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LordStyling's avatar
8 years ago

quick easy help please (looking for that guide on how to mod each toon)

where is that guide on how to mod each toon?

trying to help a noob, figured I'd just throw him the guide lol

9 Replies

  • "ChristophIV;c-1232701" wrote:
    This one?
    http://apps.crouchingrancor.com/Mods/Advisor

    There was a guide here on the forums that gave general mod advice (i.e. give this character potency and speed, give that one offense and critical damage, etc.). However, it seems to have been taken down.

    Here is the old link to it: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/64603/how-to-mod-any-every-character/p1
  • It's gone, I used it frequently and now activated my last 3 old charaters and need the guide to start to mod them....weird
  • I found a version on the way back time machine. Apologies for it's roughness (when I get chance, I'll clean it up a little).

    All credit to Zombie961 the OP.

    Zombie961
    Zombie961
    1016 POSTS MEMBER August 27, 2016 7:58PM edited March 10
    A guide on the ideal (my ideal) way to mod each character and why, mainly focusing on 2 set bonus stats per character
    Aayla Secura:
    Spoiler
    Crit chance and speed, once her unique hits level 5 it gains the effect to stun a target on a crit. So chance to make it happen more often and speed to maximize stuns
    Admiral Ackbar:
    Spoiler
    Speed and health/tenacity, speed so he can spam his cleanse and tactical genius and health to keep him alive longer, although tenacity could also be useful to help make sure he doesn't get ability blocked and/or stunned
    Ahsoka Tano:
    Spoiler
    Health and speed, health because her attack's bonus effects heal based on her max health which helps her and her team. In addition her unique gives her +45% max health which is applied after mods, and speed to make up for her low speed and help healing often
    Asajj Ventress:
    Spoiler
    Potency and speed, with her being one of the few characters with a stun on their basic, it should be no brainier to give her potency since hers only goes to 10%. And speed to make sure the enemy is cleansed and stunned at all times
    B2 Super Battle Droid:
    Spoiler
    Crit chance/tenacity and offense/crit damage, crit chance to increase damage but if under a HK/Nebit lead I'd swap to tenacity and offense to crit damage to ensure he isn't stunned or shocked and maximize damage
    Barriss Offee:
    Spoiler
    Health and speed, health to since her abilities are based on her max health so more heals all around and speed so she can spam her cleansing unique
    Baze Malbus:
    Spoiler
    Health and speed, health for more from his unique, general tanking, and speed to dispel enemies
    Biggs Darklighter:
    Spoiler
    Health and crit damage, health to allow him to survive crits to trigger his unique and more gain from wedge lead and crit damage to maximize damage since he's critically based
    Bistan:
    Spoiler
    Speed and health, speed to spam frenzy and gunner tactics and crit damage to maximize damage
    Boba Fett:
    Spoiler
    Potency and health, land his debuffs for speed boost (assuming he’s lead) and “Make Boba Tank Again”
    Cad Bane:
    Spoiler
    Speed and health, speed to make him an active attacker and health to keep him alive (crit stats are also good)
    Captain Phasma:
    Spoiler
    Speed and health, speed so she can open with victory march, and health to stay alive
    Cassian Andor:
    Spoiler
    Potency and speed, potency to land all the debuffs he has and then speed to spam it and crippling shot
    CC-Cody:
    Spoiler
    Crit chance and defense/speed, crit to land his stun and reduce 212th’s cooldown and defense to stack with his up to 240% defence from leader, if he's not leader than speed
    Chief Chirpa:
    Spoiler
    Speed and tenacity, speed so he can his heal and call assists and tenacity to make sure he isn't ability blocked
    Chief Nebit:
    Spoiler
    Health and speed, health to help the protection bonus he grants as it's based on his max health so more to give, and speed so he can spam his abilities
    Chirrut Îmwe:
    Spoiler
    Speed and tenacity, speed to spam cleanses and heal granting and tenacity to make sure he isn't stunned and/or ability blocked
    Chopper:
    Spoiler
    Health and speed, health to help his unqiue and his taunting, and speed to taunt early, dispel, and help allies
    Clone Sergeant:
    Spoiler
    Defense and crit chance/damage, defence to add to his large armor and crit chance since his basic gives him 50% turn meter on one, however if he's on a clone team crit damage
    Chewbacca:
    Spoiler
    Health and speed, health since he gets health up and heals 40% of his total and speed to taunt more often
