Forum Discussion
9 Replies
- Seriously! I've been going to that awesome page forever!
- This one?
http://apps.crouchingrancor.com/Mods/Advisor "ChristophIV;c-1232701" wrote:
This one?
http://apps.crouchingrancor.com/Mods/Advisor
There was a guide here on the forums that gave general mod advice (i.e. give this character potency and speed, give that one offense and critical damage, etc.). However, it seems to have been taken down.
Here is the old link to it: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/64603/how-to-mod-any-every-character/p1- AbC9708a83273838 years agoNew NoviceIt's gone, I used it frequently and now activated my last 3 old charaters and need the guide to start to mod them....weird
- I found a version on the way back time machine. Apologies for it's roughness (when I get chance, I'll clean it up a little).
All credit to Zombie961 the OP.
Zombie961
Zombie961
1016 POSTS MEMBER August 27, 2016 7:58PM edited March 10
A guide on the ideal (my ideal) way to mod each character and why, mainly focusing on 2 set bonus stats per character
Aayla Secura:
Spoiler
Crit chance and speed, once her unique hits level 5 it gains the effect to stun a target on a crit. So chance to make it happen more often and speed to maximize stuns
Admiral Ackbar:
Spoiler
Speed and health/tenacity, speed so he can spam his cleanse and tactical genius and health to keep him alive longer, although tenacity could also be useful to help make sure he doesn't get ability blocked and/or stunned
Ahsoka Tano:
Spoiler
Health and speed, health because her attack's bonus effects heal based on her max health which helps her and her team. In addition her unique gives her +45% max health which is applied after mods, and speed to make up for her low speed and help healing often
Asajj Ventress:
Spoiler
Potency and speed, with her being one of the few characters with a stun on their basic, it should be no brainier to give her potency since hers only goes to 10%. And speed to make sure the enemy is cleansed and stunned at all times
B2 Super Battle Droid:
Spoiler
Crit chance/tenacity and offense/crit damage, crit chance to increase damage but if under a HK/Nebit lead I'd swap to tenacity and offense to crit damage to ensure he isn't stunned or shocked and maximize damage
Barriss Offee:
Spoiler
Health and speed, health to since her abilities are based on her max health so more heals all around and speed so she can spam her cleansing unique
Baze Malbus:
Spoiler
Health and speed, health for more from his unique, general tanking, and speed to dispel enemies
Biggs Darklighter:
Spoiler
Health and crit damage, health to allow him to survive crits to trigger his unique and more gain from wedge lead and crit damage to maximize damage since he's critically based
Bistan:
Spoiler
Speed and health, speed to spam frenzy and gunner tactics and crit damage to maximize damage
Boba Fett:
Spoiler
Potency and health, land his debuffs for speed boost (assuming he’s lead) and “Make Boba Tank Again”
Cad Bane:
Spoiler
Speed and health, speed to make him an active attacker and health to keep him alive (crit stats are also good)
Captain Phasma:
Spoiler
Speed and health, speed so she can open with victory march, and health to stay alive
Cassian Andor:
Spoiler
Potency and speed, potency to land all the debuffs he has and then speed to spam it and crippling shot
CC-Cody:
Spoiler
Crit chance and defense/speed, crit to land his stun and reduce 212th’s cooldown and defense to stack with his up to 240% defence from leader, if he's not leader than speed
Chief Chirpa:
Spoiler
Speed and tenacity, speed so he can his heal and call assists and tenacity to make sure he isn't ability blocked
Chief Nebit:
Spoiler
Health and speed, health to help the protection bonus he grants as it's based on his max health so more to give, and speed so he can spam his abilities
Chirrut Îmwe:
Spoiler
Speed and tenacity, speed to spam cleanses and heal granting and tenacity to make sure he isn't stunned and/or ability blocked
Chopper:
Spoiler
Health and speed, health to help his unqiue and his taunting, and speed to taunt early, dispel, and help allies
Clone Sergeant:
Spoiler
Defense and crit chance/damage, defence to add to his large armor and crit chance since his basic gives him 50% turn meter on one, however if he's on a clone team crit damage
Chewbacca:
Spoiler
Health and speed, health since he gets health up and heals 40% of his total and speed to taunt more often
