Forum Discussion
9 years ago
"JohnnySteelAlpha;142657" wrote:"DefinitivePoeCounter;142211" wrote:"JohnnySteelAlpha;142059" wrote:
Just going through scenarios, I'm in the camp of not being a fan of this change. Imagine teams with like 88, Poggle, Daka, and RG....thrown in any 5th...let's say GS. What are you going to focus down on? With Daka in there and the rez potential, you generally have to FF on her...but that's not easy to take her all the way to death before RG procs his taunt and saves her. I think you can kill 88 easily without procing the taunt of RG, but then you probably can't kill Daka in rd 1...so she will try to rez 88. 88 will rez and blow your face off. I think it's going to create some miserable RNG defense slot combinations that's going to make it feel a lot like Poe where you weren't countering at a hard rate and the outcome was heavily influenced by RNG. Not sure it will be as bad - probably not, but I do think this helps take us toward a Poe-like situation where the game goes back to pivoting around one toon and most tactics hinge off of that skill.
It doesn't work that way. It is rather easy to circumvent RG taunt. You can run QGJ+Geo and use Geo's assist to kill off someone and proc RG's taunt and then dispel it with QGJ.
My favorite is just using Ani to put buff immunity on RG and then plough my way through them.
You just played in to the rez team's hands though. that killed off toon will be brought back by Daka's revive in many cases since she's heavily owned. So your first FF target will be right back in your face with meter gain and offense up. RG forced fire on hisself, taking away Jinn's ability to kill Daka or something else.
It's not just purely RG that will be tough...but it's the RG+rez+cannons squads that will be quite tough to contain. You will have very difficult focus fire decisions to make. Do you hit the taunter, the rez toon, or the cannon that takes your head off if it's still standing? Do you just let Poggle go offense up for everyone?
Also, the buff block is <40% effectively on Anakin. Any counter has to get at least to 60%+ win rate before it matters because you can in theory always get to 50% vs. any specific team just by using a clone squad and doing coin flips...and probably a tad over 50% in clone teams considering the human vs. AI advantage that skews the result in a mirror match.
I'm not saying nerf - never said nerf Poe even ... but just wait...this passive taunt skill when optimized will be pivotal to how you play arena at the top levels and then eventually later as he leaks out. Tactics to win will largely come down to navigating around this skill. RG effectively is all speeds...he can proc and change the match at any speed level - he can operate in any speed dimension. He's an omnipresent taunt lifesaver. So you can't avoid his taunt by being fast or by being slow ....he will act at any time.
+1000
This is coupled with no discernible weakness.
- He has low damage which is offset by a ridiculously high stun rate on his basic which is universally effective.
- He has low speed which is offset by a guaranteed passive taunt with no known cool down.
- He will potentially have the highest health in the game.
- He will have respectable tenacity making him difficult to cc.
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