    Coruscant Police:
    Spoiler
    Potency and speed, similar to asajj he has a stun on his basic though this one is more reliable and he gains 20% turn meter when he debuffs
    Count Dooku:
    Spoiler
    Health and speed, health to allow more counters and speed since he has fallen down the speed ladder recently
    CT Echo:
    Spoiler
    Crit chance and health, chance so when he gets called on assists he'll be doing even more, helping with the 212th’s cooldown, and health to keep him alive so his team can make use of By the Books
    CT Fives:
    Spoiler
    Tenacity and health, tenacity to prevent getting stunned/dazed and health to keep him alive and make use of his 15% health steal
    CT Rex:
    Spoiler
    Speed and health, speed so he can tenacity up immediately and health to keep spamming
    Darth Maul:
    Spoiler
    Speed and health, help his abysmal base stats and get more from his unique
    Darth Nihilus:
    Spoiler
    Speed and tenacity, speed to constantly dispel and OHKO and tenacity to prevent abilty block
    Darth Sidious:
    Spoiler
    Crit chance and potency, help him kill faster, giving him turn meter, and potency to give him more health (zeta) and land the debuffs
    Darth Vader:
    Spoiler
    Speed and potency, speed to shorten the gap between force crushes and potency to land said debuffs regardless of palpatine lead or not
    Dathcha:
    Spoiler
    Potency and crit damage/speed, potency so he can land his ability blocks and stuns and crit damage to amplify his unique, though if not under a Nebit lead swap for speed
    Deathtrooper:
    Spoiler
    Crit chance and speed, chance to give himself and Krennic more healing and speed to be deathmarking, dispelling, and dazing as much as possible
    Dengar:
    Spoiler
    Speed and crit chance, speed to let him go more often and crit chance to make mini mine mayhem more likely to get those 3 crits needed
    Director Krennic:
    Spoiler
    Crit chance and speed/crit damage, Crit chance to maximize the effect of his leader (even if not leader good for damage) and speed to maximize debuffing
    Eeth Koth:
    Spoiler
    Offense and crit chance, both of these to help his abysmal damage but since he's so mediocre you could really do anything
    Emperor Palpatine:
    Spoiler
    Speed and health, speed so he can stun as soon as possible and health to keep him alive
    Ewok elder:
    Spoiler
    Speed and health, more revives and more heals since it’s based on his max health
    Ewok scout
    Spoiler
    Speed and health, just kinda basic setup, you could really argue for anything
    Finn:
    Spoiler
    Health and speed, health to help with his hold line healing 20% and if Poe is present help taunting, and speed to constantly have his team cleansed
    First order officer:
    Spoiler
    Health and crit damage, health to keep him alive and crit damage for high advantage synergy
    First order stormtrooper:
    Spoiler
    Defence and speed, he's already very sturdy so might as well add some more and speed for an early taunt
    First order tie pilot:
    Spoiler
    Health and crit damage, health for some chance of survival and crit damage cause first order damage
    Gamorrean guard:
    Spoiler
    Health and offense, health since his taunt gives him protection based on his max health and offense to make up for his abysmal damage
    General Grievous:
    Spoiler
    Potency and crit damage, potency to land his heal immunity, health down, and turn meter reduction and crit damage since HK lead + Jawa engineer give him lots of crits and turn meter
    General Kenobi:
    Spoiler
    Speed and tenacity, speed to spam his abilities and give out as much foresight as possible, and tenacity to ensure he isn't stunned and/or ability blocked
    General Veers:
    Spoiler
    Crit chance and offense, make him a proper glass cannon since he can give himself speed up
    Geonosian soldier:
    Spoiler
    Crit damage and crit chance, “geonosian soldier gains 50% turn meter when scoring a critical hit”
    Geonosian spy:
    Spoiler
    Speed and crit chance, speed so he can constantly be dispelling enemies and crit chance so he can constantly be stealthed
    Grand master Yoda:
    Spoiler
    Speed and crit chance, speed so he can use battle meditation ASAP, and chance for some damage
    Grand moff Tarkin:
    Spoiler
    Speed and potency, speed to actually get him moving and potency because even under a palp lead he's easily resisted
    Greedo:
    Spoiler
    Crit chance and speed, chance so he can trigger his unique and attack again and speed so even if he doesn't attack again he's still going quickly
    Han Solo:
    Spoiler