Coruscant Police:
Spoiler
Potency and speed, similar to asajj he has a stun on his basic though this one is more reliable and he gains 20% turn meter when he debuffs
Count Dooku:
Spoiler
Health and speed, health to allow more counters and speed since he has fallen down the speed ladder recently
CT Echo:
Spoiler
Crit chance and health, chance so when he gets called on assists he'll be doing even more, helping with the 212th’s cooldown, and health to keep him alive so his team can make use of By the Books
CT Fives:
Spoiler
Tenacity and health, tenacity to prevent getting stunned/dazed and health to keep him alive and make use of his 15% health steal
CT Rex:
Spoiler
Speed and health, speed so he can tenacity up immediately and health to keep spamming
Darth Maul:
Spoiler
Speed and health, help his abysmal base stats and get more from his unique
Darth Nihilus:
Spoiler
Speed and tenacity, speed to constantly dispel and OHKO and tenacity to prevent abilty block
Darth Sidious:
Spoiler
Crit chance and potency, help him kill faster, giving him turn meter, and potency to give him more health (zeta) and land the debuffs
Darth Vader:
Spoiler
Speed and potency, speed to shorten the gap between force crushes and potency to land said debuffs regardless of palpatine lead or not
Dathcha:
Spoiler
Potency and crit damage/speed, potency so he can land his ability blocks and stuns and crit damage to amplify his unique, though if not under a Nebit lead swap for speed
Deathtrooper:
Spoiler
Crit chance and speed, chance to give himself and Krennic more healing and speed to be deathmarking, dispelling, and dazing as much as possible
Dengar:
Spoiler
Speed and crit chance, speed to let him go more often and crit chance to make mini mine mayhem more likely to get those 3 crits needed
Director Krennic:
Spoiler
Crit chance and speed/crit damage, Crit chance to maximize the effect of his leader (even if not leader good for damage) and speed to maximize debuffing
Eeth Koth:
Spoiler
Offense and crit chance, both of these to help his abysmal damage but since he's so mediocre you could really do anything
Emperor Palpatine:
Spoiler
Speed and health, speed so he can stun as soon as possible and health to keep him alive
Ewok elder:
Spoiler
Speed and health, more revives and more heals since it’s based on his max health
Ewok scout
Spoiler
Speed and health, just kinda basic setup, you could really argue for anything
Finn:
Spoiler
Health and speed, health to help with his hold line healing 20% and if Poe is present help taunting, and speed to constantly have his team cleansed
First order officer:
Spoiler
Health and crit damage, health to keep him alive and crit damage for high advantage synergy
First order stormtrooper:
Spoiler
Defence and speed, he's already very sturdy so might as well add some more and speed for an early taunt
First order tie pilot:
Spoiler
Health and crit damage, health for some chance of survival and crit damage cause first order damage
Gamorrean guard:
Spoiler
Health and offense, health since his taunt gives him protection based on his max health and offense to make up for his abysmal damage
General Grievous:
Spoiler
Potency and crit damage, potency to land his heal immunity, health down, and turn meter reduction and crit damage since HK lead + Jawa engineer give him lots of crits and turn meter
General Kenobi:
Spoiler
Speed and tenacity, speed to spam his abilities and give out as much foresight as possible, and tenacity to ensure he isn't stunned and/or ability blocked
General Veers:
Spoiler
Crit chance and offense, make him a proper glass cannon since he can give himself speed up
Geonosian soldier:
Spoiler
Crit damage and crit chance, “geonosian soldier gains 50% turn meter when scoring a critical hit”
Geonosian spy:
Spoiler
Speed and crit chance, speed so he can constantly be dispelling enemies and crit chance so he can constantly be stealthed
Grand master Yoda:
Spoiler
Speed and crit chance, speed so he can use battle meditation ASAP, and chance for some damage
Grand moff Tarkin:
Spoiler
Speed and potency, speed to actually get him moving and potency because even under a palp lead he's easily resisted
Greedo:
Spoiler
Crit chance and speed, chance so he can trigger his unique and attack again and speed so even if he doesn't attack again he's still going quickly
Han Solo:
Spoiler
