100% TM or if the unit winds a coin toss against other units at 100% TM
A few corrections and additions:
Getting a bonus turn and getting 100% bonus turn meter is the same thing - only difference is (apparently) that the bonus turn can't be prevented by daze, shock etc. while getting 100% bonus TM can.
Han Solo is not guaranteed to go first after he received his bonus turn, whereas GMY is guaranteed to go first after receiving his immediate bonus turn."Waqui;c-1928711" wrote:
"jhbuchholz;c-1928300" wrote:
Masterstroke text: "gains an immediate bonus turn"
Masterstroke mechanic: add 100% turn meter to unit
Masterstroke behavior: unit may get a bonus turn if no other units are at 100% TM or if the unit winds a coin toss against other units at 100% TM
A few corrections and additions:
Getting a bonus turn and getting 100% bonus turn meter is the same thing - only difference is (apparently) that the bonus turn can't be prevented by daze, shock etc. while getting 100% bonus TM can.
Han Solo is not guaranteed to go first after he received his bonus turn, whereas GMY is guaranteed to go first after receiving his immediate bonus turn.
Care to back that up with examples of the mechanics? Last I looked getting a bonus turn and getting 100% bonus turn meter was not always the same thing and I demonstrated it above by showing the actual mechanics. I may be wrong and I'd like you to show me of I am so I can better understand the mechanics.
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