    Crit chance and speed, crits so even more damage and more turn meter gain from deadeye and speed so he can make use of his high damage
    Hera:
    Spoiler
    Speed and health, speed to constantly be supporting her allies and health to make the most of her leader
    HK-47:
    Spoiler
    Crit damage and potency, crit damage so his leader ability combo can make him an actual damage dealer and potency to land his grenade’s debuffs
    Hoth scout:
    Spoiler
    Potency and crit chance, crit chance since his rebel assault gives him 100% turn meter on a crit and potency to land the stun the attack also has
    Hoth soldier:
    Spoiler
    Health and speed, health since his taunt has a chance to give him health up, and his unique gives him 20% max health heal at the beginning of his turns when he has defence up, and speed to spam his taunt which gives him defence up to keep him healing
    IG-100 Magnaguard:
    Spoiler
    Crit damage and health, higher damage and longer life. He ain't good for much else
    IG-86:
    Spoiler
    Crit damage and health, his basic has increased crit chance, and his unique gives him more crits for each droid combined with HK’s lead so crit damage to capitalize on it and health to keep him alive
    IG-88:
    Spoiler
    Potency and crit damage, potency to land all those debuffs and crit damage to make him a freight train of pain
    Ima-Gun Di:
    Spoiler
    Speed and health, speed so he's attacking more often giving his allies defence up and health since his unique heals 45% of his max health (over the course of 3 turns) after surviving a crit
    Jawa:
    Spoiler
    Potency and speed, potency to land the speed down and stuns and speed to keep to help his basic doing more damage to enemies suffering negative effects
    Jawa engineer:
    Spoiler
    Speed and health, speed so he’ll always go first and health so he can live longer
    Jawa scavenger:
    Spoiler
    Speed and crit chance, speed to give him plenty of chances to use scrap bomb and crit chance to stay stealthed
    Jedi consular:
    Spoiler
    Health and speed, more health = more heals and speed so he can not only spam his heal but his basic which can reduce the cooldown on his heal thus allowing more heal spam
    Jedi Knight Anakin:
    Spoiler
    Speed and crit chance, speed since he already has damage and health and crit chance to minimize exposures and increase overall damage
    Jedi Knight Guardian:
    Spoiler
    Offense and health, offense to make up for awful damage and health so she can at least tank
    Jyn Erso:
    Spoiler
    Crit chance and speed, crits to increase her potency, revive, and speed to spam her attacks
    K-2SO:
    Spoiler
    Health and tenacity, keep him alive and taunting for as long as possible
    Spoiler
    without being stunned or dazed
    Kanan:
    Spoiler
    Health and crit damage, health to survive his taunt and crit damage to max damage
    Kit Fisto:
    Spoiler
    Speed and crit chance, speed to combine with his multi-attack, potency up, counter, and chance to do a lot of strong attacks
    Kylo Ren:
    Spoiler
    Crit damage and defence, crit damage to max damage and defence to go with his unique in maximizing defence
    Lando Calrissian:
    Spoiler
    Crit chance and speed, just spam double downto get the bonus effect to go off and speed to roll this snowball even faster
    Lobot:
    Spoiler
    Speed and health, speed to constantly cleanse your team and his unique gives a speed percentage boost and the other stat could really be anything but I went with just health
    Luke Skywalker:
    Spoiler
    Crit chance and potency, crits to active the bonus effects and on his attacks potency to land the bonus effects
    Luminara Unduli:
    Spoiler
    Health and speed, similar to most other healers, health to maximize healings and speed to do more often along with her ability block
    and grating heal over times
    Mace Windu:
    Spoiler
    Crit chance and speed, chance to max damage (and leader if you use it) and speed to utilize his unique
    Mamgatrooper:
    Spoiler
    Speed and crit chance, speed to spam his basic and crit chance to max damage
    Mob enforcer:
    Spoiler
    Health and offense, health since she gets a 15% max health bonus for each scoundrel ally so you could try and make her a tank and offense for more damage
    Nightsister Acolyte:
    Spoiler
    Crit chance and health, she recovers 20% of her health on a crit so both chance and health to max self sustainability
    Nightsister Initiate:
    Spoiler
    Crit damage and health, maximize her damage and tanking
    Nute Gunray:
    Spoiler
    Crit damage and health, crit damage since he gains critical chance when stealthed and if he's also leading when stealthed he has 110% crit chance and health to keep him alive through AoEs