Crit chance and speed, crits so even more damage and more turn meter gain from deadeye and speed so he can make use of his high damage
Hera:
Spoiler
Speed and health, speed to constantly be supporting her allies and health to make the most of her leader
HK-47:
Spoiler
Crit damage and potency, crit damage so his leader ability combo can make him an actual damage dealer and potency to land his grenade’s debuffs
Hoth scout:
Spoiler
Potency and crit chance, crit chance since his rebel assault gives him 100% turn meter on a crit and potency to land the stun the attack also has
Hoth soldier:
Spoiler
Health and speed, health since his taunt has a chance to give him health up, and his unique gives him 20% max health heal at the beginning of his turns when he has defence up, and speed to spam his taunt which gives him defence up to keep him healing
IG-100 Magnaguard:
Spoiler
Crit damage and health, higher damage and longer life. He ain't good for much else
IG-86:
Spoiler
Crit damage and health, his basic has increased crit chance, and his unique gives him more crits for each droid combined with HK’s lead so crit damage to capitalize on it and health to keep him alive
IG-88:
Spoiler
Potency and crit damage, potency to land all those debuffs and crit damage to make him a freight train of pain
Ima-Gun Di:
Spoiler
Speed and health, speed so he's attacking more often giving his allies defence up and health since his unique heals 45% of his max health (over the course of 3 turns) after surviving a crit
Jawa:
Spoiler
Potency and speed, potency to land the speed down and stuns and speed to keep to help his basic doing more damage to enemies suffering negative effects
Jawa engineer:
Spoiler
Speed and health, speed so he’ll always go first and health so he can live longer
Jawa scavenger:
Spoiler
Speed and crit chance, speed to give him plenty of chances to use scrap bomb and crit chance to stay stealthed
Jedi consular:
Spoiler
Health and speed, more health = more heals and speed so he can not only spam his heal but his basic which can reduce the cooldown on his heal thus allowing more heal spam
Jedi Knight Anakin:
Spoiler
Speed and crit chance, speed since he already has damage and health and crit chance to minimize exposures and increase overall damage
Jedi Knight Guardian:
Spoiler
Offense and health, offense to make up for awful damage and health so she can at least tank
Jyn Erso:
Spoiler
Crit chance and speed, crits to increase her potency, revive, and speed to spam her attacks
K-2SO:
Spoiler
Health and tenacity, keep him alive and taunting for as long as possible
Spoiler
without being stunned or dazed
Kanan:
Spoiler
Health and crit damage, health to survive his taunt and crit damage to max damage
Kit Fisto:
Spoiler
Speed and crit chance, speed to combine with his multi-attack, potency up, counter, and chance to do a lot of strong attacks
Kylo Ren:
Spoiler
Crit damage and defence, crit damage to max damage and defence to go with his unique in maximizing defence
Lando Calrissian:
Spoiler
Crit chance and speed, just spam double downto get the bonus effect to go off and speed to roll this snowball even faster
Lobot:
Spoiler
Speed and health, speed to constantly cleanse your team and his unique gives a speed percentage boost and the other stat could really be anything but I went with just health
Luke Skywalker:
Spoiler
Crit chance and potency, crits to active the bonus effects and on his attacks potency to land the bonus effects
Luminara Unduli:
Spoiler
Health and speed, similar to most other healers, health to maximize healings and speed to do more often along with her ability block
and grating heal over times
Mace Windu:
Spoiler
Crit chance and speed, chance to max damage (and leader if you use it) and speed to utilize his unique
Mamgatrooper:
Spoiler
Speed and crit chance, speed to spam his basic and crit chance to max damage
Mob enforcer:
Spoiler
Health and offense, health since she gets a 15% max health bonus for each scoundrel ally so you could try and make her a tank and offense for more damage
Nightsister Acolyte:
Spoiler
Crit chance and health, she recovers 20% of her health on a crit so both chance and health to max self sustainability
Nightsister Initiate:
Spoiler
Crit damage and health, maximize her damage and tanking
Nute Gunray:
Spoiler
Crit damage and health, crit damage since he gains critical chance when stealthed and if he's also leading when stealthed he has 110% crit chance and health to keep him alive through AoEs
