8 years ago
Scoundrel Rework Ideas
With two new scoundrels being added to the game, I thought that it would be interesting to discuss other ideas for enhancing the faction. Some ideas that I have include:
•Giving Greedo a new ability called, "Going Somewhere?" that allows him to gain bonus protection and foresight
•Giving the Gamorrean Guard a zeta on his "Punch Through" ability that allows him to gain protection equal to the damage dealt and health regeneration for two turns
•Adding Jango Fett to the game and giving him Zam Wessel synergy as well as a Separatist leader ability
•Giving Greedo dioxise grenades instead of thermal detonators, which would explode immediately and apply three damage over time effects
•Giving the mob enforcer a new ability called, "Intimidate" which allows her to gain bonus protection and taunt for two turns.
What are your ideas for a scoundrel faction rework?
•Giving Greedo a new ability called, "Going Somewhere?" that allows him to gain bonus protection and foresight
•Giving the Gamorrean Guard a zeta on his "Punch Through" ability that allows him to gain protection equal to the damage dealt and health regeneration for two turns
•Adding Jango Fett to the game and giving him Zam Wessel synergy as well as a Separatist leader ability
•Giving Greedo dioxise grenades instead of thermal detonators, which would explode immediately and apply three damage over time effects
•Giving the mob enforcer a new ability called, "Intimidate" which allows her to gain bonus protection and taunt for two turns.
What are your ideas for a scoundrel faction rework?