    Old Ben:
    Spoiler
    Potency and speed, potency to land mind tricks and speed to do it earliest in the match
    Old Daka:
    Spoiler
    Health and speed, health to maximize healing and survivable its and speed to maximize stuns
    Plo Koon:
    Spoiler
    Speed and crit chance, speed to spam his basic and dispel enemies and chance to help his damage
    Poe Dameron:
    Spoiler
    Potency and speed, potency to land expose and turn meter down and speed to go early and remove enemy turn meter
    Poggle the Lesser:
    Spoiler
    Speed and health, speed to provide speed up to his droids and health to allow him to keep doing it
    Princess Leia:
    Spoiler
    Crit damage and health, crit damage to utilize her high crit chance and health to keep her alive through AoEs
    Qui-Gon Jin:
    Spoiler
    Speed and tenacity, speed so he can spam his abilities and tenacity to prevent ability blocks
    Resistance pilot:
    Spoiler
    Potency and crit chance: potency to land her expose and crit chance to gain turn meter each time she lands one
    Resistance trooper:
    Spoiler
    Speed and potency, since he can expose on his basic speed so he goes often to keep doing damage and potency to land them
    Rey:
    Spoiler
    Crit damage and tenacity, increase her already crazy damage and tenacity so she doesn't lose her extra 25% offense and daze
    Royal guard:
    Spoiler
    Potency and health, potency to land his stun and speed down and health to keep him alive until the servers get shut down
    Savage Opress:
    Spoiler
    defense and offense, mainly to stack with his unique however savage is very tanky and more defense will always help and offense to stack with the unique
    Scarif rebel pathfinder:
    Spoiler
    Speed and health, speed to constantly be using his basic granting his allies turn meter and himself offense up to revive with and health to make him harder to kill in the first place
    Shoretrooper:
    Spoiler
    Health and speed, health to get more heals from Regroup and stay alive to keep using it over and over again, and speed to spam said ability and keep your team in the crit immunity
    Sith assassin:
    Spoiler
    Tenacity and crit damage, prevent abilty blocks/stuns and max her protection piercing
    Sith trooper:
    Spoiler
    Defence and health, stack his very large defence and a health pool to supplement it
    Snowtrooper:
    Spoiler
    Potency and speed, potency to land his 50% ability block chance on his basic and speed so he goes often to make use of his basic
    Stormtrooper:
    Spoiler
    Health and defence, make him a viable taunter and stack with his unique
    Stormtrooper Han:
    Spoiler
    Speed and health, speed to make sure he goes first to taunt ensuring your whole team goes first and health survive to the end of his taunt
    Sun Fac:
    Spoiler
    Speed and health, speed so he can constantly debuffing the enemies and health to survive even longer especially when taunting
    Talia:
    Spoiler
    Offence and crit chance, offence and chance so she'll do more damage and give more to her 105% health steal on her basic
    Teebo:
    Spoiler
    Speed and potency, speed to go often and potency to land his turn meter reductions
    TIE Fighter Pilot:
    Spoiler
    Potency and health, potency so he can land the debuffs and gain more turn meter to land more debuffs and health to keep this glass cannon from getting one shotted
    Tusken raider:
    Spoiler
    Speed and potency, speed to allow more use of his assist call attack and either potency to get the turn meter reduction on his basic
    Tusken shaman:
    Spoiler
    Potency and offense, potency so he can land his DoTs, allowing for better heals and offense to make his attacks worth something
    Ugnaught:
    Spoiler
    Speed and potency, Speed to get most out of the double damage on his basic and potency to help his stun chance
    URoRRuR'R'R:
    Spoiler
    Potency and speed, like Asajj and Coruscant police he stuns on his basic so do it often and constantly gaining offense up, speed to spam his single file to hide their numbers
    Wedge Antilles:
    Spoiler
    Crit chance and crit damage, crit chance to get the most of his leader ability and crit damage to get the most out of the crit chance and biggs’ assists
    Zam Wesell:
    Spoiler
    Potency and crit damage, potency to land the detonators and evasion down (primary target can't resist but others can) and crit damage to just hit harder when combined with other scoundrels
    Post edited by Zombie961 on March 10
  • "SnowyBrighton;c-1251703" wrote:
    SnowyBrighton: I found a version on the way back time machine. Apologies for it's roughness (when I get chance, I'll clean it up a little).