Old Ben:
Spoiler
Potency and speed, potency to land mind tricks and speed to do it earliest in the match
Old Daka:
Spoiler
Health and speed, health to maximize healing and survivable its and speed to maximize stuns
Plo Koon:
Spoiler
Speed and crit chance, speed to spam his basic and dispel enemies and chance to help his damage
Poe Dameron:
Spoiler
Potency and speed, potency to land expose and turn meter down and speed to go early and remove enemy turn meter
Poggle the Lesser:
Spoiler
Speed and health, speed to provide speed up to his droids and health to allow him to keep doing it
Princess Leia:
Spoiler
Crit damage and health, crit damage to utilize her high crit chance and health to keep her alive through AoEs
Qui-Gon Jin:
Spoiler
Speed and tenacity, speed so he can spam his abilities and tenacity to prevent ability blocks
Resistance pilot:
Spoiler
Potency and crit chance: potency to land her expose and crit chance to gain turn meter each time she lands one
Resistance trooper:
Spoiler
Speed and potency, since he can expose on his basic speed so he goes often to keep doing damage and potency to land them
Rey:
Spoiler
Crit damage and tenacity, increase her already crazy damage and tenacity so she doesn't lose her extra 25% offense and daze
Royal guard:
Spoiler
Potency and health, potency to land his stun and speed down and health to keep him alive until the servers get shut down
Savage Opress:
Spoiler
defense and offense, mainly to stack with his unique however savage is very tanky and more defense will always help and offense to stack with the unique
Scarif rebel pathfinder:
Spoiler
Speed and health, speed to constantly be using his basic granting his allies turn meter and himself offense up to revive with and health to make him harder to kill in the first place
Shoretrooper:
Spoiler
Health and speed, health to get more heals from Regroup and stay alive to keep using it over and over again, and speed to spam said ability and keep your team in the crit immunity
Sith assassin:
Spoiler
Tenacity and crit damage, prevent abilty blocks/stuns and max her protection piercing
Sith trooper:
Spoiler
Defence and health, stack his very large defence and a health pool to supplement it
Snowtrooper:
Spoiler
Potency and speed, potency to land his 50% ability block chance on his basic and speed so he goes often to make use of his basic
Stormtrooper:
Spoiler
Health and defence, make him a viable taunter and stack with his unique
Stormtrooper Han:
Spoiler
Speed and health, speed to make sure he goes first to taunt ensuring your whole team goes first and health survive to the end of his taunt
Sun Fac:
Spoiler
Speed and health, speed so he can constantly debuffing the enemies and health to survive even longer especially when taunting
Talia:
Spoiler
Offence and crit chance, offence and chance so she'll do more damage and give more to her 105% health steal on her basic
Teebo:
Spoiler
Speed and potency, speed to go often and potency to land his turn meter reductions
TIE Fighter Pilot:
Spoiler
Potency and health, potency so he can land the debuffs and gain more turn meter to land more debuffs and health to keep this glass cannon from getting one shotted
Tusken raider:
Spoiler
Speed and potency, speed to allow more use of his assist call attack and either potency to get the turn meter reduction on his basic
Tusken shaman:
Spoiler
Potency and offense, potency so he can land his DoTs, allowing for better heals and offense to make his attacks worth something
Ugnaught:
Spoiler
Speed and potency, Speed to get most out of the double damage on his basic and potency to help his stun chance
URoRRuR'R'R:
Spoiler
Potency and speed, like Asajj and Coruscant police he stuns on his basic so do it often and constantly gaining offense up, speed to spam his single file to hide their numbers
Wedge Antilles:
Spoiler
Crit chance and crit damage, crit chance to get the most of his leader ability and crit damage to get the most out of the crit chance and biggs’ assists
Zam Wesell:
Spoiler
Potency and crit damage, potency to land the detonators and evasion down (primary target can't resist but others can) and crit damage to just hit harder when combined with other scoundrels
Post edited by Zombie961 on March 10 "SnowyBrighton;c-1251703" wrote:
SnowyBrighton: I found a version on the way back time machine. Apologies for it's roughness (when I get chance, I'll clean it up a little).
