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7 years ago
"Woodroward;c-1621497" wrote:"NicWester;c-1621390" wrote:
I'm a history nerd, not a math nerd, sorry (But peace, love, and respect to all my nerd brothers, sisters, and non-binary siblings) so let me make sure I'm getting this straight:
If a character has base 50% crit chance or less, mod for crit damage.
If a character has base 50% crit chance or more, mod for offense.
Does this change for leaders with abilities that increase crit damage (Boba Fett, Jedi Rey, etc)?
Not exactly.
If your character will have 75% or more crit chance including mods and composition bonuses (R2, crit chance buff, leader bonus), then mod for crit damage, otherwise mod for offense.
Leader abilities than increase critical damage like Boba Fett will raise the crit chance breakpoint because it will reduce the % damage increase from the crit damage set. instead of it being 222/192 = 1.15 a 15% increase in damage it will be a 272/242 = 1.12 a 12% increase in damage.
Since the Offense set gives roughly an 11% increase in damage, that means the crit chance breakpoint under a Boba Fett lead would be 11/12 = .91, 91% crit chance before you'd want to use a crit damage set under a Boba Fett lead.
But the Rule of thumb is 75% crit chance.
Was reading through this thread a little too fast, but this last post here seemed to be the most direct and helpful. Thanks.
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