    All credit to Zombie961 the OP.

    Me (J7Luke): Thanks @SnowyBrighton for finding this! Hopefully this formatting will make it easier to read. Keep in mind that any characters updated after March 10th may be out-of-date on this mod guide and any characters added after March 10th will not be found on here at all. :)


    Zombie961
    August 27, 2016 7:58PM edited March 10
    A guide on the ideal (my ideal) way to mod each character and why, mainly focusing on 2 set bonus stats per character
    Aayla Secura:
    Spoiler

    Crit chance and speed, once her unique hits level 5 it gains the effect to stun a target on a crit. So chance to make it happen more often and speed to maximize stuns

    Admiral Ackbar:
    Spoiler

    Speed and health/tenacity, speed so he can spam his cleanse and tactical genius and health to keep him alive longer, although tenacity could also be useful to help make sure he doesn't get ability blocked and/or stunned

    Ahsoka Tano:
    Spoiler

    Health and speed, health because her attack's bonus effects heal based on her max health which helps her and her team. In addition her unique gives her +45% max health which is applied after mods, and speed to make up for her low speed and help healing often

    Asajj Ventress:
    Spoiler

    Potency and speed, with her being one of the few characters with a stun on their basic, it should be no brainier to give her potency since hers only goes to 10%. And speed to make sure the enemy is cleansed and stunned at all times

    B2 Super Battle Droid:
    Spoiler

    Crit chance/tenacity and offense/crit damage, crit chance to increase damage but if under a HK/Nebit lead I'd swap to tenacity and offense to crit damage to ensure he isn't stunned or shocked and maximize damage

    Barriss Offee:
    Spoiler

    Health and speed, health to since her abilities are based on her max health so more heals all around and speed so she can spam her cleansing unique

    Baze Malbus:
    Spoiler

    Health and speed, health for more from his unique, general tanking, and speed to dispel enemies

    Biggs Darklighter:
    Spoiler

    Health and crit damage, health to allow him to survive crits to trigger his unique and more gain from wedge lead and crit damage to maximize damage since he's critically based

    Bistan:
    Spoiler

    Speed and health, speed to spam frenzy and gunner tactics and crit damage to maximize damage

    Boba Fett:
    Spoiler

    Potency and health, land his debuffs for speed boost (assuming he’s lead) and “Make Boba Tank Again”

    Cad Bane:
    Spoiler

    Speed and health, speed to make him an active attacker and health to keep him alive (crit stats are also good)

    Captain Phasma:
    Spoiler

    Speed and health, speed so she can open with victory march, and health to stay alive

    Cassian Andor:
    Spoiler

    Potency and speed, potency to land all the debuffs he has and then speed to spam it and crippling shot

    CC-Cody:
    Spoiler

    Crit chance and defense/speed, crit to land his stun and reduce 212th’s cooldown and defense to stack with his up to 240% defence from leader, if he's not leader than speed

    Chief Chirpa:
    Spoiler

    Speed and tenacity, speed so he can his heal and call assists and tenacity to make sure he isn't ability blocked

    Chief Nebit:
    Spoiler

    Health and speed, health to help the protection bonus he grants as it's based on his max health so more to give, and speed so he can spam his abilities

    Chirrut Îmwe:
    Spoiler

    Speed and tenacity, speed to spam cleanses and heal granting and tenacity to make sure he isn't stunned and/or ability blocked

    Chopper:
    Spoiler

    Health and speed, health to help his unqiue and his taunting, and speed to taunt early, dispel, and help allies

    Clone Sergeant:
    Spoiler

    Defense and crit chance/damage, defence to add to his large armor and crit chance since his basic gives him 50% turn meter on one, however if he's on a clone team crit damage

    Chewbacca:
    Spoiler

    Health and speed, health since he gets health up and heals 40% of his total and speed to taunt more often

    Coruscant Police:
    Spoiler

    Potency and speed, similar to asajj he has a stun on his basic though this one is more reliable and he gains 20% turn meter when he debuffs

    Count Dooku:
    Spoiler

    Health and speed, health to allow more counters and speed since he has fallen down the speed ladder recently

    CT Echo:
    Spoiler

    Crit chance and health, chance so when he gets called on assists he'll be doing even more, helping with the 212th’s cooldown, and health to keep him alive so his team can make use of By the Books

    CT Fives:
    Spoiler

    Tenacity and health, tenacity to prevent getting stunned/dazed and health to keep him alive and make use of his 15% health steal

    CT Rex:
    Spoiler

    Speed and health, speed so he can tenacity up immediately and health to keep spamming

    Darth Maul:
    Spoiler

    Speed and health, help his abysmal base stats and get more from his unique

    Darth Nihilus:
    Spoiler

    Speed and tenacity, speed to constantly dispel and OHKO and tenacity to prevent abilty block