All credit to Zombie961 the OP.Me (J7Luke): Thanks @SnowyBrighton for finding this! Hopefully this formatting will make it easier to read. Keep in mind that any characters updated after March 10th may be out-of-date on this mod guide and any characters added after March 10th will not be found on here at all. :)
Zombie961
August 27, 2016 7:58PM edited March 10
A guide on the ideal (my ideal) way to mod each character and why, mainly focusing on 2 set bonus stats per character
Aayla Secura:Spoiler
Crit chance and speed, once her unique hits level 5 it gains the effect to stun a target on a crit. So chance to make it happen more often and speed to maximize stuns
Admiral Ackbar:Spoiler
Speed and health/tenacity, speed so he can spam his cleanse and tactical genius and health to keep him alive longer, although tenacity could also be useful to help make sure he doesn't get ability blocked and/or stunned
Ahsoka Tano:Spoiler
Health and speed, health because her attack's bonus effects heal based on her max health which helps her and her team. In addition her unique gives her +45% max health which is applied after mods, and speed to make up for her low speed and help healing often
Asajj Ventress:Spoiler
Potency and speed, with her being one of the few characters with a stun on their basic, it should be no brainier to give her potency since hers only goes to 10%. And speed to make sure the enemy is cleansed and stunned at all times
B2 Super Battle Droid:Spoiler
Crit chance/tenacity and offense/crit damage, crit chance to increase damage but if under a HK/Nebit lead I'd swap to tenacity and offense to crit damage to ensure he isn't stunned or shocked and maximize damage
Barriss Offee:Spoiler
Health and speed, health to since her abilities are based on her max health so more heals all around and speed so she can spam her cleansing unique
Baze Malbus:Spoiler
Health and speed, health for more from his unique, general tanking, and speed to dispel enemies
Biggs Darklighter:Spoiler
Health and crit damage, health to allow him to survive crits to trigger his unique and more gain from wedge lead and crit damage to maximize damage since he's critically based
Bistan:Spoiler
Speed and health, speed to spam frenzy and gunner tactics and crit damage to maximize damage
Boba Fett:Spoiler
Potency and health, land his debuffs for speed boost (assuming he’s lead) and “Make Boba Tank Again”
Cad Bane:Spoiler
Speed and health, speed to make him an active attacker and health to keep him alive (crit stats are also good)
Captain Phasma:Spoiler
Speed and health, speed so she can open with victory march, and health to stay alive
Cassian Andor:Spoiler
Potency and speed, potency to land all the debuffs he has and then speed to spam it and crippling shot
CC-Cody:Spoiler
Crit chance and defense/speed, crit to land his stun and reduce 212th’s cooldown and defense to stack with his up to 240% defence from leader, if he's not leader than speed
Chief Chirpa:Spoiler
Speed and tenacity, speed so he can his heal and call assists and tenacity to make sure he isn't ability blocked
Chief Nebit:Spoiler
Health and speed, health to help the protection bonus he grants as it's based on his max health so more to give, and speed so he can spam his abilities
Chirrut Îmwe:Spoiler
Speed and tenacity, speed to spam cleanses and heal granting and tenacity to make sure he isn't stunned and/or ability blocked
Chopper:Spoiler
Health and speed, health to help his unqiue and his taunting, and speed to taunt early, dispel, and help allies
Clone Sergeant:Spoiler
Defense and crit chance/damage, defence to add to his large armor and crit chance since his basic gives him 50% turn meter on one, however if he's on a clone team crit damage
Chewbacca:Spoiler
Health and speed, health since he gets health up and heals 40% of his total and speed to taunt more often
Coruscant Police:Spoiler
Potency and speed, similar to asajj he has a stun on his basic though this one is more reliable and he gains 20% turn meter when he debuffs
Count Dooku:Spoiler
Health and speed, health to allow more counters and speed since he has fallen down the speed ladder recently
CT Echo:Spoiler
Crit chance and health, chance so when he gets called on assists he'll be doing even more, helping with the 212th’s cooldown, and health to keep him alive so his team can make use of By the Books
CT Fives:Spoiler
Tenacity and health, tenacity to prevent getting stunned/dazed and health to keep him alive and make use of his 15% health steal
CT Rex:Spoiler
