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- Fixed your graphic:
https://media.giphy.com/media/yznEXxtq7wQlG/giphy.gif - riffinator248 years agoNew Spectator
"Pyrefly;c-1150339" wrote:
Fixed your graphic:
https://media.giphy.com/media/yznEXxtq7wQlG/giphy.gif
Thx "JacenRoe;c-1150130" wrote:
"Darlex11;c-1150065" wrote:
All I know is going 0 for 12 is FAR FAR FAR more common than going 12 of 12. I've seen 0 for 12 sims dozens of times. I have NEVER seen a 12 of 12 sim. Which, if you are following the odds monkeys saying RNG is RNG, then you should at least see that unicorn at least once. More and more I feel like it is weighted RNG, except it is not weighted in the users favor like companies like Blizzard do.
With 50/50 odds you should expect to see 0 for 12 as often as 12 for 12. But with 20/80 odds (which is the purple drop rate) then seeing 0 for twelve should be way more common. It always averages out to around 20%. So just keep simming. There is no conspiracy.
Exact figures are very easy to compute:
The odds of getting 12/12 are about 1 in 244 millions with a 0.2 chance of getting the drop
The odds of getting 0/12 are about 1 in 15
The odds of someone talking about probability actually knowing something about probability in these forums are about 1 in 10"Pyrefly;c-1150339" wrote:
Fixed your graphic:
https://media.giphy.com/media/yznEXxtq7wQlG/giphy.gif
Haha"QuasarIngwer48;c-1150907" wrote:
"Paarthysnax;c-1149491" wrote:
I should have payed more attention in engineering class. A computer cannot create a true random number
Nailed it. Rng is not really random per se.
If you knew the code you could possibly make predictions but there are endless options to create seemingly random numbers.
There's no statistical proof that the numbers of sims might matter. In fact, it's extremely unlikely.
Let it also bei said that rng does not mean equal chances for each outcome (good luck pulling 330 ATF shards, hah). The troll move is to never tell you the odds. Noone's going to buy packs if they say "with a 0.02% chance to get 30 shards".
(The Chinese know that, they've got law to enforce the odds are revealed.)
And who says drop chances etc are static? If EA are truly evil, they might have that manipulated. They may want that very needed gear to show up more frequently on shipments if you're out of crystals - to make you spend.
Gee, it might even adjust to your payment behaviour to create crunches at a time of month when you're more apt to cash.
Or spoof your chances of getting teams ready for events without paying.
How far is that REALLY from devs who give us notice of events merely one week in advance and sell 5-7 shards packs by claiming they Might contain much more? They want that money, so they'll do what makes you pay and "rng" serves them perfectly to manipulate players.
Do u go to ur job think "i need to milk every dollar possible from my customers?" Not likely. But i better no matter what ur job is ur profit/ accounts payable is important. This game can totally 100% be played for free. I would highly doubt such a complicated system of rng could be implemented. There is a system to the randomness thats tied to the same habit forming as gambling. Which encourages spending. Its basically the same way slot machines work. Do they tell u the odds of winning that jackpot or car r .0001%? Its all about luck.
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