    Darth Sidious:
    Spoiler

    Crit chance and potency, help him kill faster, giving him turn meter, and potency to give him more health (zeta) and land the debuffs

    Darth Vader:
    Spoiler

    Speed and potency, speed to shorten the gap between force crushes and potency to land said debuffs regardless of palpatine lead or not

    Dathcha:
    Spoiler

    Potency and crit damage/speed, potency so he can land his ability blocks and stuns and crit damage to amplify his unique, though if not under a Nebit lead swap for speed

    Deathtrooper:
    Spoiler

    Crit chance and speed, chance to give himself and Krennic more healing and speed to be deathmarking, dispelling, and dazing as much as possible

    Dengar:
    Spoiler

    Speed and crit chance, speed to let him go more often and crit chance to make mini mine mayhem more likely to get those 3 crits needed

    Director Krennic:
    Spoiler

    Crit chance and speed/crit damage, Crit chance to maximize the effect of his leader (even if not leader good for damage) and speed to maximize debuffing

    Eeth Koth:
    Spoiler

    Offense and crit chance, both of these to help his abysmal damage but since he's so mediocre you could really do anything

    Emperor Palpatine:
    Spoiler

    Speed and health, speed so he can stun as soon as possible and health to keep him alive

    Ewok elder:
    Spoiler

    Speed and health, more revives and more heals since it’s based on his max health

    Ewok scout
    Spoiler

    Speed and health, just kinda basic setup, you could really argue for anything

    Finn:
    Spoiler

    Health and speed, health to help with his hold line healing 20% and if Poe is present help taunting, and speed to constantly have his team cleansed

    First order officer:
    Spoiler

    Health and crit damage, health to keep him alive and crit damage for high advantage synergy

    First order stormtrooper:
    Spoiler

    Defence and speed, he's already very sturdy so might as well add some more and speed for an early taunt

    First order tie pilot:
    Spoiler

    Health and crit damage, health for some chance of survival and crit damage cause first order damage

    Gamorrean guard:
    Spoiler

    Health and offense, health since his taunt gives him protection based on his max health and offense to make up for his abysmal damage

    General Grievous:
    Spoiler

    Potency and crit damage, potency to land his heal immunity, health down, and turn meter reduction and crit damage since HK lead + Jawa engineer give him lots of crits and turn meter

    General Kenobi:
    Spoiler

    Speed and tenacity, speed to spam his abilities and give out as much foresight as possible, and tenacity to ensure he isn't stunned and/or ability blocked

    General Veers:
    Spoiler

    Crit chance and offense, make him a proper glass cannon since he can give himself speed up

    Geonosian soldier:
    Spoiler

    Crit damage and crit chance, “geonosian soldier gains 50% turn meter when scoring a critical hit”

    Geonosian spy:
    Spoiler

    Speed and crit chance, speed so he can constantly be dispelling enemies and crit chance so he can constantly be stealthed

    Grand master Yoda:
    Spoiler

    Speed and crit chance, speed so he can use battle meditation ASAP, and chance for some damage

    Grand moff Tarkin:
    Spoiler

    Speed and potency, speed to actually get him moving and potency because even under a palp lead he's easily resisted

    Greedo:
    Spoiler

    Crit chance and speed, chance so he can trigger his unique and attack again and speed so even if he doesn't attack again he's still going quickly

    Han Solo:
    Spoiler

    Crit chance and speed, crits so even more damage and more turn meter gain from deadeye and speed so he can make use of his high damage

    Hera:
    Spoiler

    Speed and health, speed to constantly be supporting her allies and health to make the most of her leader

    HK-47:
    Spoiler

    Crit damage and potency, crit damage so his leader ability combo can make him an actual damage dealer and potency to land his grenade’s debuffs

    Hoth scout:
    Spoiler

    Potency and crit chance, crit chance since his rebel assault gives him 100% turn meter on a crit and potency to land the stun the attack also has

    Hoth soldier:
    Spoiler

    Health and speed, health since his taunt has a chance to give him health up, and his unique gives him 20% max health heal at the beginning of his turns when he has defence up, and speed to spam his taunt which gives him defence up to keep him healing

    IG-100 Magnaguard:
    Spoiler

    Crit damage and health, higher damage and longer life. He ain't good for much else

    IG-86:
    Spoiler

    Crit damage and health, his basic has increased crit chance, and his unique gives him more crits for each droid combined with HK’s lead so crit damage to capitalize on it and health to keep him alive