Speed and health, speed so he can tenacity up immediately and health to keep spamming
Darth Maul:Spoiler
Speed and health, help his abysmal base stats and get more from his unique
Darth Nihilus:Spoiler
Speed and tenacity, speed to constantly dispel and OHKO and tenacity to prevent abilty block
Darth Sidious:Spoiler
Crit chance and potency, help him kill faster, giving him turn meter, and potency to give him more health (zeta) and land the debuffs
Darth Vader:Spoiler
Speed and potency, speed to shorten the gap between force crushes and potency to land said debuffs regardless of palpatine lead or not
Dathcha:Spoiler
Potency and crit damage/speed, potency so he can land his ability blocks and stuns and crit damage to amplify his unique, though if not under a Nebit lead swap for speed
Deathtrooper:Spoiler
Crit chance and speed, chance to give himself and Krennic more healing and speed to be deathmarking, dispelling, and dazing as much as possible
Dengar:Spoiler
Speed and crit chance, speed to let him go more often and crit chance to make mini mine mayhem more likely to get those 3 crits needed
Director Krennic:Spoiler
Crit chance and speed/crit damage, Crit chance to maximize the effect of his leader (even if not leader good for damage) and speed to maximize debuffing
Eeth Koth:Spoiler
Offense and crit chance, both of these to help his abysmal damage but since he's so mediocre you could really do anything
Emperor Palpatine:Spoiler
Speed and health, speed so he can stun as soon as possible and health to keep him alive
Ewok elder:Spoiler
Speed and health, more revives and more heals since it’s based on his max health
Ewok scoutSpoiler
Speed and health, just kinda basic setup, you could really argue for anything
Finn:Spoiler
Health and speed, health to help with his hold line healing 20% and if Poe is present help taunting, and speed to constantly have his team cleansed
First order officer:Spoiler
Health and crit damage, health to keep him alive and crit damage for high advantage synergy
First order stormtrooper:Spoiler
Defence and speed, he's already very sturdy so might as well add some more and speed for an early taunt
First order tie pilot:Spoiler
Health and crit damage, health for some chance of survival and crit damage cause first order damage
Gamorrean guard:Spoiler
Health and offense, health since his taunt gives him protection based on his max health and offense to make up for his abysmal damage
General Grievous:Spoiler
Potency and crit damage, potency to land his heal immunity, health down, and turn meter reduction and crit damage since HK lead + Jawa engineer give him lots of crits and turn meter
General Kenobi:Spoiler
Speed and tenacity, speed to spam his abilities and give out as much foresight as possible, and tenacity to ensure he isn't stunned and/or ability blocked
General Veers:Spoiler
Crit chance and offense, make him a proper glass cannon since he can give himself speed up
Geonosian soldier:Spoiler
Crit damage and crit chance, “geonosian soldier gains 50% turn meter when scoring a critical hit”
Geonosian spy:Spoiler
Speed and crit chance, speed so he can constantly be dispelling enemies and crit chance so he can constantly be stealthed
Grand master Yoda:Spoiler
Speed and crit chance, speed so he can use battle meditation ASAP, and chance for some damage
Grand moff Tarkin:Spoiler
Speed and potency, speed to actually get him moving and potency because even under a palp lead he's easily resisted
Greedo:Spoiler
Crit chance and speed, chance so he can trigger his unique and attack again and speed so even if he doesn't attack again he's still going quickly
Han Solo:Spoiler
Crit chance and speed, crits so even more damage and more turn meter gain from deadeye and speed so he can make use of his high damage
Hera:Spoiler
Speed and health, speed to constantly be supporting her allies and health to make the most of her leader
HK-47:Spoiler
Crit damage and potency, crit damage so his leader ability combo can make him an actual damage dealer and potency to land his grenade’s debuffs
Hoth scout:Spoiler
Potency and crit chance, crit chance since his rebel assault gives him 100% turn meter on a crit and potency to land the stun the attack also has
Hoth soldier:Spoiler
Health and speed, health since his taunt has a chance to give him health up, and his unique gives him 20% max health heal at the beginning of his turns when he has defence up, and speed to spam his taunt which gives him defence up to keep him healing
IG-100 Magnaguard:Spoiler
