Forum Discussion

lMPERAT0R's avatar
4 years ago

Siphon mastery - How mastery increases

Do I think right the Mastery grows like this:
GL Kylo has 45 Mastery, i use strike, then my Siphon is 40, i use aoe then mastery equals 45 + 40% of 45 = 65,25. And then i use strike, my Siphon is 80, is use aoe then mastery equals 65,25 + 80% of 65,25 (current value) or 65,25 + 80% 45 (initial value)?
  • "Bulldog1205;c-2218244" wrote:

    Its hard for me to process what's going on there from my mobile phone, but I'm pretty sure there are no negatives involved there, right? Remember GLs lose I think 15% mastery each turn?


    I can't find any information about "GLs lose 15% mastery each turn"

    I've made more readable calculations.
    1. Calculated with addition - the results make sense (mastery equals current value of mastery + current values of Siphon). This calculation is more and less the same like my damage dealt in raid. Damage does not take the opponent's defense and stats, but gives an overview of the dealt damage.



    2. Calculated with percentages - the results don't make sense (mastery equals current value of mastery + 80% of current value of mastery). Column 'Total Dmg' shows the damage per strike - it is too high.



    3. Calculated with percentages having -15% mastery per turn - the results don't make sense. Column 'Total Dmg' shows the damage per strike - it is too high.



  • "SpielWechsler;c-2219652" wrote:
    Ave Imperator =)

    Here is my second attempt to make a damage calculator. It does not match completely, but it is kind of very good approximation. We have a function with many variables and coefficients and it is not clear what should go first and what last.

    e.g: Do we have reduce offense by 15% first and then mastery, or vice versa. Do we have to use base value of offense and mastery or current one.

    Also it seems to me that damage boost is not linear to mastery and slows down gradually.

    BTW, Does anyone knows SLKR ulta damage multiplier?



    Hi SpielWechsler

    I did more calculations including buffs, various damages (basic, special), lowering Mastery each Boss turn but makes it more confusing. To determine the level of damage done, the simplest sheet works best, without any additional interactions. I will try to include only lowering the Mastery, and if something comes out of it I will write.