    IG-88:
    Spoiler

    Potency and crit damage, potency to land all those debuffs and crit damage to make him a freight train of pain

    Ima-Gun Di:
    Spoiler

    Speed and health, speed so he's attacking more often giving his allies defence up and health since his unique heals 45% of his max health (over the course of 3 turns) after surviving a crit

    Jawa:
    Spoiler

    Potency and speed, potency to land the speed down and stuns and speed to keep to help his basic doing more damage to enemies suffering negative effects

    Jawa engineer:
    Spoiler

    Speed and health, speed so he’ll always go first and health so he can live longer

    Jawa scavenger:
    Spoiler

    Speed and crit chance, speed to give him plenty of chances to use scrap bomb and crit chance to stay stealthed

    Jedi consular:
    Spoiler

    Health and speed, more health = more heals and speed so he can not only spam his heal but his basic which can reduce the cooldown on his heal thus allowing more heal spam

    Jedi Knight Anakin:
    Spoiler

    Speed and crit chance, speed since he already has damage and health and crit chance to minimize exposures and increase overall damage

    Jedi Knight Guardian:
    Spoiler

    Offense and health, offense to make up for awful damage and health so she can at least tank

    Jyn Erso:
    Spoiler

    Crit chance and speed, crits to increase her potency, revive, and speed to spam her attacks

    K-2SO:
    Spoiler

    Health and tenacity, keep him alive and taunting for as long as possible without being stunned or dazed

    Kanan:
    Spoiler

    Health and crit damage, health to survive his taunt and crit damage to max damage

    Kit Fisto:
    Spoiler

    Speed and crit chance, speed to combine with his multi-attack, potency up, counter, and chance to do a lot of strong attacks

    Kylo Ren:
    Spoiler

    Crit damage and defence, crit damage to max damage and defence to go with his unique in maximizing defence

    Lando Calrissian:
    Spoiler

    Crit chance and speed, just spam double downto get the bonus effect to go off and speed to roll this snowball even faster

    Lobot:
    Spoiler

    Speed and health, speed to constantly cleanse your team and his unique gives a speed percentage boost and the other stat could really be anything but I went with just health

    Luke Skywalker:
    Spoiler

    Crit chance and potency, crits to active the bonus effects and on his attacks potency to land the bonus effects

    Luminara Unduli:
    Spoiler

    Health and speed, similar to most other healers, health to maximize healings and speed to do more often along with her ability block
    and grating heal over times

    Mace Windu:
    Spoiler

    Crit chance and speed, chance to max damage (and leader if you use it) and speed to utilize his unique

    Mamgatrooper:
    Spoiler

    Speed and crit chance, speed to spam his basic and crit chance to max damage

    Mob enforcer:
    Spoiler

    Health and offense, health since she gets a 15% max health bonus for each scoundrel ally so you could try and make her a tank and offense for more damage

    Nightsister Acolyte:
    Spoiler

    Crit chance and health, she recovers 20% of her health on a crit so both chance and health to max self sustainability

    Nightsister Initiate:
    Spoiler

    Crit damage and health, maximize her damage and tanking

    Nute Gunray:
    Spoiler

    Crit damage and health, crit damage since he gains critical chance when stealthed and if he's also leading when stealthed he has 110% crit chance and health to keep him alive through AoEs

    Old Ben:
    Spoiler

    Potency and speed, potency to land mind tricks and speed to do it earliest in the match

    Old Daka:
    Spoiler

    Health and speed, health to maximize healing and survivable its and speed to maximize stuns

    Plo Koon:
    Spoiler

    Speed and crit chance, speed to spam his basic and dispel enemies and chance to help his damage

    Poe Dameron:
    Spoiler

    Potency and speed, potency to land expose and turn meter down and speed to go early and remove enemy turn meter

    Poggle the Lesser:
    Spoiler

    Speed and health, speed to provide speed up to his droids and health to allow him to keep doing it

    Princess Leia:
    Spoiler

    Crit damage and health, crit damage to utilize her high crit chance and health to keep her alive through AoEs

    Qui-Gon Jin:
    Spoiler

    Speed and tenacity, speed so he can spam his abilities and tenacity to prevent ability blocks

    Resistance pilot:
    Spoiler

    Potency and crit chance: potency to land her expose and crit chance to gain turn meter each time she lands one