Crit damage and health, higher damage and longer life. He ain't good for much else
IG-86:Spoiler
Crit damage and health, his basic has increased crit chance, and his unique gives him more crits for each droid combined with HK’s lead so crit damage to capitalize on it and health to keep him alive
IG-88:Spoiler
Potency and crit damage, potency to land all those debuffs and crit damage to make him a freight train of pain
Ima-Gun Di:Spoiler
Speed and health, speed so he's attacking more often giving his allies defence up and health since his unique heals 45% of his max health (over the course of 3 turns) after surviving a crit
Jawa:Spoiler
Potency and speed, potency to land the speed down and stuns and speed to keep to help his basic doing more damage to enemies suffering negative effects
Jawa engineer:Spoiler
Speed and health, speed so he’ll always go first and health so he can live longer
Jawa scavenger:Spoiler
Speed and crit chance, speed to give him plenty of chances to use scrap bomb and crit chance to stay stealthed
Jedi consular:Spoiler
Health and speed, more health = more heals and speed so he can not only spam his heal but his basic which can reduce the cooldown on his heal thus allowing more heal spam
Jedi Knight Anakin:Spoiler
Speed and crit chance, speed since he already has damage and health and crit chance to minimize exposures and increase overall damage
Jedi Knight Guardian:Spoiler
Offense and health, offense to make up for awful damage and health so she can at least tank
Jyn Erso:Spoiler
Crit chance and speed, crits to increase her potency, revive, and speed to spam her attacks
K-2SO:Spoiler
Health and tenacity, keep him alive and taunting for as long as possible without being stunned or dazed
Kanan:Spoiler
Health and crit damage, health to survive his taunt and crit damage to max damage
Kit Fisto:Spoiler
Speed and crit chance, speed to combine with his multi-attack, potency up, counter, and chance to do a lot of strong attacks
Kylo Ren:Spoiler
Crit damage and defence, crit damage to max damage and defence to go with his unique in maximizing defence
Lando Calrissian:Spoiler
Crit chance and speed, just spam double downto get the bonus effect to go off and speed to roll this snowball even faster
Lobot:Spoiler
Speed and health, speed to constantly cleanse your team and his unique gives a speed percentage boost and the other stat could really be anything but I went with just health
Luke Skywalker:Spoiler
Crit chance and potency, crits to active the bonus effects and on his attacks potency to land the bonus effects
Luminara Unduli:Spoiler
Health and speed, similar to most other healers, health to maximize healings and speed to do more often along with her ability block
and grating heal over times
Mace Windu:Spoiler
Crit chance and speed, chance to max damage (and leader if you use it) and speed to utilize his unique
Mamgatrooper:Spoiler
Speed and crit chance, speed to spam his basic and crit chance to max damage
Mob enforcer:Spoiler
Health and offense, health since she gets a 15% max health bonus for each scoundrel ally so you could try and make her a tank and offense for more damage
Nightsister Acolyte:Spoiler
Crit chance and health, she recovers 20% of her health on a crit so both chance and health to max self sustainability
Nightsister Initiate:Spoiler
Crit damage and health, maximize her damage and tanking
Nute Gunray:Spoiler
Crit damage and health, crit damage since he gains critical chance when stealthed and if he's also leading when stealthed he has 110% crit chance and health to keep him alive through AoEs
Old Ben:Spoiler
Potency and speed, potency to land mind tricks and speed to do it earliest in the match
Old Daka:Spoiler
Health and speed, health to maximize healing and survivable its and speed to maximize stuns
Plo Koon:Spoiler
Speed and crit chance, speed to spam his basic and dispel enemies and chance to help his damage
Poe Dameron:Spoiler
Potency and speed, potency to land expose and turn meter down and speed to go early and remove enemy turn meter
Poggle the Lesser:Spoiler
Speed and health, speed to provide speed up to his droids and health to allow him to keep doing it
Princess Leia:Spoiler
Crit damage and health, crit damage to utilize her high crit chance and health to keep her alive through AoEs
Qui-Gon Jin:Spoiler
Speed and tenacity, speed so he can spam his abilities and tenacity to prevent ability blocks
Resistance pilot:Spoiler
Potency and crit chance: potency to land her expose and crit chance to gain turn meter each time she lands one