    Resistance trooper:
    Spoiler

    Speed and potency, since he can expose on his basic speed so he goes often to keep doing damage and potency to land them

    Rey:
    Spoiler

    Crit damage and tenacity, increase her already crazy damage and tenacity so she doesn't lose her extra 25% offense and daze

    Royal guard:
    Spoiler

    Potency and health, potency to land his stun and speed down and health to keep him alive until the servers get shut down

    Savage Opress:
    Spoiler

    defense and offense, mainly to stack with his unique however savage is very tanky and more defense will always help and offense to stack with the unique

    Scarif rebel pathfinder:
    Spoiler

    Speed and health, speed to constantly be using his basic granting his allies turn meter and himself offense up to revive with and health to make him harder to kill in the first place

    Shoretrooper:
    Spoiler

    Health and speed, health to get more heals from Regroup and stay alive to keep using it over and over again, and speed to spam said ability and keep your team in the crit immunity

    Sith assassin:
    Spoiler

    Tenacity and crit damage, prevent abilty blocks/stuns and max her protection piercing

    Sith trooper:
    Spoiler

    Defence and health, stack his very large defence and a health pool to supplement it

    Snowtrooper:
    Spoiler

    Potency and speed, potency to land his 50% ability block chance on his basic and speed so he goes often to make use of his basic

    Stormtrooper:
    Spoiler

    Health and defence, make him a viable taunter and stack with his unique

    Stormtrooper Han:
    Spoiler

    Speed and health, speed to make sure he goes first to taunt ensuring your whole team goes first and health survive to the end of his taunt

    Sun Fac:
    Spoiler

    Speed and health, speed so he can constantly debuffing the enemies and health to survive even longer especially when taunting

    Talia:
    Spoiler

    Offence and crit chance, offence and chance so she'll do more damage and give more to her 105% health steal on her basic

    Teebo:
    Spoiler

    Speed and potency, speed to go often and potency to land his turn meter reductions

    TIE Fighter Pilot:
    Spoiler

    Potency and health, potency so he can land the debuffs and gain more turn meter to land more debuffs and health to keep this glass cannon from getting one shotted

    Tusken raider:
    Spoiler

    Speed and potency, speed to allow more use of his assist call attack and either potency to get the turn meter reduction on his basic

    Tusken shaman:
    Spoiler

    Potency and offense, potency so he can land his DoTs, allowing for better heals and offense to make his attacks worth something

    Ugnaught:
    Spoiler

    Speed and potency, Speed to get most out of the double damage on his basic and potency to help his stun chance

    URoRRuR'R'R:
    Spoiler

    Potency and speed, like Asajj and Coruscant police he stuns on his basic so do it often and constantly gaining offense up, speed to spam his single file to hide their numbers

    Wedge Antilles:
    Spoiler

    Crit chance and crit damage, crit chance to get the most of his leader ability and crit damage to get the most out of the crit chance and biggs’ assists

    Zam Wesell:
    Spoiler

    Potency and crit damage, potency to land the detonators and evasion down (primary target can't resist but others can) and crit damage to just hit harder when combined with other scoundrels


    Post edited by Zombie961 on March 10

  • I said back then that I was done updating it. If anyone else wants to update it go ahead, but I'm done with it
  • "Zombie961;c-1254055" wrote:
    I said back then that I was done updating it. If anyone else wants to update it go ahead, but I'm done with it

    Okay, cool. Thanks for all the work you put into it!

    p.s. I took that part about you updating it out of the earlier post.
  • "J7Luke;c-1254057" wrote:
    "Zombie961;c-1254055" wrote:
    I said back then that I was done updating it. If anyone else wants to update it go ahead, but I'm done with it

    Okay, cool. Thanks for all the work you put into it!

    p.s. I took that part about you updating it out of the earlier post.


    Thanks for formatting it for me. It was on my massive to-do list today lol.

    "Zombie961;c-1254055" wrote:
    I said back then that I was done updating it. If anyone else wants to update it go ahead, but I'm done with it


    Thanks for the work you put in. It's still very useful and accurate as a starting block. Newbies (and some veterans like me) will find it useful.


    Do we have any volunteers to update it and the subsequently keep it updated? I would offer but, I have only recently come to the conclusion how important mods are and now in the process of changing all my gear. :s :s :s

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SWGOH Strategy & Tips

Share guides, tips, and tricks for Star Wars: Galaxy of Heroes, discuss Arena strats, and help new players get started.Latest Activity: 2 months ago
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