Resistance trooper:Spoiler
Speed and potency, since he can expose on his basic speed so he goes often to keep doing damage and potency to land them
Rey:Spoiler
Crit damage and tenacity, increase her already crazy damage and tenacity so she doesn't lose her extra 25% offense and daze
Royal guard:Spoiler
Potency and health, potency to land his stun and speed down and health to keep him alive until the servers get shut down
Savage Opress:Spoiler
defense and offense, mainly to stack with his unique however savage is very tanky and more defense will always help and offense to stack with the unique
Scarif rebel pathfinder:Spoiler
Speed and health, speed to constantly be using his basic granting his allies turn meter and himself offense up to revive with and health to make him harder to kill in the first place
Shoretrooper:Spoiler
Health and speed, health to get more heals from Regroup and stay alive to keep using it over and over again, and speed to spam said ability and keep your team in the crit immunity
Sith assassin:Spoiler
Tenacity and crit damage, prevent abilty blocks/stuns and max her protection piercing
Sith trooper:Spoiler
Defence and health, stack his very large defence and a health pool to supplement it
Snowtrooper:Spoiler
Potency and speed, potency to land his 50% ability block chance on his basic and speed so he goes often to make use of his basic
Stormtrooper:Spoiler
Health and defence, make him a viable taunter and stack with his unique
Stormtrooper Han:Spoiler
Speed and health, speed to make sure he goes first to taunt ensuring your whole team goes first and health survive to the end of his taunt
Sun Fac:Spoiler
Speed and health, speed so he can constantly debuffing the enemies and health to survive even longer especially when taunting
Talia:Spoiler
Offence and crit chance, offence and chance so she'll do more damage and give more to her 105% health steal on her basic
Teebo:Spoiler
Speed and potency, speed to go often and potency to land his turn meter reductions
TIE Fighter Pilot:Spoiler
Potency and health, potency so he can land the debuffs and gain more turn meter to land more debuffs and health to keep this glass cannon from getting one shotted
Tusken raider:Spoiler
Speed and potency, speed to allow more use of his assist call attack and either potency to get the turn meter reduction on his basic
Tusken shaman:Spoiler
Potency and offense, potency so he can land his DoTs, allowing for better heals and offense to make his attacks worth something
Ugnaught:Spoiler
Speed and potency, Speed to get most out of the double damage on his basic and potency to help his stun chance
URoRRuR'R'R:Spoiler
Potency and speed, like Asajj and Coruscant police he stuns on his basic so do it often and constantly gaining offense up, speed to spam his single file to hide their numbers
Wedge Antilles:Spoiler
Crit chance and crit damage, crit chance to get the most of his leader ability and crit damage to get the most out of the crit chance and biggs’ assists
Zam Wesell:Spoiler
Potency and crit damage, potency to land the detonators and evasion down (primary target can't resist but others can) and crit damage to just hit harder when combined with other scoundrels
Post edited by Zombie961 on March 10- I said back then that I was done updating it. If anyone else wants to update it go ahead, but I'm done with it
"Zombie961;c-1254055" wrote:
I said back then that I was done updating it. If anyone else wants to update it go ahead, but I'm done with it
Okay, cool. Thanks for all the work you put into it!
p.s. I took that part about you updating it out of the earlier post."J7Luke;c-1254057" wrote:
"Zombie961;c-1254055" wrote:
I said back then that I was done updating it. If anyone else wants to update it go ahead, but I'm done with it
Okay, cool. Thanks for all the work you put into it!
p.s. I took that part about you updating it out of the earlier post.
Thanks for formatting it for me. It was on my massive to-do list today lol."Zombie961;c-1254055" wrote:
I said back then that I was done updating it. If anyone else wants to update it go ahead, but I'm done with it
Thanks for the work you put in. It's still very useful and accurate as a starting block. Newbies (and some veterans like me) will find it useful.
Do we have any volunteers to update it and the subsequently keep it updated? I would offer but, I have only recently come to the conclusion how important mods are and now in the process of changing all my gear. :s :s :s